Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Continuation
A strong dose of idle and continuation in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+5.0
Idle Clans
Designed as an idle game with AFK progression and long offline play periods.
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+5.0
Gaiadon: Eternal Quest
Designed as an idle game with long periods of passive progression and occasional active management.
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+5.0
壶中日月 Timeless Teapot
Core gameplay involves idle progression with automatic disciple training and resource gathering.
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+5.0
Cultivation Magic World
Core gameplay revolves around AFK grinding and idle progression, allowing players to progress with minimal active input.
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+5.0
Tower Walker: MMO Grind Simulator
Designed as an idle game running in background with minimal active input required.
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+5.0
No-brainer Heroes 挂机吧!勇者
Designed as an idle game with long periods of passive progression and background play.
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+5.0
Pincremental
Designed as an idle game with long passive sessions and background play.
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+5.0
Realm Revolutions
Core gameplay is idle/incremental with long waiting periods and background progression.
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+5.0
Goddess Paradise
Core gameplay is idle, designed for casual, low-attention play sessions.
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+5.0
Deskrawl: Idle ARPG
Core design is idle gameplay, running in background with minimal active input required.
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+5.0
Tapple - Idle Clicker
Designed for idle play with automation and offline progression; supports casual, intermittent engagement.
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+5.0
Idle Land of Exile
Core gameplay is idle/AFK style with long unattended sessions and minimal active input.
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+5.0
Nomad Idle
Core gameplay is idle with automatic combat and progression; players often leave game running for long periods.
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+5.0
Idlequarium
Core gameplay is idle-based, designed for background play and minimal active input.
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+5.0
Bomb Farm
Designed as an idle/AFK game with automated progression and minimal required attention.
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+4.0
Bongo Cat
Designed for passive or background play, accumulating clicks over time with minimal active focus.
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+5.0
Vespera
Designed as an idle game with offline progression and automation to reduce constant attention.
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+4.0
WEBFISHING
Suitable for multitasking and casual play with periods of low attention demand.
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+4.0
Goddess of Victory: Nikke
Heavy use of auto-combat and idle progression systems supports short sessions and background play.
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+4.0
WorldBox - God Simulator
Game supports long idle play where players watch the world evolve with minimal input.
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+4.0
Scritchy Scratchy
Late game especially involves idle mechanics and automation, allowing background play and less active engagement.
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+4.0
Cast n Chill
Idle mode allows background play and casual engagement, fitting for multitasking.
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+4.0
Soda Dungeon
Designed for idle play with auto-battle and background progression.
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+4.0
Sledding Game
Players can enjoy the game in short sessions without needing constant engagement.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


