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Idle Clans

Android, PC (Microsoft Windows) • 2023

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Quick resume

Idle Clans is a multiplayer idle game that combines the classic MMORPG experience with simplified gameplay and less time commitment. Features include a player-driven economy, PvE, trading, quests, crafting and opportunities to play, socialize and collaborate with other players.

Global score

75/100

Genres

Casual, Indie, Massively Multiplayer, Role-playing (RPG), Free To Play, Early Access, Arcade, Adventure

Pros

  • Free-to-play friendly with in-game market for premium tokens
  • Strong cooperative clan and community features
  • Balanced idle and active gameplay
  • Regular developer updates and active community
  • Cross-platform play with mobile and pc

Cons

  • Some skills locked behind paywall or grind
  • Limited mid-game content and endgame progression can be slow
  • Ui and market interface could be improved
  • Minimal narrative and limited customization
  • Inventory management can be cumbersome

Motivations

  • Autonomy
    3

    "Players can choose different skills and playstyles, manage multiple accounts, and decide how to engage with the game (idle or active)."

  • Competence
    3

    "Progression involves skill leveling, grinding, and overcoming challenges such as raids and clan events, providing feedback and a sense of mastery."

  • Competition
    -2

    "Focus is more on cooperative clan play and personal progression rather than direct competition or ranked modes."

  • Continuation
    4

    "Long playtimes reported, habitual engagement with idle and active components, and multiple accounts encourage extended play."

  • Cooperation
    4

    "Strong emphasis on clans, cooperative raids, clan events, and trading with other players."

  • Creativity
    -2

    "Customization is limited; gameplay mostly involves following set tasks and upgrading skills rather than creative building or modification."

  • Domination
    -3

    "Interactions emphasize cooperation and mutual support rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game for relaxation, distraction, and casual engagement, often playing it in background or alongside other activities."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    2

    "Players try different skills and strategies, manage multiple accounts, and explore game mechanics, though within a structured framework."

  • Exploration
    -1

    "Game is more about skill progression and clan activities than discovering new areas or secrets."

  • Expression
    -3

    "Limited character or environment customization; mostly standardized presentation."

  • Fantasy
    2

    "Game has RPG elements and fantasy combat but is simplified and less immersive than traditional MMORPGs."

  • Fellowship
    4

    "Strong community focus with clans, Discord interaction, and cooperative gameplay."

  • Growth
    4

    "Players develop skills, learn game mechanics, and improve over time through grinding and participation in events."

  • Health
    -4

    "Primarily a sedentary idle game with no physical activity component."

  • Idle
    5

    "Designed as an idle game with AFK progression and long offline play periods."

  • Intimacy
    2

    "Some social interaction and friendships form within clans and community, though not deeply intimate."

  • Leadership
    2

    "Clan leadership and coordination exist but most players participate collaboratively."

  • Progression
    5

    "Strong focus on accumulating items, leveling skills, and unlocking upgrades."

  • Relaxation
    4

    "Game balances idle and active play to provide a chill, low-pressure experience."

  • Sensation
    -2

    "Simple graphics and UI with minimal sensory stimulation; focus is on gameplay mechanics."

  • Status
    2

    "Some social recognition through premium tokens and clan status, but not highly emphasized."

  • Story
    -3

    "Minimal narrative or lore; gameplay is task and progression focused without strong story immersion."

  • Strategy
    3

    "Requires planning skill builds, managing resources, and coordinating clan activities."

  • Thrill
    1

    "Some excitement from raids and combat, but overall a low-risk, controlled experience."

  • Value
    4

    "Good perceived value with free-to-play access to premium content via in-game currency and reasonable monetization."

  • Violence
    1

    "Combat is present but stylized and not graphic; violence is mild and part of RPG mechanics."

  • Survival
    -3

    "No significant survival mechanics; gameplay occurs in stable, low-risk environments."

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    Last update: 06/03/2026