How To Grow a Black Hole similar games & best alternatives

How To Grow a Black Hole

PC (Microsoft Windows) • 2026

Should you play it?

How To Grow a Black Hole is about... well... how to grow a black hole. Manage your black hole, feed it to gain mass, and prevent catastrophic collapses. Compete globally or against your friends to achieve the biggest black hole. Maybe you'll be #1.

What works
  • Engaging and strategic idle gameplay
  • Beautiful and stimulating visuals
  • Active developer support and updates
  • Offline progress and automation
  • Competitive leaderboards
Things to keep in mind
  • Performance issues on some systems
  • Confusing ui and upgrade descriptions
  • Forced collapse mechanic can frustrate
  • Some players accuse ai use (disputed)
  • Limited social or cooperative features

What to play next

Top picks

Games that feel the closest overall

  • ‎My Suika – Kyo’s Fruit Merge

  • Turbo Pug DX

  • Razortron 2000

  • Watermelon Game

  • Terroir

  • Gambonanza

  • Orbt XL

  • Bejeweled® 3

  • Gooba Ball

Hidden Gems

Less popular games with surprisingly high similarity

  • Terroir

  • The Solitaire Conspiracy

  • Ding Dong XL

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Dwarf Eats Mountain

  • Continuation

    Magic Research

  • Escapism

    Hades' Star

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

How To Grow a Black Hole: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Survival, Violence. Here, the score leans higher than usual among comparable games on Status, Survival, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose how and when to invest, upgrade, and reset, with some strategic planning especially in events."

    Capsule for AdVenture Capitalist AdVenture Capitalist

    "Players make strategic decisions about managing black hole growth and stability, balancing upgrades and automation."

  • Competence

    Game with the same Competence vibe

    3

    "Players engage in learning and mastering complex but subtle mechanics, with progression tied to strategic placement and resource management."

    Capsule for Settlemoon Settlemoon

    "Players engage in managing complex mechanics and balancing growth versus collapse, requiring skill and understanding."

  • Competition

    Game with the same Competition vibe

    2

    "Online leaderboards and score chasing encourage comparison with others, but gameplay is mostly solo."

    Capsule for DX-Ball 2: 20th Anniversary Edition DX-Ball 2: 20th Anniversary Edition

    "Online leaderboards encourage comparison and optimization against other players, but casual play is also supported."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes, habitual engagement, and repeated runs with prestige mechanics encouraging continued play."

    Capsule for Magic Research Magic Research

    "Long play sessions and habitual progression with prestige mechanics and repeated runs encourage extended engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with no evidence of cooperative mechanics."

    Capsule for Air Marty Air Marty

    "Gameplay is primarily single-player with no evidence of cooperative or team-based mechanics."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization of builds and strategies, but limited variety and linear upgrade paths."

    Capsule for RollScape RollScape

    "Some customization of black hole skins and upgrade paths, but mostly structured incremental progression."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over others; interactions are individual and non-confrontational."

    Capsule for Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad

    "No evidence of exerting control over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, long-term distraction with immersive space strategy and progression."

    Capsule for Hades' Star Hades' Star

    "Players use the game as a relaxing, immersive distraction with space themes and idle progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different upgrade combinations, weapons, and exploration routes; some experimentation with strategies."

    Capsule for Wall World Wall World

    "Players try different upgrade strategies and balancing approaches to optimize black hole growth."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited physical exploration; focus is on managing known environments rather than discovering new areas."

    Capsule for Motel Manager Simulator Motel Manager Simulator

    "Limited spatial exploration; focus is on upgrading and managing known systems rather than discovering new areas."

  • Expression

    Game with the same Expression vibe

    1

    "Some avatar customization and unlockable skins allow limited self-expression."

    Capsule for Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque

    "Some avatar/black hole skin customization allows limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative setting of orbiting planets and black holes with fictional mechanics."

    Capsule for Orbt XL Orbt XL

    "Imaginative premise of nurturing a black hole with playful, humorous, and fictionalized astrophysics."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; community exists but gameplay is solo-focused."

    Capsule for Ultimate Custom Night Ultimate Custom Night

    "Minimal social interaction; community exists but gameplay is solo-focused."

  • Growth

    Game with the same Growth vibe

    4

    "Strong emphasis on learning game mechanics, improving strategies, and unlocking upgrades for personal development."

    Capsule for Drill Core Drill Core

    "Strong emphasis on learning game mechanics, improving strategies, and progressing through upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of idle games; no physical activity involved."

    Capsule for Magic Research 2 Magic Research 2

    "Sedentary gameplay typical of idle games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    4

    "Designed as an idle game with offline progress and background play."

    Capsule for Plantera Plantera

    "Designed as an idle/incremental game with offline progress and minimal active input required."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing within gameplay."

    Capsule for Captain of Industry Captain of Industry

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay revolves around accumulating resources, upgrades, and prestige points to advance and unlock new capabilities."

    Capsule for Dwarf Eats Mountain Dwarf Eats Mountain

    "Core gameplay revolves around accumulating upgrades, resources, and prestige to grow the black hole."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Players describe the game as relaxing, satisfying, and suitable for background play."

    Capsule for Incredicer Incredicer

    "Many players describe the game as relaxing and suitable for casual, background play."

  • Sensation

    Game with the same Sensation vibe

    3

    "Satisfying sound effects and visual feedback provide sensory enjoyment."

    Capsule for Puzzle Together Multiplayer Jigsaw Puzzles Puzzle Together Multiplayer Jigsaw Puzzles

    "Visuals and sound effects provide stimulating sensory feedback and aesthetic enjoyment."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements provide recognition, but social status is not a dominant motivation."

    Capsule for HELLCARD HELLCARD

    "Leaderboards provide some social recognition, but status is not a dominant motivation."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or lore; gameplay is mostly context-free incremental progression."

    Capsule for Firestone – Idle Clicker Online RPG Firestone – Idle Clicker Online RPG

    "Minimal narrative or plot; gameplay is context-free incremental progression."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and balancing multiple resources and upgrades to avoid failure and optimize progress."

    Capsule for FACEMINER FACEMINER

    "Requires planning and balancing of upgrades and resource management to avoid collapse."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension and challenge in combat, but overall pacing is moderate and not intensely suspenseful."

    Capsule for Sector Six Sector Six

    "Tension from managing black hole stability adds mild suspense, but overall pacing is calm."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for money with engaging gameplay and frequent updates."

    Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

    "Players perceive good value for money with engaging gameplay and frequent updates."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on building and management."

    Capsule for Cardboard Town Cardboard Town

    "No combat or destructive gameplay; focus is on growth and management."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid destruction and manage resources to survive and expand."

    Capsule for Reassembly Reassembly

    "Players must avoid black hole collapse by managing pressure and growth, introducing survival elements."

Last update: 06/07/2026