Remnants of Naezith similar games & best alternatives

Remnants of Naezith

PC (Microsoft Windows), Nintendo Switch, Linux, Mac • 2018

Should you play it?

With the powers granted to him by the dragon, Kayra will destroy the Remnants of Naezith, enchanted fragments of the dragon's body, to prevent anyone from exploiting their power for evil. Rush and swing through levels to top the leaderboards in this fast-paced, grappling hook precision platformer.

What works
  • Tight and responsive controls
  • High skill ceiling and rewarding mastery
  • Robust speedrunning features with leaderboards and ghost replays
  • Level editor with custom content
  • Smooth performance and polished gameplay
Things to keep in mind
  • Steep difficulty curve may deter casual players
  • Minimal social interaction and community size
  • Some levels can be frustratingly hard
  • Limited story and narrative engagement
  • No multiplayer or cooperative modes

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Cloudbuilt

  • Cyber Hook

  • Redout 2

  • Slime-san: Superslime Edition

  • SEUM: Speedrunners from Hell

  • PANZER BALL

  • Get To Work

  • BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien

  • DeadCore

Hidden Gems

Less popular games with surprisingly high similarity

  • PANZER BALL

  • Revhead

  • Flywrench

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Dominions 4: Thrones of Ascension

  • Competition

    Action Henk

  • Continuation

    Bloodthief

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Remnants of Naezith: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Violence, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over movement, combat, and exploration with grappling hooks and multiple jumps, allowing freedom in approach."

    Capsule for Obama Obama

    "Players have control over their movement and decisions on how to approach levels, including use of grappling hooks, dashing, and jumping with multiple techniques."

  • Competence

    Game with the same Competence vibe

    5

    "The game has a steep learning curve with complex mechanics, requiring skillful planning and mastery to succeed."

    Capsule for Dominions 4: Thrones of Ascension Dominions 4: Thrones of Ascension

    "The game is skill-based with a steep learning curve, requiring mastery of complex mechanics and precision to improve times and compete on leaderboards."

  • Competition

    Game with the same Competition vibe

    5

    "Strong emphasis on competing against others via global leaderboards, multiplayer races, and ghost challenges."

    Capsule for Action Henk Action Henk

    "Strong emphasis on competing against others via leaderboards, ghost replays, and global rankings."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive gameplay with players investing many hours to improve times and find secrets."

    Capsule for Bloodthief Bloodthief

    "Highly addictive gameplay with players investing many hours to improve times and master levels."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Currently single-player focused with no multiplayer; cooperation is minimal or absent."

    Capsule for Bootstrap Island Bootstrap Island

    "Single-player focused with no multiplayer; cooperation is minimal or absent."

  • Creativity

    Game with the same Creativity vibe

    3

    "Includes a level editor allowing players to create and share custom levels, fostering creative engagement."

    Capsule for The Impossible Game The Impossible Game

    "Includes a level editor allowing players to create and share custom levels, fostering creative expression."

  • Domination

    Game with the same Domination vibe

    3

    "Competitive environment with leaderboards and tournaments encourages exerting superiority, though community is respectful."

    Capsule for The Drone Racing League Simulator The Drone Racing League Simulator

    "Competitive leaderboards and rankings encourage exerting superiority over others, though community is described as friendly."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief through intense focus."

    Capsule for Open Hexagon Open Hexagon

    "Players use the game as a challenging distraction and stress relief through intense focus and mastery."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and personal desire to improve and enjoy the game."

    Capsule for TrackMania² Stadium TrackMania² Stadium

    "Players engage voluntarily driven by intrinsic interest and personal desire to improve and compete."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with new levels, mechanics, and creative possibilities in the editor."

    Capsule for Geometry Dash Geometry Dash

    "Players explore mechanics deeply, discover new movement techniques, and experiment with level editor."

  • Exploration

    Game with the same Exploration vibe

    2

    "Varied and beautifully designed levels encourage discovery of secrets and alternate paths."

    Capsule for Leo’s Fortune - HD Edition Leo’s Fortune - HD Edition

    "Some exploration in discovering secret levels and custom content, but mostly focused on known level mastery."

  • Expression

    Game with the same Expression vibe

    2

    "Customization options like skins, hats, and suits allow some personal expression."

    Capsule for SOS OPS! SOS OPS!

    "Customization options for grappling hook appearance and UI elements allow some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "The game features abstract and surreal elements but is grounded in physics-based platforming rather than strong fantasy narrative."

    Capsule for Mosa Lina Mosa Lina

    "The game has a light fantasy story about dragons but is primarily focused on realistic physics-based platforming."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social community interaction; some mention of Discord and shared experiences but mostly individual play."

    Capsule for FarmD FarmD

    "Limited social interaction beyond leaderboards and Discord; mostly individual play experience."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on skill acquisition, learning patterns, and personal improvement over time."

    Capsule for Super Hexagon Super Hexagon

    "Strong emphasis on skill acquisition, learning advanced techniques, and personal improvement over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with intense finger use; no physical activity involved."

    Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

    "Primarily sedentary gameplay with intense finger use leading to sore thumbs; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus; not suited for casual or background play."

    Capsule for Ambidextro Ambidextro

    "Requires constant attention and focus; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction; connections are surface-level through leaderboards and community."

    Capsule for Open Hexagon Open Hexagon

    "Minimal social or emotional connection; interactions are surface-level via leaderboards and online community."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No formal leadership roles; community is collaborative and supportive without hierarchy."

    Capsule for Dustforce DX Dustforce DX

    "No formal leadership roles; community participation is collaborative but without hierarchical structure."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through levels, unlocking modes, and leaderboard rankings provide a sense of advancement."

    Capsule for Lofi Ping Pong Lofi Ping Pong

    "Progression through levels, mastery times, and leaderboard rankings provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is challenging and sometimes frustrating, creating tension rather than relaxation."

    Capsule for ARCADE GAME SERIES: GALAGA ARCADE GAME SERIES: GALAGA

    "Game is challenging and often frustrating, creating tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory feedback with colorful pixel art and dynamic soundtrack."

    Capsule for Deadly Days: Roadtrip Deadly Days: Roadtrip

    "Enjoyable visual and auditory feedback with pixel art and electronic soundtrack enhancing excitement."

  • Status

    Game with the same Status vibe

    4

    "Leaderboards and rankings provide social recognition and status among players."

    Capsule for TrackMania² Canyon TrackMania² Canyon

    "Leaderboards and rankings provide social recognition and status among players."

  • Story

    Game with the same Story vibe

    0

    "Minimal story present; some players desire more narrative but gameplay is mostly context-free."

    Capsule for Lost But Found Lost But Found

    "Story is minimal and not a focus; gameplay is context-free platforming challenges."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan routes and optimize movement strategies to improve times and performance."

    Capsule for The Local The Local

    "Players use planning and problem solving to optimize routes and movement for faster times."

  • Thrill

    Game with the same Thrill vibe

    4

    "High intensity, suspenseful gameplay with risk of failure and reward from overcoming difficult challenges."

    Capsule for Bot Vice Bot Vice

    "High risk and reward gameplay with tension from difficult levels and satisfaction from success."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money due to extensive content, quality, and replayability."

    Capsule for The Talos Principle VR The Talos Principle VR

    "Players perceive good value for time and money due to extensive content, replayability, and community features."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; gameplay focuses on platforming and navigation."

    Capsule for Return. Return.

    "No combat or destruction; gameplay focuses on movement and precision platforming."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid hazards and manage health carefully to progress, emphasizing survival through skill."

    Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

    "Players must avoid hazards and failure states to progress, emphasizing survival through skill."

Last update: 01/06/2026