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39 Days to Mars

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

Embark on the 19th century's most unreliable spaceship in this 2 player couch co-op adventure. 39 Days to Mars is a unique game designed to be played with a friend, where both players have important roles in the expedition. Solo players are aided by the computer-controlled ship's cat.

Global score

85/100

Genres

Adventure, Indie, Puzzle, Platform

Pros

  • Unique cooperative puzzle mechanics
  • Charming art style and music
  • Engaging british humor and story
  • Accessible for casual players
  • Great for playing with friends or loved ones

Cons

  • Very short gameplay duration
  • Limited replay value
  • Some control awkwardness especially in single player
  • Repetitive minigames (tea and scones)
  • Price considered high for content length

Motivations

  • Autonomy
    4

    "Players have control over their own actions and decisions, especially in cooperative puzzle solving and managing different tasks on the ship."

  • Competence
    3

    "Puzzles require skill and coordination, providing a moderate challenge that rewards problem solving and dexterity."

  • Competition
    -4

    "Focus is on cooperative play and personal progress rather than competing against others."

  • Continuation
    -3

    "Short game length and limited replay value lead to relatively low habitual or long-term engagement."

  • Cooperation
    5

    "Core gameplay revolves around two players working together closely to solve puzzles and progress."

  • Creativity
    4

    "Players engage in creative problem solving and interact with unique, physics-based puzzles and quirky scenarios."

  • Domination
    -5

    "Gameplay emphasizes equal participation and mutual cooperation without dominance or power imbalance."

  • Escapism
    4

    "Players enjoy a whimsical, imaginative Victorian space adventure that provides a charming escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for fun and social connection, not out of obligation or pressure."

  • Experimenting
    3

    "Players try different puzzle solutions and coordinate actions, though puzzle variety is somewhat limited."

  • Exploration
    2

    "Some exploration of the ship and environment occurs, but mostly within familiar, structured settings."

  • Expression
    -2

    "Limited customization or self-expression; players mainly interact within predefined puzzle and story frameworks."

  • Fantasy
    4

    "The game features a whimsical, steampunk Victorian sci-fi setting with imaginative characters and scenarios."

  • Fellowship
    5

    "Strong sense of community and shared experience through local cooperative play."

  • Growth
    3

    "Players develop coordination and problem-solving skills through puzzle challenges."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and coordination during puzzles; not designed for passive or background play."

  • Intimacy
    4

    "Encourages close social interaction and bonding through cooperative gameplay and shared humor."

  • Leadership
    -3

    "Players share responsibilities equally without formal leadership or hierarchical roles."

  • Progression
    3

    "Progression through puzzle completion and story advancement, though no item collection or upgrades."

  • Relaxation
    3

    "Relaxed pacing with soothing music and charming atmosphere, though some puzzles add mild tension."

  • Sensation
    3

    "Enjoyable art style, music, and humorous dialogue provide pleasant sensory and emotional experiences."

  • Status
    -4

    "Focus is on private cooperative experience rather than social recognition or status."

  • Story
    4

    "Engaging narrative with characters and humor integrated into the cooperative puzzle adventure."

  • Strategy
    3

    "Puzzles require logical thinking, timing, and coordination, though complexity is moderate."

  • Thrill
    1

    "Some suspense in puzzle timing and ship events, but overall a low-risk, lighthearted experience."

  • Value
    -2

    "Many players feel the price is high relative to the short playtime and limited replayability."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on cooperative problem solving and maintenance."

  • Survival
    2

    "Players manage ship repairs and challenges to avoid failure, but gameplay is forgiving and low-stakes."

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    Last update: 06/03/2026