Lair of the Clockwork God similar games & best alternatives

Lair of the Clockwork God

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2020

Should you play it?

A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses happening at the same time.

What works
  • Clever and challenging puzzles
  • Unique blend of platforming and point-and-click
  • Humorous and witty writing
  • Engaging story and characters
  • Strong replay value
Things to keep in mind
  • Platforming controls can be clunky
  • Some puzzles may be obtuse
  • Minor bugs reported
  • Humor may not appeal to everyone
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Thimbleweed Park™

  • Tasty Planet: Back for Seconds

  • The Case of the Golden Idol

  • STASIS: BONE TOTEM

  • SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

  • Goodbye Deponia

  • Secret Files: Tunguska

  • Nancy Drew®: Last Train to Blue Moon Canyon

  • Planet of Lana II

Hidden Gems

Less popular games with surprisingly high similarity

  • Secret Files: Tunguska

  • Planet of Lana II

  • The Fall Part 2: Unbound

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    STASIS: BONE TOTEM

  • Continuation

    Chronigma

  • Creativity

    Fever Meme

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lair of the Clockwork God: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control three distinct characters with unique abilities and freely switch between them to solve puzzles and explore, showing high player agency."

    Capsule for STASIS: BONE TOTEM STASIS: BONE TOTEM

    "Players control two characters with distinct gameplay styles and freely switch between them to solve puzzles and platforming challenges, showing high player agency."

  • Competence

    Game with the same Competence vibe

    3

    "Platforming and puzzles provide a satisfying challenge with skill-based movement and problem solving, though not overly difficult."

    Capsule for Cavern of Dreams Cavern of Dreams

    "Puzzles are clever and challenging but fair, platforming sections require skill though not extreme precision, providing a satisfying sense of mastery."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo play and personal puzzle solving without competitive or ranked elements."

    Capsule for The Darkside Detective The Darkside Detective

    "Focus is on solo play and personal puzzle solving and platforming challenges without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report being hooked and engaged for long sessions, motivated by story and puzzle progression."

    Capsule for Chronigma Chronigma

    "Players report being engaged for long sessions, with strong motivation to keep playing due to humor, puzzles, and story."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Gameplay involves switching between two characters working together, but no multiplayer or social cooperation."

    Capsule for Blackwell Unbound Blackwell Unbound

    "The two characters must cooperate in gameplay to progress, though this is a single-player experience without multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    4

    "Game features creative puzzle design, meta humor, and unique narrative structure encouraging out-of-the-box thinking."

    Capsule for Fever Meme Fever Meme

    "Highly creative puzzle design and meta humor, with inventive blending of platforming and point-and-click adventure mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and story-driven."

    Capsule for Timespinner Timespinner

    "No evidence of exerting control or superiority over others; interactions are single-player and cooperative between characters."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a humorous, lighthearted escape with engaging story and puzzles."

    Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

    "Players enjoy the game as a humorous, clever escape from reality with engaging puzzles and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or pressure."

    Capsule for River City Girls 2 River City Girls 2

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new puzzle mechanics and exploring novel solutions."

    Capsule for Strange Jigsaws Strange Jigsaws

    "Game encourages trying new puzzle solutions and exploring unique mechanics blending two genres."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore levels to find hidden collectibles and secret areas, encouraging curiosity-driven activities."

    Capsule for Grapple Dog Grapple Dog

    "Players discover new areas and secrets within levels; the game rewards curiosity and examination of environments."

  • Expression

    Game with the same Expression vibe

    -3

    "No significant character customization or self-expression; uses fixed pixel art style and preset aesthetics."

    Capsule for Escape Goat Escape Goat

    "No significant character customization or self-expression reported; art style is fixed and pixel-based."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features surreal, imaginative scenarios and meta-fictional elements beyond realistic experiences."

    Capsule for Duck Simulator 2 Duck Simulator 2

    "Game features imaginative fiction, meta-narrative, and humorous scenarios beyond realistic experiences."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a single-player experience with minimal social interaction or community focus."

    Capsule for Freedom Planet Freedom Planet

    "Primarily a single-player experience with minimal social connection or community emphasis."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and learn to master complex mechanics and level designs."

    Capsule for Giana Sisters: Twisted Dreams - Rise of the Owlverlord Giana Sisters: Twisted Dreams - Rise of the Owlverlord

    "Players develop problem-solving skills and learn to master both platforming and adventure mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related features."

    Capsule for Persona 4 Golden Persona 4 Golden

    "Game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to challenging puzzles and platforming."

    Capsule for Tomb Raider I-III Remastered Starring Lara Croft Tomb Raider I-III Remastered Starring Lara Croft

    "Requires focused attention and continuous engagement to solve puzzles and complete platforming sections."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited character interaction and no evidence of forming close relationships or emotional sharing."

    Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

    "No evidence of forming close relationships or emotional sharing beyond character interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; gameplay is individual and cooperative between two controlled characters."

    Capsule for Shady Part of Me Shady Part of Me

    "No leadership or authority roles; gameplay is cooperative between two characters controlled by the player."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect upgrades and new tools to enhance abilities and solve puzzles."

    Capsule for Vessel Vessel

    "Players acquire upgrades and new abilities to progress through levels and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Humorous tone and exploration provide moments of relaxation, though some find pacing slow or tedious."

    Capsule for Breathedge Breathedge

    "Humor and pacing provide moments of relaxation, though some platforming sections induce tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, music, and humorous writing provide sensory and emotional stimulation."

    Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

    "Enjoyable pixel art, soundtrack, and humorous writing provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or leaderboards; focus is on individual experience."

    Capsule for Little Big Adventure – Twinsen’s Quest Little Big Adventure – Twinsen’s Quest

    "No social recognition or leaderboards; focus is on individual experience."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with engaging characters, plot, and dialogue."

    Capsule for Broken Sword 2 - the Smoking Mirror: Remastered (2010) Broken Sword 2 - the Smoking Mirror: Remastered (2010)

    "Strong narrative immersion with engaging story, character dialogue, and meta-commentary."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving."

    Capsule for The House of Da Vinci 3 The House of Da Vinci 3

    "Puzzles require logical thinking, problem solving, and planning to progress."

  • Thrill

    Game with the same Thrill vibe

    1

    "Mild suspense and challenge in platforming sections, but overall low risk and tension."

    Capsule for Elong Plug Elong Plug

    "Some platforming sections provide mild suspense and challenge, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players report high satisfaction and value for time and money invested."

    Capsule for Wildermyth Wildermyth

    "Players report high satisfaction and value for time and money invested."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; gameplay focuses on puzzle solving and platforming rather than combat or destruction."

    Capsule for Escape Goat 2 Escape Goat 2

    "Minimal violence; gameplay focuses on puzzles and platforming rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; death leads to frequent checkpoints and no significant penalty."

    Capsule for Type:Rider Type:Rider

    "No significant survival mechanics; death has no penalty and is part of puzzle/platforming design."

Last update: 01/06/2026