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Lair of the Clockwork God

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2020

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Quick resume

A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses happening at the same time.

Global score

93/100

Genres

Action, Adventure, Casual, Indie, Platform, Point-and-click

Pros

  • Clever and challenging puzzles
  • Unique blend of platforming and point-and-click
  • Humorous and witty writing
  • Engaging story and characters
  • Strong replay value

Cons

  • Platforming controls can be clunky
  • Some puzzles may be obtuse
  • Minor bugs reported
  • Humor may not appeal to everyone
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players control two characters with distinct gameplay styles and freely switch between them to solve puzzles and platforming challenges, showing high player agency."

  • Competence
    3

    "Puzzles are clever and challenging but fair, platforming sections require skill though not extreme precision, providing a satisfying sense of mastery."

  • Competition
    -4

    "Focus is on solo play and personal puzzle solving and platforming challenges without competitive or ranked elements."

  • Continuation
    4

    "Players report being engaged for long sessions, with strong motivation to keep playing due to humor, puzzles, and story."

  • Cooperation
    2

    "The two characters must cooperate in gameplay to progress, though this is a single-player experience without multiplayer cooperation."

  • Creativity
    4

    "Highly creative puzzle design and meta humor, with inventive blending of platforming and point-and-click adventure mechanics."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and cooperative between characters."

  • Escapism
    4

    "Players enjoy the game as a humorous, clever escape from reality with engaging puzzles and story."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    4

    "Game encourages trying new puzzle solutions and exploring unique mechanics blending two genres."

  • Exploration
    3

    "Players discover new areas and secrets within levels; the game rewards curiosity and examination of environments."

  • Expression
    -3

    "No significant character customization or self-expression reported; art style is fixed and pixel-based."

  • Fantasy
    4

    "Game features imaginative fiction, meta-narrative, and humorous scenarios beyond realistic experiences."

  • Fellowship
    -4

    "Primarily a single-player experience with minimal social connection or community emphasis."

  • Growth
    3

    "Players develop problem-solving skills and learn to master both platforming and adventure mechanics."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and complete platforming sections."

  • Intimacy
    -4

    "No evidence of forming close relationships or emotional sharing beyond character interactions."

  • Leadership
    -5

    "No leadership or authority roles; gameplay is cooperative between two characters controlled by the player."

  • Progression
    3

    "Players acquire upgrades and new abilities to progress through levels and puzzles."

  • Relaxation
    2

    "Humor and pacing provide moments of relaxation, though some platforming sections induce tension."

  • Sensation
    3

    "Enjoyable pixel art, soundtrack, and humorous writing provide sensory and emotional stimulation."

  • Status
    -5

    "No social recognition or leaderboards; focus is on individual experience."

  • Story
    4

    "Strong narrative immersion with engaging story, character dialogue, and meta-commentary."

  • Strategy
    3

    "Puzzles require logical thinking, problem solving, and planning to progress."

  • Thrill
    1

    "Some platforming sections provide mild suspense and challenge, but overall controlled and predictable gameplay."

  • Value
    4

    "Players report high satisfaction and value for time and money invested."

  • Violence
    -4

    "Minimal violence; gameplay focuses on puzzles and platforming rather than combat or destruction."

  • Survival
    -3

    "No significant survival mechanics; death has no penalty and is part of puzzle/platforming design."

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    Last update: 06/03/2026