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Heave Ho

Nintendo Switch, PC (Microsoft Windows), Mac • 2019

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Quick resume

Heave Ho is a riotous multiplayer party game for up to four players in couch co-op and versus play, or online with Steam Remote Play. Reach out, get a grip, and swing to victory — or meet your messy end!

Global score

92/100

Genres

Adventure, Indie, Platform, Strategy, Arcade

Pros

  • Highly fun and hilarious multiplayer experience
  • Easy to learn controls with challenging cooperative gameplay
  • Great for parties and social gatherings
  • Good value for price
  • Accessible to non-gamers and all ages

Cons

  • No built-in online multiplayer, relies on remote play or parsec
  • Short game length and limited content
  • Controls can be awkward and cause hand cramps
  • Lack of level editor or additional game modes
  • Some technical issues with remote play and input devices

Motivations

  • Autonomy
    4

    "Players have freedom to control their character's arms independently and decide how to swing and cooperate."

  • Competence
    3

    "Game offers a moderate challenge with skillful coordination and timing, especially in multiplayer."

  • Competition
    2

    "Some competitive elements exist in mini-games and player vs player modes, but focus is more on cooperative fun."

  • Continuation
    3

    "Players report long sessions and repeated play due to fun and social nature."

  • Cooperation
    5

    "Core gameplay revolves around working together to progress through levels and solve challenges."

  • Creativity
    2

    "Customization of characters and humorous costumes add creative expression; no level editor yet."

  • Domination
    -3

    "Interactions are playful and balanced; no evidence of dominating or controlling others aggressively."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief with friends and family."

  • Expectation
    -4

    "Players engage voluntarily for fun and social enjoyment, not out of obligation."

  • Experimenting
    3

    "Players explore physics and mechanics creatively to solve puzzles and interact with others."

  • Exploration
    1

    "Some discovery in levels and hidden coins, but mostly fixed obstacle courses."

  • Expression
    3

    "Character customization and funny skins provide self-expression opportunities."

  • Fantasy
    1

    "Cartoonish and silly, but grounded in simple physics rather than deep fantasy."

  • Fellowship
    5

    "Strong sense of community and shared experience playing with friends and family."

  • Growth
    2

    "Players develop coordination and teamwork skills over time."

  • Health
    -4

    "Primarily sedentary play with some reports of hand cramps from controller use."

  • Idle
    -3

    "Requires active attention and coordination; not a background or idle game."

  • Intimacy
    3

    "Encourages social bonding and laughter among close friends and family."

  • Leadership
    -2

    "Gameplay emphasizes equal participation and cooperation rather than leadership roles."

  • Progression
    2

    "Unlocking costumes and collecting coins provide light progression incentives."

  • Relaxation
    3

    "Game balances challenge with humor and fun, creating a relaxed yet engaging experience."

  • Sensation
    3

    "Visuals, sound effects, and silly character voices provide enjoyable sensory stimulation."

  • Status
    -3

    "No emphasis on social status or leaderboards; focus is on shared fun."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free and focused on mechanics."

  • Strategy
    2

    "Requires some planning and coordination to navigate levels and cooperate effectively."

  • Thrill
    2

    "Some suspense and tension in timing swings and avoiding falls, but overall lighthearted."

  • Value
    4

    "Players feel the game offers good value for price due to fun and replayability."

  • Violence
    -4

    "Gameplay is non-violent and focused on cooperative physics-based challenges."

  • Survival
    1

    "Some elements of avoiding falling or failure, but low risk and forgiving mechanics."

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    Last update: 06/03/2026