BOKURA: planet similar games & best alternatives

BOKURA: planet

PC (Microsoft Windows), Nintendo Switch, Mac, Nintendo Switch 2 • 2025

Should you play it?

"There's something I can't tell you..." Explore new frontiers of co-op gaming in BOKURA: planet, a puzzle adventure game that you can only play with two players. Take on the role of a spaceship's exploration crew and try to escape from the red planet you crash-landed on.

What works
  • Engaging cooperative puzzles
  • Strong narrative with plot twists
  • Affordable price
  • Unique dual-perspective gameplay
  • Great soundtrack and art style
Things to keep in mind
  • Story considered weaker or disturbing by some
  • Some puzzles confusing or tedious
  • Lack of meaningful impact from choices
  • Requires two players owning the game
  • Shorter length compared to predecessor

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • We Were Here Together

  • USAC: Code Breach

  • Together: Moon Escape

  • The Anomaly Project

  • Sonder

  • Last Will

  • Wires And Whiskers

  • We Were Here Too

  • Quest Hunter

Hidden Gems

Less popular games with surprisingly high similarity

  • Together: Moon Escape

  • Last Will

  • Super Cane Magic ZERO - Legend of the Cane Cane

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Unsolved Case

  • Fellowship

    Biped

  • Intimacy

    POPUCOM

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

BOKURA: planet: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Survival, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over exploration, dialogue choices, and puzzle solving, though within a structured narrative."

    Capsule for The 25th Ward: The Silver Case The 25th Ward: The Silver Case

    "Players have control over puzzle solving and story decisions, but within a cooperative framework and some fixed narrative elements."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles are logical and challenging, requiring skillful problem solving and exploration, though not overly difficult."

    Capsule for Technobabylon Technobabylon

    "Puzzles are challenging and require skillful communication and problem solving, though some are considered confusing or tedious."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative play with a friend, no competitive elements or leaderboards mentioned."

    Capsule for Come with Me Come with Me

    "Focus is on cooperative play with a friend, no competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players are motivated to replay multiple times to explore different scenarios, characters, and endings despite difficulty and occasional frustration."

    Capsule for Help Will Come Tomorrow Help Will Come Tomorrow

    "Players often replay the game multiple times to experience different perspectives and endings."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Game is explicitly designed for two players to work together closely to solve puzzles."

    Capsule for Unsolved Case Unsolved Case

    "Game is designed exclusively for two players working together to solve puzzles and progress."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in creative problem solving for puzzles, though within predefined game structures."

    Capsule for Somewhere in the Shadow Somewhere in the Shadow

    "Players engage in creative problem solving and communication to overcome puzzles, though game world and puzzles are predefined."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize cooperation and shared goals rather than exerting control or superiority."

    Capsule for Feel The Snow Feel The Snow

    "Interactions emphasize mutual cooperation and communication; pushing mechanic is playful rather than about control or superiority."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief, enjoying immersive cooperative puzzle solving."

    Capsule for In Sink: A Co-Op Escape Prologue In Sink: A Co-Op Escape Prologue

    "Players use the game to immerse in a unique story and cooperative puzzle experience, providing distraction and engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest, often playing with family or friends."

    Capsule for Children of Morta Children of Morta

    "Players engage voluntarily out of intrinsic interest and enjoyment, often with friends."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore new puzzle mechanics and story elements; some repetition but also novelty in gameplay and narrative."

    Capsule for Garten of Banban 6 Garten of Banban 6

    "Players explore puzzle mechanics and story secrets, with some novelty in cooperative interactions."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some discovery involved in uncovering story elements and puzzle solutions, though mostly within set levels and environments."

    Capsule for Timelie Timelie

    "Some discovery of story secrets and puzzle solutions, though environments are mostly familiar and limited."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players use preset characters and environments without personal modification."

    Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

    "Limited customization; players use preset characters and environments without much personal modification."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative fiction with quirky characters and surreal humor."

    Capsule for The Spiral Scouts The Spiral Scouts

    "Game features imaginative fiction with surreal story elements and unusual characters."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong sense of community and shared experience through cooperative play."

    Capsule for Biped Biped

    "Strong sense of community and shared experience through cooperative play and story sharing."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop communication skills and puzzle-solving abilities through gameplay."

    Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

    "Players develop communication skills and puzzle-solving abilities through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Game involves sedentary play with no physical activity."

    Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

    "Game involves sedentary play with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement to solve puzzles cooperatively."

    Capsule for In Sink: A Co-Op Escape Prologue In Sink: A Co-Op Escape Prologue

    "Requires focused attention and communication throughout cooperative puzzle solving."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Encourages close social interaction and bonding through cooperative gameplay with friends or loved ones."

    Capsule for POPUCOM POPUCOM

    "Encourages close social interaction and emotional connection through shared story and gameplay."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players collaborate as equals without formal leadership or authoritative roles."

    Capsule for Ember Knights Ember Knights

    "Players collaborate as equals without explicit leadership roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through story and puzzles, unlocking new locations and narrative developments."

    Capsule for The Journey Down: Chapter Three The Journey Down: Chapter Three

    "Players progress through story and puzzles, unlocking new areas and narrative developments."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "The game balances challenge and story, providing moments of flow but also occasional frustration with puzzles."

    Capsule for Beneath a Steel Sky (1994) Beneath a Steel Sky (1994)

    "Game balances challenge and flow but includes tense and disturbing story moments."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art, music, and atmosphere provide sensory engagement, though not highly intense or fast-paced."

    Capsule for The Pale Beyond The Pale Beyond

    "Enjoyable art, music, and atmosphere provide sensory engagement, though some find it unsettling."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; focus is on private cooperative experience."

    Capsule for BOKURA BOKURA

    "No social status or recognition systems; focus is on private cooperative experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with multiple endings, character interactions, and plot twists."

    Capsule for Friendly Fire Friendly Fire

    "Strong narrative immersion with plot twists, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, planning, and problem solving to complete puzzles cooperatively."

    Capsule for We Were Here Too We Were Here Too

    "Requires logical thinking, planning, and communication to solve puzzles cooperatively."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from puzzle difficulty and story elements."

    Capsule for Escape Room - Der kranke Kollege Escape Room - Der kranke Kollege

    "Some suspense and emotional tension from story and puzzle challenges."

  • Value

    Game with the same Value vibe

    4

    "Affordable price and replayability provide good value for time and money."

    Capsule for Obscure Obscure

    "Affordable price and replayability provide good value for time and money."

  • Violence

    Game with the same Violence vibe

    1

    "Some violent themes and choices, but gameplay focuses on puzzle solving and story."

    Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

    "Includes some violent or disturbing story elements but gameplay focuses on puzzle solving."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; stable puzzle environment without threats or resource management."

    Capsule for Bad Rats Show Bad Rats Show

    "Game operates in stable puzzle environments without survival or resource management."

Last update: 01/06/2026