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Hue similar games & best alternatives

Hue

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, Linux • 2016

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Quick resume

Hue is a vibrant, award-winning puzzle-adventure, where you alter the world by changing its background colour.

Global score

93/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Unique and creative color-based puzzle mechanics
    • Beautiful art style and vivid colors
    • Calming and well-composed soundtrack
    • Well-balanced puzzle difficulty progression
    • Accessible controls with colorblind mode

    Cons

    • Short game length
    • Some backtracking required for collectibles
    • Lack of mid-level saves can be frustrating
    • Story is minimal and sometimes weak
    • Platforming sections can be challenging and cause frustration

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely choose colors to manipulate the environment and solve puzzles, allowing personal control over actions and decisions."

    • Competence
      3

      "Puzzles increase in difficulty and require skillful color switching and platforming, providing a sense of mastery and challenge."

    • Competition
      -4

      "Single-player experience focused on personal puzzle solving without competitive elements or comparison to others."

    • Continuation
      2

      "Players often replay to collect hidden beakers and achievements, showing some habitual engagement beyond initial completion."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity
      4

      "Unique color manipulation mechanic and creative puzzle design encourage experimentation and creative problem solving."

    • Domination
      -5

      "No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."

    • Escapism
      4

      "Relaxing atmosphere, calming music, and immersive puzzles provide a pleasant escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or external pressure."

    • Experimenting
      3

      "Players explore different color combinations and puzzle solutions, encouraging trying new approaches."

    • Exploration
      2

      "Some backtracking and revisiting areas to find collectibles, but mostly linear progression through levels."

    • Expression
      -3

      "Limited customization; player expression mainly through gameplay choices rather than avatar or environment personalization."

    • Fantasy
      3

      "Imaginative fictional world with color-based mechanics and a narrative about rescuing a mother in a monochrome world."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary."

    • Growth
      3

      "Players develop puzzle-solving skills and improve platforming dexterity over the course of the game."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and active problem solving; not suitable for casual or background play."

    • Intimacy
      -5

      "No social or emotional relationship building; experience is individual and narrative-driven."

    • Leadership
      -5

      "No leadership or group management elements; single-player experience."

    • Progression
      3

      "Progression through acquiring new colors and unlocking new areas; collecting hidden beakers adds to progression."

    • Relaxation
      4

      "Calming music and atmosphere promote relaxation and flow during puzzle solving."

    • Sensation
      3

      "Vivid colors and pleasant soundtrack provide sensory enjoyment and emotional engagement."

    • Status
      -5

      "No social recognition or status systems; achievements are personal milestones."

    • Story
      3

      "Narrative about Hue searching for his mother is present and voiced, adding emotional context to gameplay."

    • Strategy
      3

      "Puzzles require logical thinking, planning color changes and platforming sequences."

    • Thrill
      1

      "Some tense platforming sections add mild suspense, but overall experience is calm and measured."

    • Value
      2

      "Generally considered good value especially on sale; short length noted but satisfying gameplay."

    • Violence
      -5

      "No violent content; gameplay focuses on puzzle solving and color manipulation."

    • Survival
      0

      "Some platforming hazards present but no strong survival or resource management elements."

    Where to buy

    Last update: 29/04/2026