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A Game About Digging A Hole™

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, Android • 2025

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Quick resume

A minimalist game about digging a hole in the garden of a newly purchased house. Collect resources, sell them, upgrade your equipment and discover a mysterious secret. Costs you only one coffee!

Global score

90/100

Genres

Adventure, Indie, Simulator, Arcade

Pros

  • Simple and addictive digging gameplay
  • Relaxing and meditative experience
  • Satisfying progression and upgrades
  • Low price point
  • Runs well on various systems including steam deck

Cons

  • Very short and limited content
  • Minimal narrative and world-building
  • Some minor bugs with terrain physics
  • Lack of multiplayer or social features
  • Repetitive audio and visuals

Motivations

  • Autonomy
    4

    "Players freely choose how and where to dig, upgrade tools, and explore at their own pace without imposed routines."

  • Competence
    3

    "Progression through upgrades and mastering digging mechanics provides a satisfying sense of skill and effectiveness."

  • Competition
    -4

    "Focus is on personal progression and exploration without competitive elements or player comparison."

  • Continuation
    2

    "Some players report long playtimes digging for achievements and exploring fully, though the game is short and finite."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Players can shape the hole and choose digging paths, but no building or extensive customization."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Many players describe the game as relaxing, meditative, and a way to zone out or escape daily stress."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not due to obligation or external pressure."

  • Experimenting
    2

    "Players try different tools and strategies to dig deeper and optimize progress, though within a limited scope."

  • Exploration
    3

    "Discovering new ores, secrets, and the depth of the hole drives curiosity and exploration."

  • Expression
    -3

    "Minimal character or environment customization; focus is on digging rather than self-expression."

  • Fantasy
    -2

    "Realistic backyard setting and digging mechanics with some light narrative elements; not heavily fictional or fantastical."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players learn to manage resources, upgrade equipment, and improve digging efficiency."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active attention and clicking; not designed for background or idle play."

  • Intimacy
    -5

    "No social interactions or relationship-building features."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    4

    "Strong upgrade and resource collection loop drives progression and player motivation."

  • Relaxation
    4

    "Many players find the digging loop calming and meditative, providing a relaxing experience."

  • Sensation
    2

    "Satisfying digging sounds and visuals provide sensory enjoyment, though minimalistic overall."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Light narrative and lore elements exist but are minimal and secondary to gameplay."

  • Strategy
    1

    "Some planning involved in resource management and upgrade choices, but overall straightforward gameplay."

  • Thrill
    -3

    "Gameplay is low-risk and predictable, focusing on calm progression rather than suspense or tension."

  • Value
    3

    "Players generally find the game worth its low price for the short but satisfying experience."

  • Violence
    -4

    "No combat or destructive violence; focus is on constructive digging and exploration."

  • Survival
    -3

    "Limited survival elements; some resource management but no significant threats or failure states."

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    Last update: 06/03/2026