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Supraland Six Inches Under

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania taking place six inches under Supraland.

Global score

96/100

Genres

Adventure, Puzzle, Indie, Platform

Pros

  • Engaging and clever puzzles
  • Strong exploration and secrets
  • Humorous and whimsical tone
  • Well-designed interconnected world
  • Good value with post-game content

Cons

  • Shorter and less content than original
  • Some frustrating or tedious post-game grind
  • Combat is weak and underdeveloped
  • Story less engaging and more political
  • Performance issues on some systems

Motivations

  • Autonomy
    4

    "Players can explore interconnected zones, choose their own path, and solve puzzles at their own pace, though some forced story progression limits full freedom."

  • Competence
    3

    "Puzzles range from easy to challenging, requiring skill and problem solving; combat is present but less emphasized and less skill-demanding."

  • Competition
    -4

    "Focus is on individual exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation
    3

    "Players engage in extended exploration and post-game content, with many secrets encouraging habitual play, though some find post-game grind tedious."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    4

    "Players creatively solve puzzles using various tools and abilities; game encourages experimentation with mechanics."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational socially."

  • Escapism
    4

    "Players use the game as a fun, immersive distraction with whimsical humor and imaginative worlds, providing relief from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Game encourages trying new puzzle solutions and exploring different tools, though some routines exist in progression."

  • Exploration
    5

    "Strong emphasis on discovering secrets, hidden areas, and collectibles throughout interconnected zones."

  • Expression
    -3

    "Limited character customization or self-expression; focus is on gameplay and puzzle solving rather than avatar personalization."

  • Fantasy
    4

    "Imaginative, whimsical world with humorous narrative and fictional characters, distinct from realistic scenarios."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players develop problem-solving skills and learn new mechanics; some frustration reported but overall skill growth."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy
    -5

    "No social or emotional relationship-building elements."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Players collect upgrades, items, and abilities that unlock new areas and enhance capabilities."

  • Relaxation
    2

    "Generally enjoyable and flow-inducing gameplay, though some players report frustration with certain puzzles."

  • Sensation
    3

    "Appealing visuals, sound design, and humorous dialogue provide sensory enjoyment and emotional fun."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not socially evaluated."

  • Story
    2

    "Narrative is present but simple and somewhat secondary to gameplay; some players find it less engaging than original."

  • Strategy
    3

    "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical approach."

  • Thrill
    1

    "Some suspense in puzzle solving and exploration, but overall controlled and low-risk gameplay."

  • Value
    3

    "Generally considered good value for money with many hours of content, though some feel it is short compared to original."

  • Violence
    -3

    "Combat is minimal and not emphasized; game focuses more on puzzle solving and exploration than destruction."

  • Survival
    -3

    "Low threat environment; player rarely faces failure states beyond minor combat challenges."

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    Last update: 06/03/2026