Supraland Six Inches Under similar games & best alternatives

Supraland Six Inches Under

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania taking place six inches under Supraland.

What works
  • Engaging and clever puzzles
  • Strong exploration and secrets
  • Humorous and whimsical tone
  • Well-designed interconnected world
  • Good value with post-game content
Things to keep in mind
  • Shorter and less content than original
  • Some frustrating or tedious post-game grind
  • Combat is weak and underdeveloped
  • Story less engaging and more political
  • Performance issues on some systems

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Treasure Adventure World

  • Supraland

  • Teslagrad 2

  • Isles of Sea and Sky

  • ANIMAL WELL

  • 1000 Amps

  • TRI: Of Friendship and Madness

  • Kairo

  • Hue

Hidden Gems

Less popular games with surprisingly high similarity

  • Treasure Adventure World

  • Teslagrad 2

  • 1000 Amps

If you liked…

Recommendations by what you enjoyed most

  • Exploration

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  • Autonomy

    Submachine: Legacy

  • Creativity

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Supraland Six Inches Under: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players freely explore a large interconnected world, solve puzzles at their own pace, and choose their own path through the game."

    Capsule for Submachine: Legacy Submachine: Legacy

    "Players can explore interconnected zones, choose their own path, and solve puzzles at their own pace, though some forced story progression limits full freedom."

  • Competence

    Game with the same Competence vibe

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    "Puzzles require problem-solving and attention to detail; combat is simple but requires some skill; feedback is present through exploration and puzzle solving."

    Capsule for Spirits of Xanadu Spirits of Xanadu

    "Puzzles range from easy to challenging, requiring skill and problem solving; combat is present but less emphasized and less skill-demanding."

  • Competition

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    "Focus is on individual exploration and puzzle solving without competitive elements or leaderboards."

    Capsule for Riven Riven

    "Focus is on individual exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and a desire to fully explore and solve all puzzles, including difficult post-game content, indicating habitual engagement."

    Capsule for FEZ FEZ

    "Players engage in extended exploration and post-game content, with many secrets encouraging habitual play, though some find post-game grind tedious."

  • Cooperation

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    "Entirely single-player experience with no cooperative or multiplayer elements."

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    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players engage in creative problem solving and experimentation with unique puzzle mechanics."

    Capsule for Pro Office Calculator Pro Office Calculator

    "Players creatively solve puzzles using various tools and abilities; game encourages experimentation with mechanics."

  • Domination

    Game with the same Domination vibe

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    "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

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    "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational socially."

  • Escapism

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    "Players use the game as a fun, immersive distraction with thrilling and humorous moments."

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    "Players use the game as a fun, immersive distraction with whimsical humor and imaginative worlds, providing relief from real life."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

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    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

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    "Game encourages trying different puzzle solutions and exploring interactions to progress."

    Capsule for Fire: Ungh’s Quest Fire: Ungh’s Quest

    "Game encourages trying new puzzle solutions and exploring different tools, though some routines exist in progression."

  • Exploration

    Game with the same Exploration vibe

    5

    "Strong emphasis on discovering secrets, hidden paths, and interconnected areas."

    Capsule for Haydee Haydee

    "Strong emphasis on discovering secrets, hidden areas, and collectibles throughout interconnected zones."

  • Expression

    Game with the same Expression vibe

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    "Limited character customization or cosmetic expression; focus is on gameplay and puzzle solving rather than avatar personalization."

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    "Limited character customization or self-expression; focus is on gameplay and puzzle solving rather than avatar personalization."

  • Fantasy

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    "Imaginative, whimsical world with fictional characters and story, distinct from realistic scenarios."

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    "Imaginative, whimsical world with humorous narrative and fictional characters, distinct from realistic scenarios."

  • Fellowship

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    "No social or community features; experience is solitary."

    Capsule for POOLS POOLS

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

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    "Players develop puzzle-solving skills and learn new mechanics; some frustration with difficulty but overall growth."

    Capsule for World of Goo 2 World of Goo 2

    "Players develop problem-solving skills and learn new mechanics; some frustration reported but overall skill growth."

  • Health

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    "Primarily sedentary gameplay with no physical activity or health-related features."

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    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

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    "Requires focused attention and continuous engagement to solve puzzles and progress."

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  • Intimacy

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    "No social or emotional relationship-building elements."

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    "No social or emotional relationship-building elements."

  • Leadership

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    "No leadership or group management roles; single-player experience."

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    "No leadership or group management roles; single-player experience."

  • Progression

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    "Players collect items, weapons, and upgrades that enhance abilities and unlock new areas."

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    "Players collect upgrades, items, and abilities that unlock new areas and enhance capabilities."

  • Relaxation

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    "Some players find the game relaxing and enjoyable, though some puzzles cause frustration."

    Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

    "Generally enjoyable and flow-inducing gameplay, though some players report frustration with certain puzzles."

  • Sensation

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    "Enjoyable visual style, sound design, and humorous interactions provide sensory and emotional fun."

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    "Appealing visuals, sound design, and humorous dialogue provide sensory enjoyment and emotional fun."

  • Status

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    "No social recognition or status systems; achievements are personal and not socially evaluated."

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    "No social recognition or status systems; achievements are personal and not socially evaluated."

  • Story

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    "Storyline present but considered short and less engaging than original; some players appreciate narrative."

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    "Narrative is present but simple and somewhat secondary to gameplay; some players find it less engaging than original."

  • Strategy

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    "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical movement."

    Capsule for The Fall Part 2: Unbound The Fall Part 2: Unbound

    "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical approach."

  • Thrill

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    "Some suspense in puzzle solving but overall controlled and low-risk gameplay."

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    "Some suspense in puzzle solving and exploration, but overall controlled and low-risk gameplay."

  • Value

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    3

    "Good value for money with many hours of content, though some consider price high relative to content."

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    "Generally considered good value for money with many hours of content, though some feel it is short compared to original."

  • Violence

    Game with the same Violence vibe

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    "Combat is lighthearted and minimal; focus is more on exploration and puzzle solving than destruction."

    Capsule for Yooka-Laylee Yooka-Laylee

    "Combat is minimal and not emphasized; game focuses more on puzzle solving and exploration than destruction."

  • Survival

    Game with the same Survival vibe

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    "Low threat environment with no significant survival mechanics; failure mostly involves platforming mistakes."

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    "Low threat environment; player rarely faces failure states beyond minor combat challenges."

Last update: 01/06/2026