Supraland Six Inches Under similar games & best alternatives
Supraland Six Inches Under
2022
Related articles
Quick resume
A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania taking place six inches under Supraland.
Global score
96/100
Genres
Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Engaging and clever puzzles
- Strong exploration and secrets
- Humorous and whimsical tone
- Well-designed interconnected world
- Good value with post-game content
Cons
- Shorter and less content than original
- Some frustrating or tedious post-game grind
- Combat is weak and underdeveloped
- Story less engaging and more political
- Performance issues on some systems
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration, Thrill, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players can explore interconnected zones, choose their own path, and solve puzzles at their own pace, though some forced story progression limits full freedom."
-
Competence3
"Puzzles range from easy to challenging, requiring skill and problem solving; combat is present but less emphasized and less skill-demanding."
-
Competition-4
"Focus is on individual exploration and puzzle solving without competitive elements or leaderboards."
-
Continuation3
"Players engage in extended exploration and post-game content, with many secrets encouraging habitual play, though some find post-game grind tedious."
-
Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity4
"Players creatively solve puzzles using various tools and abilities; game encourages experimentation with mechanics."
-
Domination-5
"No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational socially."
-
Escapism4
"Players use the game as a fun, immersive distraction with whimsical humor and imaginative worlds, providing relief from real life."
-
Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting3
"Game encourages trying new puzzle solutions and exploring different tools, though some routines exist in progression."
-
Exploration5
"Strong emphasis on discovering secrets, hidden areas, and collectibles throughout interconnected zones."
-
Expression-3
"Limited character customization or self-expression; focus is on gameplay and puzzle solving rather than avatar personalization."
-
Fantasy4
"Imaginative, whimsical world with humorous narrative and fictional characters, distinct from realistic scenarios."
-
Fellowship-5
"No social or community features; experience is solitary."
-
Growth3
"Players develop problem-solving skills and learn new mechanics; some frustration reported but overall skill growth."
-
Health-4
"Primarily sedentary gameplay with no physical activity or health-related features."
-
Idle-4
"Requires focused attention and continuous engagement to solve puzzles and progress."
-
Intimacy-5
"No social or emotional relationship-building elements."
-
Leadership-5
"No leadership or group management roles; single-player experience."
-
Progression4
"Players collect upgrades, items, and abilities that unlock new areas and enhance capabilities."
-
Relaxation2
"Generally enjoyable and flow-inducing gameplay, though some players report frustration with certain puzzles."
-
Sensation3
"Appealing visuals, sound design, and humorous dialogue provide sensory enjoyment and emotional fun."
-
Status-5
"No social recognition or status systems; achievements are personal and not socially evaluated."
-
Story2
"Narrative is present but simple and somewhat secondary to gameplay; some players find it less engaging than original."
-
Strategy3
"Puzzles require logical thinking, planning, and problem solving; combat requires some tactical approach."
-
Thrill1
"Some suspense in puzzle solving and exploration, but overall controlled and low-risk gameplay."
-
Value3
"Generally considered good value for money with many hours of content, though some feel it is short compared to original."
-
Violence-3
"Combat is minimal and not emphasized; game focuses more on puzzle solving and exploration than destruction."
-
Survival-3
"Low threat environment; player rarely faces failure states beyond minor combat challenges."
Where to buy
Last update: 29/04/2026