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A Story About My Uncle

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...

Global score

92/100

Genres

Adventure, Casual, Indie, Platform, Puzzle

Pros

  • Unique and fun grappling mechanics
  • Beautiful and imaginative environments
  • Engaging and touching narrative
  • Challenging but fair platforming
  • Relaxing and immersive atmosphere

Cons

  • Very short game length
  • Limited replay value
  • Some frustrating platforming sections
  • Lack of multiplayer or social features
  • Price considered high by some for content

Motivations

  • Autonomy
    4

    "Players have freedom to explore and choose paths using grappling hook and jumping mechanics, with some challenge in timing and strategy."

  • Competence
    3

    "Gameplay involves skillful platforming and mastering grappling mechanics, with some challenging sections and achievements."

  • Competition
    -3

    "Focus is on personal progression and exploration; achievements exist but no direct player-vs-player competition."

  • Continuation
    1

    "Short game length (~2-4 hours) limits habitual play, but some players enjoy replaying for secrets and achievements."

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative elements."

  • Creativity
    4

    "Unique grappling and movement mechanics, imaginative world design, and story-driven exploration encourage creative problem solving."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and solo experience."

  • Escapism
    4

    "Immersive fantasy world and narrative provide a relaxing escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and story interest, not out of obligation."

  • Experimenting
    3

    "Players experiment with grappling hook and movement abilities to find optimal paths and solutions."

  • Exploration
    4

    "Game encourages discovering new areas, secrets, and collectibles in a fantastical environment."

  • Expression
    -2

    "Limited character customization; some unlockable suit perks but mostly standardized presentation."

  • Fantasy
    5

    "Strong fantasy setting with imaginative creatures, floating islands, and magical technology."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    3

    "Players develop skill in platforming and mastering game mechanics; some learning curve present."

  • Health
    -5

    "Sedentary gameplay typical of PC games; no physical activity involved."

  • Idle
    -4

    "Requires focused attention and precise timing; not suited for casual or background play."

  • Intimacy
    -4

    "Minimal social or emotional connections beyond narrative; no multiplayer or social features."

  • Leadership
    -5

    "No leadership or group management elements; single player experience."

  • Progression
    3

    "Players gain new abilities and upgrades to suit and grappling hook as they progress."

  • Relaxation
    3

    "Generally relaxing and atmospheric experience, though some challenging sections create tension."

  • Sensation
    3

    "Visuals and music provide pleasant sensory stimulation; gameplay offers excitement through movement."

  • Status
    -4

    "No social recognition or status systems; focus is on personal experience."

  • Story
    4

    "Narrative-driven game with engaging story told as a bedtime tale, enhancing immersion."

  • Strategy
    2

    "Requires planning routes and timing grappling and jumps, but overall straightforward progression."

  • Thrill
    3

    "Excitement from high-speed swinging and risk of falling creates moments of thrill."

  • Value
    -2

    "Mixed opinions on price vs. content; short length leads many to recommend purchase on sale."

  • Violence
    -5

    "No violence or combat; game focuses on exploration and platforming."

  • Survival
    -3

    "No survival mechanics; falling results in restart but no resource management or threats."

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    Last update: 06/03/2026