A Story About My Uncle similar games & best alternatives

A Story About My Uncle

PC (Microsoft Windows), Linux, Mac • 2014

Should you play it?

A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...

What works
  • Unique and fun grappling mechanics
  • Beautiful and imaginative environments
  • Engaging and touching narrative
  • Challenging but fair platforming
  • Relaxing and immersive atmosphere
Things to keep in mind
  • Very short game length
  • Limited replay value
  • Some frustrating platforming sections
  • Lack of multiplayer or social features
  • Price considered high by some for content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Broken Age

  • Tiny and Big: Grandpa's Leftovers

  • Metamorphosis

  • Duck Detective: The Ghost of Glamping

  • Hue

  • The Vanishing of Ethan Carter

  • Call of the Sea

  • Teslagrad 2

  • Viewfinder

Hidden Gems

Less popular games with surprisingly high similarity

  • Metamorphosis

  • Teslagrad 2

  • TurnOn

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

A Story About My Uncle: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Value, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over movement, combat, and exploration with grappling hooks and multiple jumps, allowing freedom in approach."

    Capsule for Obama Obama

    "Players have freedom to explore and choose paths using grappling hook and jumping mechanics, with some challenge in timing and strategy."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves platforming and combat challenges that require skill and timing, with some players noting the need to master mechanics like grappling and shooting."

    Capsule for Escape the Game Escape the Game

    "Gameplay involves skillful platforming and mastering grappling mechanics, with some challenging sections and achievements."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration rather than direct player-vs-player competition"

    Capsule for Endless Sky Endless Sky

    "Focus is on personal progression and exploration; achievements exist but no direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    1

    "Game length is short (3-5 hours), but some players replay for achievements and bonus content; moderate habitual engagement."

    Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

    "Short game length (~2-4 hours) limits habitual play, but some players enjoy replaying for secrets and achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single player experience with no multiplayer or cooperative elements."

    Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

    "Single player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Encourages creative problem solving and exploration in a whimsical, imaginative world with interactive elements."

    Capsule for Pajama Sam: No Need to Hide When It's Dark Outside Pajama Sam: No Need to Hide When It's Dark Outside

    "Unique grappling and movement mechanics, imaginative world design, and story-driven exploration encourage creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely cooperative or solo experience."

    Capsule for Spirit of the North Spirit of the North

    "No elements of exerting control or superiority over others; cooperative and solo experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world and story provide strong escape from reality and emotional engagement."

    Capsule for The Banner Saga 3 The Banner Saga 3

    "Immersive fantasy world and narrative provide a relaxing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and story interest, not out of obligation."

    Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

    "Players engage voluntarily for enjoyment and story interest, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with movement mechanics like grappling hooks and weapon combinations to improve."

    Capsule for Gunjitsu Gunjitsu

    "Players experiment with grappling hook and movement abilities to find optimal paths and solutions."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game encourages discovering secrets, collectibles, and new areas within colorful and varied environments."

    Capsule for Spyro™ Reignited Trilogy Spyro™ Reignited Trilogy

    "Game encourages discovering new areas, secrets, and collectibles in a fantastical environment."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; some cosmetic options but mostly standardized presentation."

    Capsule for Smithworks Smithworks

    "Limited character customization; some unlockable suit perks but mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, flying mounts, spells, and floating islands."

    Capsule for Driftland: The Magic Revival Driftland: The Magic Revival

    "Strong fantasy setting with imaginative creatures, floating islands, and magical technology."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with minimal social interaction."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "Primarily a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and learn to master complex mechanics and level designs."

    Capsule for Giana Sisters: Twisted Dreams - Rise of the Owlverlord Giana Sisters: Twisted Dreams - Rise of the Owlverlord

    "Players develop skill in platforming and mastering game mechanics; some learning curve present."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC games; no physical activity involved."

    Capsule for Hard Truck Apocalypse / Ex Machina Hard Truck Apocalypse / Ex Machina

    "Sedentary gameplay typical of PC games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise timing; not suited for casual or background play."

    Capsule for Oddworld: Abe's Exoddus® Oddworld: Abe's Exoddus®

    "Requires focused attention and precise timing; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction or emotional connection beyond narrative; no multiplayer or social features."

    Capsule for Planet of the Eyes Planet of the Eyes

    "Minimal social or emotional connections beyond narrative; no multiplayer or social features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single player experience."

    Capsule for Apollo 11 VR Apollo 11 VR

    "No leadership or group management elements; single player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players gain new weapons and abilities, and progress through story and levels with some upgrades."

    Capsule for El Shaddai ASCENSION OF THE METATRON HD Remaster El Shaddai ASCENSION OF THE METATRON HD Remaster

    "Players gain new abilities and upgrades to suit and grappling hook as they progress."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally a relaxing and charming experience, though some challenging sections create tension."

    Capsule for Wuppo: Definitive Edition Wuppo: Definitive Edition

    "Generally relaxing and atmospheric experience, though some challenging sections create tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals and music provide pleasant sensory stimulation; some players enjoy the aesthetic and animation."

    Capsule for Starsand Island Starsand Island

    "Visuals and music provide pleasant sensory stimulation; gameplay offers excitement through movement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; focus is on personal experience."

    Capsule for Fears to Fathom - Carson House Fears to Fathom - Carson House

    "No social recognition or status systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion is a key feature, with many games featuring story-driven experiences and lore."

    Capsule for Dread X Collection 5 Dread X Collection 5

    "Narrative-driven game with engaging story told as a bedtime tale, enhancing immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning and timing of jumps, but overall mechanics are straightforward."

    Capsule for RITE RITE

    "Requires planning routes and timing grappling and jumps, but overall straightforward progression."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced momentum and risk of falling create moments of tension and excitement."

    Capsule for Toree Saturn Toree Saturn

    "Excitement from high-speed swinging and risk of falling creates moments of thrill."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on price; many recommend purchase on sale due to short length and limited content."

    Capsule for BDSM: Big Drunk Satanic Massacre BDSM: Big Drunk Satanic Massacre

    "Mixed opinions on price vs. content; short length leads many to recommend purchase on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or violence; gameplay focused on platforming and avoidance."

    Capsule for SHEEPO SHEEPO

    "No violence or combat; game focuses on exploration and platforming."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; failure results in level restart without threat or resource management."

    Capsule for Inertia Inertia

    "No survival mechanics; falling results in restart but no resource management or threats."

Last update: 01/06/2026