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A Game About Feeding A Black Hole

PC (Microsoft Windows), Mac, Linux • 2025

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Quick resume

A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.

Global score

89/100

Genres

Casual, Indie

Similar games

    Pros

    • Relaxing and satisfying gameplay
    • Well-paced progression and upgrades
    • Multiple game modes with more planned
    • Polished visuals and sound design
    • Good value for price

    Cons

    • Linear upgrade tree limits player choice
    • Lack of idle mode at launch
    • Short main game length
    • Limited depth and complexity
    • No multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Survival, Competition, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players choose upgrades and upgrade order, though upgrade tree is mostly linear with limited branching choices."

    • Competence
      3

      "Players feel effective as upgrades improve performance and progression is satisfying, though gameplay is simple and not highly skill-demanding."

    • Competition
      -4

      "Focus is on personal progression and pacing; no mention of ranked modes or direct player-vs-player competition."

    • Continuation
      3

      "Players report wanting to keep playing, with multiple game modes and planned updates encouraging habitual play."

    • Cooperation
      -5

      "Single-player experience with no cooperative or multiplayer elements mentioned."

    • Creativity
      -3

      "Upgrade tree is linear and choices limited; no significant player-driven creation or customization."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; purely individual experience."

    • Escapism
      4

      "Players describe the game as relaxing, meditative, and a way to unwind or escape real-life stress."

    • Expectation
      -4

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

    • Experimenting
      2

      "Some experimentation with upgrade order and strategies, but overall upgrade path is mostly linear and predictable."

    • Exploration
      -3

      "Game modes and upgrade paths are known and linear; limited discovery or new area exploration."

    • Expression
      -4

      "No character or environment customization; presentation is standardized and minimalistic."

    • Fantasy
      3

      "Engages players in a cosmic, imaginative setting of feeding a black hole, though gameplay is abstract and simple."

    • Fellowship
      -5

      "No social or community features; purely solo play."

    • Growth
      4

      "Players experience clear progression through upgrades and skill tree, with personal improvement in game efficiency."

    • Health
      -5

      "Sedentary gameplay with mouse movement; no physical activity or health-related features."

    • Idle
      -3

      "Requires active mouse movement; no idle mode yet, so not suitable for passive play."

    • Intimacy
      -5

      "No social interaction or relationship-building elements."

    • Leadership
      -5

      "No leadership or group management features; single-player experience."

    • Progression
      4

      "Strong emphasis on accumulating upgrades and increasing black hole power through progression."

    • Relaxation
      4

      "Frequently described as relaxing, chill, and meditative with satisfying pacing."

    • Sensation
      3

      "Enjoyable visual and audio effects with pleasing animations and sound design enhancing player experience."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      1

      "Minimal narrative; some mention of epilogue and modes but no deep story immersion."

    • Strategy
      2

      "Some strategic choice in upgrade order and prioritization, but overall upgrade path is linear and straightforward."

    • Thrill
      -2

      "Gameplay is mostly calm and predictable; some moments of excitement but no sustained suspense or risk."

    • Value
      4

      "Players generally feel the game offers good value for its price with satisfying gameplay and ongoing updates."

    • Violence
      2

      "Gameplay involves destruction of celestial bodies, but in a stylized, non-graphic, and abstract manner."

    • Survival
      -4

      "No threat or failure state; gameplay is stable and low-risk."

    Last update: 29/04/2026