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A Game About Feeding A Black Hole

Mac, PC (Microsoft Windows), Linux • 2025

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Quick resume

A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.

Global score

90/100

Genres

Casual, Indie

Pros

  • Relaxing and satisfying gameplay
  • Well-paced progression and upgrades
  • Multiple game modes with more planned
  • Polished visuals and sound design
  • Good value for price

Cons

  • Linear upgrade tree limits player choice
  • Lack of idle mode at launch
  • Short main game length
  • Limited depth and complexity
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players choose upgrades and upgrade order, though upgrade tree is mostly linear with limited branching choices."

  • Competence
    3

    "Players feel effective as upgrades improve performance and progression is satisfying, though gameplay is simple and not highly skill-demanding."

  • Competition
    -4

    "Focus is on personal progression and pacing; no mention of ranked modes or direct player-vs-player competition."

  • Continuation
    3

    "Players report wanting to keep playing, with multiple game modes and planned updates encouraging habitual play."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity
    -3

    "Upgrade tree is linear and choices limited; no significant player-driven creation or customization."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players describe the game as relaxing, meditative, and a way to unwind or escape real-life stress."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

  • Experimenting
    2

    "Some experimentation with upgrade order and strategies, but overall upgrade path is mostly linear and predictable."

  • Exploration
    -3

    "Game modes and upgrade paths are known and linear; limited discovery or new area exploration."

  • Expression
    -4

    "No character or environment customization; presentation is standardized and minimalistic."

  • Fantasy
    3

    "Engages players in a cosmic, imaginative setting of feeding a black hole, though gameplay is abstract and simple."

  • Fellowship
    -5

    "No social or community features; purely solo play."

  • Growth
    4

    "Players experience clear progression through upgrades and skill tree, with personal improvement in game efficiency."

  • Health
    -5

    "Sedentary gameplay with mouse movement; no physical activity or health-related features."

  • Idle
    -3

    "Requires active mouse movement; no idle mode yet, so not suitable for passive play."

  • Intimacy
    -5

    "No social interaction or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management features; single-player experience."

  • Progression
    4

    "Strong emphasis on accumulating upgrades and increasing black hole power through progression."

  • Relaxation
    4

    "Frequently described as relaxing, chill, and meditative with satisfying pacing."

  • Sensation
    3

    "Enjoyable visual and audio effects with pleasing animations and sound design enhancing player experience."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Minimal narrative; some mention of epilogue and modes but no deep story immersion."

  • Strategy
    2

    "Some strategic choice in upgrade order and prioritization, but overall upgrade path is linear and straightforward."

  • Thrill
    -2

    "Gameplay is mostly calm and predictable; some moments of excitement but no sustained suspense or risk."

  • Value
    4

    "Players generally feel the game offers good value for its price with satisfying gameplay and ongoing updates."

  • Violence
    2

    "Gameplay involves destruction of celestial bodies, but in a stylized, non-graphic, and abstract manner."

  • Survival
    -4

    "No threat or failure state; gameplay is stable and low-risk."

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    Last update: 06/03/2026