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Hero of the Kingdom: The Lost Tales 2

iOS, Android, PC (Microsoft Windows) • 2021

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Quick resume

Lovely adventuring RPG series. Casual, story-driven journey and quests. Your city is suffering from the attack of unknown monsters. You must save your people and become a heroic princess.

Global score

89/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy

Pros

  • Relaxing and chill gameplay
  • Engaging resource management and crafting
  • Pleasant pixel art and music
  • Simple and accessible story
  • Good value at discounted price

Cons

  • Short game length
  • Frequent backtracking and grinding
  • Limited innovation from previous titles
  • Linear and repetitive gameplay
  • Lack of social or multiplayer features

Motivations

  • Autonomy
    3

    "Players can freely explore maps, choose quests, manage resources, and decide how to progress, though the story is linear."

  • Competence
    2

    "Game involves resource management, crafting, and combat requiring some planning and skill, but overall challenges are moderate and predictable."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal progression without comparison."

  • Continuation
    2

    "Players report addictive, relaxing gameplay with some replay value, though the game is short and some find backtracking tedious."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    1

    "Some crafting and resource management allow for minor creative choices, but gameplay mostly follows predefined structures."

  • Domination
    -5

    "No social dominance or power over others; interactions are single-player and cooperative NPCs assist rather than dominate."

  • Escapism
    4

    "Players use the game as a relaxing escape from real-life stress, enjoying a calming fantasy world."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting
    1

    "Some experimentation with resource management and crafting is possible, but overall gameplay is repetitive and routine."

  • Exploration
    2

    "Players explore a small medieval fantasy world with some discovery, though environments are limited and backtracking is frequent."

  • Expression
    -3

    "Limited character customization or self-expression; mostly fixed avatars and environments with minimal modification."

  • Fantasy
    4

    "Set in a medieval fantasy world with princess protagonist, magic, monsters, and a fairy tale style narrative."

  • Fellowship
    -5

    "No social or community features; purely single-player experience."

  • Growth
    2

    "Players develop skills in resource management and strategy, though progression is linear and learning curve moderate."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary point-and-click style."

  • Idle
    -3

    "Requires player attention and active clicking; not designed for background or idle play."

  • Intimacy
    -5

    "No close social interactions or relationship building; single-player focused."

  • Leadership
    -4

    "No player leadership roles; some NPCs assist but player does not lead others."

  • Progression
    3

    "Players accumulate items, upgrades, and resources to advance through quests and combat."

  • Relaxation
    4

    "Game is described as relaxing, chill, and suitable for stress relief with a calm pace."

  • Sensation
    2

    "Enjoyable pixel art and soothing music provide moderate sensory stimulation and emotional comfort."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    3

    "Narrative immersion with a fairy tale story, characters, and plot, though story is simple and linear."

  • Strategy
    2

    "Requires planning resource use, crafting, and combat preparation, but overall strategy demands are light."

  • Thrill
    -3

    "Low suspense or risk; gameplay is predictable and calm without intense thrills."

  • Value
    3

    "Players find good value especially at discounted prices; short length balanced by enjoyable gameplay."

  • Violence
    1

    "Includes combat with monsters but in a mild, non-graphic, and casual manner."

  • Survival
    1

    "Some resource and health management to avoid failure, but no high-risk survival mechanics."

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    Last update: 06/03/2026