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Hero of the Kingdom: The Lost Tales 2 similar games & best alternatives

Hero of the Kingdom: The Lost Tales 2

PC (Microsoft Windows), iOS, Android • 2021

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Quick resume

Lovely adventuring RPG series. Casual, story-driven journey and quests. Your city is suffering from the attack of unknown monsters. You must save your people and become a heroic princess.

Global score

89/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Relaxing and chill gameplay
    • Engaging resource management and crafting
    • Pleasant pixel art and music
    • Simple and accessible story
    • Good value at discounted price

    Cons

    • Short game length
    • Frequent backtracking and grinding
    • Limited innovation from previous titles
    • Linear and repetitive gameplay
    • Lack of social or multiplayer features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can freely explore maps, choose quests, manage resources, and decide how to progress, though the story is linear."

    • Competence
      2

      "Game involves resource management, crafting, and combat requiring some planning and skill, but overall challenges are moderate and predictable."

    • Competition
      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal progression without comparison."

    • Continuation
      2

      "Players report addictive, relaxing gameplay with some replay value, though the game is short and some find backtracking tedious."

    • Cooperation
      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity
      1

      "Some crafting and resource management allow for minor creative choices, but gameplay mostly follows predefined structures."

    • Domination
      -5

      "No social dominance or power over others; interactions are single-player and cooperative NPCs assist rather than dominate."

    • Escapism
      4

      "Players use the game as a relaxing escape from real-life stress, enjoying a calming fantasy world."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting
      1

      "Some experimentation with resource management and crafting is possible, but overall gameplay is repetitive and routine."

    • Exploration
      2

      "Players explore a small medieval fantasy world with some discovery, though environments are limited and backtracking is frequent."

    • Expression
      -3

      "Limited character customization or self-expression; mostly fixed avatars and environments with minimal modification."

    • Fantasy
      4

      "Set in a medieval fantasy world with princess protagonist, magic, monsters, and a fairy tale style narrative."

    • Fellowship
      -5

      "No social or community features; purely single-player experience."

    • Growth
      2

      "Players develop skills in resource management and strategy, though progression is linear and learning curve moderate."

    • Health
      -5

      "No physical activity or health-related gameplay elements; sedentary point-and-click style."

    • Idle
      -3

      "Requires player attention and active clicking; not designed for background or idle play."

    • Intimacy
      -5

      "No close social interactions or relationship building; single-player focused."

    • Leadership
      -4

      "No player leadership roles; some NPCs assist but player does not lead others."

    • Progression
      3

      "Players accumulate items, upgrades, and resources to advance through quests and combat."

    • Relaxation
      4

      "Game is described as relaxing, chill, and suitable for stress relief with a calm pace."

    • Sensation
      2

      "Enjoyable pixel art and soothing music provide moderate sensory stimulation and emotional comfort."

    • Status
      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story
      3

      "Narrative immersion with a fairy tale story, characters, and plot, though story is simple and linear."

    • Strategy
      2

      "Requires planning resource use, crafting, and combat preparation, but overall strategy demands are light."

    • Thrill
      -3

      "Low suspense or risk; gameplay is predictable and calm without intense thrills."

    • Value
      3

      "Players find good value especially at discounted prices; short length balanced by enjoyable gameplay."

    • Violence
      1

      "Includes combat with monsters but in a mild, non-graphic, and casual manner."

    • Survival
      1

      "Some resource and health management to avoid failure, but no high-risk survival mechanics."

    Last update: 29/04/2026