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a new life. similar games & best alternatives

a new life.

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2020

Related articles

Quick resume

When your loved one hurts you, what do you do? A classic love story about letting go.

Global score

97/100

Genres

Indie, Visual Novel

Similar games

    Pros

    • Beautiful art and music
    • Emotionally impactful story
    • Meaningful player choices
    • Lgbtq+ representation
    • Multiple endings and replayability

    Cons

    • Short playtime
    • Limited gameplay mechanics
    • Some players find story too sad
    • Minimal player customization
    • Lack of depth compared to other visual novels

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Strategy, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make meaningful choices that affect story outcomes and character interactions, indicating control over decisions."

    • Competence
      -2

      "Gameplay involves reading and choosing dialogue options with minimal skill challenge or technical mastery."

    • Competition
      -5

      "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

    • Continuation
      3

      "Multiple endings and replayability encourage players to return and explore different story paths."

    • Cooperation
      -5

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players influence story progression through choices, but within a predefined narrative structure."

    • Domination
      -5

      "No elements of exerting control or superiority over others; experience is personal and empathetic."

    • Escapism
      4

      "Players use the game to emotionally engage and escape into a touching fictional story, often for catharsis."

    • Expectation
      -4

      "Players engage voluntarily driven by intrinsic interest and emotional connection to the story."

    • Experimenting
      3

      "Players explore different dialogue choices and endings, experimenting with narrative outcomes."

    • Exploration
      2

      "Exploration is narrative-based, discovering different story branches and emotional experiences."

    • Expression
      1

      "Limited player customization; expression mainly through choice of dialogue rather than visual or avatar changes."

    • Fantasy
      -4

      "Story grounded in realistic, relatable life situations and emotions without fantastical elements."

    • Fellowship
      -4

      "Primarily a solitary experience with minimal social interaction or community involvement."

    • Growth
      3

      "Players reflect on emotional themes and personal development through story engagement."

    • Health
      -5

      "No physical activity or health-related gameplay; sedentary visual novel experience."

    • Idle
      -4

      "Requires focused attention to follow story and make choices; not designed for background play."

    • Intimacy
      4

      "Strong emotional connection to characters and story; evokes empathy and personal feelings."

    • Leadership
      -5

      "No leadership or group management elements; purely narrative-driven single-player."

    • Progression
      2

      "Progression through unlocking multiple endings and story branches, but no item or power accumulation."

    • Relaxation
      4

      "Calm, soothing music and art style create a relaxing atmosphere despite emotional content."

    • Sensation
      3

      "Enjoyment derived from aesthetic visuals and music that enhance emotional experience."

    • Status
      -5

      "No social status or recognition mechanics; experience is private and personal."

    • Story
      5

      "Core motivation is narrative immersion with emotional, branching storylines and character development."

    • Strategy
      -3

      "Choice-based gameplay involves limited planning; decisions affect story but no complex problem solving."

    • Thrill
      1

      "Some emotional suspense from story outcomes, but overall controlled and contemplative experience."

    • Value
      4

      "Players perceive strong emotional and artistic value for a low price and short playtime."

    • Violence
      -5

      "No combat or destructive elements; focus on emotional and relational content."

    • Survival
      -4

      "No survival mechanics or threat avoidance; story explores emotional survival rather than gameplay."

    Last update: 29/04/2026