a new life. similar games & best alternatives
a new life.
2020
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Quick resume
When your loved one hurts you, what do you do? A classic love story about letting go.
Global score
97/100
Genres
Indie, Visual Novel
Pros
- Beautiful art and music
- Emotionally impactful story
- Meaningful player choices
- Lgbtq+ representation
- Multiple endings and replayability
Cons
- Short playtime
- Limited gameplay mechanics
- Some players find story too sad
- Minimal player customization
- Lack of depth compared to other visual novels
Motivations
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Autonomy4
"Players make meaningful choices that affect story outcomes and character interactions, indicating control over decisions."
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Competence-2
"Gameplay involves reading and choosing dialogue options with minimal skill challenge or technical mastery."
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Competition-5
"No evidence of competitive elements; focus is on personal narrative experience without comparison to others."
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Continuation3
"Multiple endings and replayability encourage players to return and explore different story paths."
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Cooperation-5
"Single-player visual novel experience with no multiplayer or cooperative gameplay."
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Creativity2
"Players influence story progression through choices, but within a predefined narrative structure."
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Domination-5
"No elements of exerting control or superiority over others; experience is personal and empathetic."
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Escapism4
"Players use the game to emotionally engage and escape into a touching fictional story, often for catharsis."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest and emotional connection to the story."
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Experimenting3
"Players explore different dialogue choices and endings, experimenting with narrative outcomes."
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Exploration2
"Exploration is narrative-based, discovering different story branches and emotional experiences."
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Expression1
"Limited player customization; expression mainly through choice of dialogue rather than visual or avatar changes."
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Fantasy-4
"Story grounded in realistic, relatable life situations and emotions without fantastical elements."
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Fellowship-4
"Primarily a solitary experience with minimal social interaction or community involvement."
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Growth3
"Players reflect on emotional themes and personal development through story engagement."
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Health-5
"No physical activity or health-related gameplay; sedentary visual novel experience."
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Idle-4
"Requires focused attention to follow story and make choices; not designed for background play."
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Intimacy4
"Strong emotional connection to characters and story; evokes empathy and personal feelings."
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Leadership-5
"No leadership or group management elements; purely narrative-driven single-player."
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Progression2
"Progression through unlocking multiple endings and story branches, but no item or power accumulation."
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Relaxation4
"Calm, soothing music and art style create a relaxing atmosphere despite emotional content."
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Sensation3
"Enjoyment derived from aesthetic visuals and music that enhance emotional experience."
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Status-5
"No social status or recognition mechanics; experience is private and personal."
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Story5
"Core motivation is narrative immersion with emotional, branching storylines and character development."
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Strategy-3
"Choice-based gameplay involves limited planning; decisions affect story but no complex problem solving."
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Thrill1
"Some emotional suspense from story outcomes, but overall controlled and contemplative experience."
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Value4
"Players perceive strong emotional and artistic value for a low price and short playtime."
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Violence-5
"No combat or destructive elements; focus on emotional and relational content."
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Survival-4
"No survival mechanics or threat avoidance; story explores emotional survival rather than gameplay."
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Last update: 06/03/2026