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One Night Stand

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

After a night of fun, passion, and one too many drinks, you wake up the next morning to find a complete stranger lying naked beside you in bed. What do you do?

Global score

90/100

Genres

Adventure, Casual, Indie, Simulator, Visual Novel, Point-and-click

Pros

  • Unique and realistic narrative
  • Multiple endings and replayability
  • Engaging and believable characters
  • Beautiful rotoscoped art style
  • Calming soundtrack and atmosphere

Cons

  • Short individual playthroughs
  • Repetitive dialogue on multiple playthroughs
  • Limited gameplay mechanics
  • Lack of deeper story resolution
  • No character customization

Motivations

  • Autonomy
    4

    "Players make meaningful choices that influence dialogue and endings, directing their own actions and decisions."

  • Competence
    2

    "Players engage in exploration and decision-making with some challenge in uncovering different endings and achievements."

  • Competition
    -4

    "Focus is on personal experience and narrative exploration without comparison or competitive elements."

  • Continuation
    3

    "High replay value with multiple endings encourages repeated playthroughs despite short individual sessions."

  • Cooperation
    -5

    "Single-player experience focused on individual choices and personal narrative without multiplayer or teamwork."

  • Creativity
    3

    "Players experiment with different dialogue choices and exploration sequences to discover new story outcomes."

  • Domination
    -5

    "Interactions emphasize mutual respect and realistic social dynamics rather than control or superiority."

  • Escapism
    4

    "Players use the game as an emotional and immersive escape into a relatable, awkward social scenario."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and curiosity rather than obligation or external pressure."

  • Experimenting
    4

    "The game encourages trying different dialogue options and exploration to unlock all endings and achievements."

  • Exploration
    3

    "Players investigate objects in the environment to uncover clues and influence story progression."

  • Expression
    -3

    "Limited customization; players express themselves through choices but not through avatar or environment modification."

  • Fantasy
    -4

    "The game portrays a realistic, relatable social situation without fantasy or improbable elements."

  • Fellowship
    -5

    "Experience is solitary with minimal social connection beyond the in-game interaction with one character."

  • Growth
    3

    "Players learn through repeated playthroughs about story nuances and character details, fostering understanding."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused reading and decision-making; not designed for passive or background play."

  • Intimacy
    4

    "Focus on forming a close, emotionally nuanced connection with the in-game character through dialogue."

  • Leadership
    -5

    "No leadership or group management elements; player acts individually."

  • Progression
    2

    "Progression through unlocking multiple endings and achievements, though no item or power accumulation."

  • Relaxation
    4

    "Calm, soothing atmosphere with mellow music and gentle pacing promotes relaxation and flow."

  • Sensation
    2

    "Visual and auditory style is pleasant and unique but not highly stimulating or intense."

  • Status
    -5

    "No social recognition or status systems; gameplay is private and personal."

  • Story
    5

    "Strong narrative focus with multiple endings and emotional engagement central to the experience."

  • Strategy
    1

    "Some planning and decision-making required to unlock different endings, but overall straightforward."

  • Thrill
    1

    "Mild tension from social awkwardness and uncertainty, but no high-risk or suspenseful gameplay."

  • Value
    4

    "Players report good value for money given the quality, replayability, and emotional impact."

  • Violence
    -5

    "No violence or destructive elements; focus is on social interaction and narrative."

  • Survival
    -4

    "No survival or threat mechanics; stable, low-risk environment."

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    Last update: 06/03/2026