Achievement Idler: Black similar games & best alternatives
Achievement Idler: Black
2018
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Quick resume
Achievement Idler: Black is an Achievement spam "game" that you start up to idle in the background and get the achievements.
Global score
83/100
Genres
Casual
Pros
- Affordable price
- Delivers 5000 achievements passively
- No microtransactions or dlc
- Simple and easy to use
- Useful for achievement collectors
Cons
- No actual gameplay or interactivity
- Long waiting time to unlock all achievements
- Crashes or closing resets progress
- Can cause steam to lag or become unresponsive
- Repetitive and boring for most players
Motivations
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Autonomy-4
"Players have minimal control; the game runs passively and requires idling without interaction."
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Competence-5
"No skill or challenge involved; achievements are earned automatically over time without player input."
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CompetitionInsufficient data
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Continuation-3
"Players often stop playing after achievements are earned; game sessions are long but passive and easily abandoned."
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CooperationInsufficient data
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Creativity-5
"No creation or customization; the game is a static black screen with a countdown."
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DominationInsufficient data
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Escapism2
"Some players use it as a distraction or background activity, but engagement is minimal."
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Expectation-4
"Players engage voluntarily for achievement collection; no obligation or pressure described."
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Experimenting-5
"No experimentation possible; the game follows a fixed, repetitive routine."
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Exploration-5
"No exploration; environment is a static black screen."
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Expression-5
"No customization or personalization options."
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Fantasy-5
"No narrative or imaginative fiction; purely mechanical achievement farming."
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FellowshipInsufficient data
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Growth-5
"No learning or skill development; purely passive achievement gain."
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Health-5
"Promotes sedentary play with no physical activity."
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Idle5
"Designed specifically for idling; players leave it running to accumulate achievements."
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IntimacyInsufficient data
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LeadershipInsufficient data
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Progression5
"Focus on accumulating a large number of achievements as a form of progression."
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Relaxation3
"Passive and low-stress experience; some players find it relaxing to let it run."
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Sensation-4
"Minimal sensory stimulation; black screen and repetitive achievement pop-ups."
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Status4
"Players motivated by increasing achievement count and profile showcase."
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Story-5
"No story or narrative elements."
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Strategy-5
"No strategic or problem-solving elements."
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Thrill-5
"No suspense or risk; completely predictable and controlled."
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Value3
"Low cost and delivers on promise of achievements; some complaints about time investment."
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Violence-5
"No combat or destructive elements."
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Survival-5
"No survival or threat elements; stable and passive environment."
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Last update: 06/03/2026