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Achievement Idler: Black

PC (Microsoft Windows) • 2018

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Quick resume

Achievement Idler: Black is an Achievement spam "game" that you start up to idle in the background and get the achievements.

Global score

83/100

Genres

Casual

Pros

  • Affordable price
  • Delivers 5000 achievements passively
  • No microtransactions or dlc
  • Simple and easy to use
  • Useful for achievement collectors

Cons

  • No actual gameplay or interactivity
  • Long waiting time to unlock all achievements
  • Crashes or closing resets progress
  • Can cause steam to lag or become unresponsive
  • Repetitive and boring for most players

Motivations

  • Autonomy
    -4

    "Players have minimal control; the game runs passively and requires idling without interaction."

  • Competence
    -5

    "No skill or challenge involved; achievements are earned automatically over time without player input."

  • Competition
    Insufficient data
  • Continuation
    -3

    "Players often stop playing after achievements are earned; game sessions are long but passive and easily abandoned."

  • Cooperation
    Insufficient data
  • Creativity
    -5

    "No creation or customization; the game is a static black screen with a countdown."

  • Domination
    Insufficient data
  • Escapism
    2

    "Some players use it as a distraction or background activity, but engagement is minimal."

  • Expectation
    -4

    "Players engage voluntarily for achievement collection; no obligation or pressure described."

  • Experimenting
    -5

    "No experimentation possible; the game follows a fixed, repetitive routine."

  • Exploration
    -5

    "No exploration; environment is a static black screen."

  • Expression
    -5

    "No customization or personalization options."

  • Fantasy
    -5

    "No narrative or imaginative fiction; purely mechanical achievement farming."

  • Fellowship
    Insufficient data
  • Growth
    -5

    "No learning or skill development; purely passive achievement gain."

  • Health
    -5

    "Promotes sedentary play with no physical activity."

  • Idle
    5

    "Designed specifically for idling; players leave it running to accumulate achievements."

  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    5

    "Focus on accumulating a large number of achievements as a form of progression."

  • Relaxation
    3

    "Passive and low-stress experience; some players find it relaxing to let it run."

  • Sensation
    -4

    "Minimal sensory stimulation; black screen and repetitive achievement pop-ups."

  • Status
    4

    "Players motivated by increasing achievement count and profile showcase."

  • Story
    -5

    "No story or narrative elements."

  • Strategy
    -5

    "No strategic or problem-solving elements."

  • Thrill
    -5

    "No suspense or risk; completely predictable and controlled."

  • Value
    3

    "Low cost and delivers on promise of achievements; some complaints about time investment."

  • Violence
    -5

    "No combat or destructive elements."

  • Survival
    -5

    "No survival or threat elements; stable and passive environment."

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    Last update: 06/03/2026