Achievement Clicker 2019 similar games & best alternatives
Achievement Clicker 2019
2018
Related articles
Quick resume
Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!
Global score
82/100
Genres
Adventure, Casual, Indie, Simulator, Strategy
Similar games
Pros
- Provides a large number of achievements quickly
- Very low price
- Simple and easy to use
- Supports autoclickers for fast completion
- Can serve as a distraction or relaxation tool
Cons
- Repetitive and minimal gameplay
- Crashes steam frequently due to achievement flooding
- Poor graphics and audio
- No story or meaningful content
- Potential physical strain from clicking
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy-4
"Gameplay is highly repetitive clicking with minimal player decision or freedom; mostly following a fixed routine."
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Competence-3
"No real skill or challenge involved; clicking repeatedly or using autoclickers leads to predictable outcomes."
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Competition-4
"No competitive elements or comparison with others; focus is on personal achievement count."
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Continuation-3
"Players tend to finish quickly or abandon; some use autoclickers to speed completion; low habitual engagement."
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Cooperation-5
"Entirely single-player and independent; no cooperative or multiplayer features."
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Creativity-5
"No creative or building elements; purely clicking on a static interface."
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Domination-5
"No social dominance or power exertion; interactions are absent."
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Escapism1
"Some players mention using the game as a distraction or relaxation tool during difficult times."
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Expectation-4
"Players engage voluntarily mainly for achievement hunting; no obligation or external pressure."
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Experimenting-4
"Gameplay is repetitive with no exploration of new mechanics; some use of autoclickers but no in-game experimentation."
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Exploration-5
"No exploration or discovery; static environment with no new areas."
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Expression-5
"No customization or self-expression features."
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Fantasy-5
"No narrative or fictional elements; purely mechanical clicking."
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Fellowship-5
"No community or social interaction within the game."
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Growth1
"Some sense of progression through upgrades and achievement accumulation, but minimal learning or skill development."
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Health-5
"Sedentary gameplay with potential for physical strain (e.g., carpal tunnel) mentioned."
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Idle4
"Game supports idling and use of autoclickers; players often let it run unattended."
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Intimacy-5
"No social or emotional connections formed through gameplay."
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Leadership-5
"No leadership or group management roles."
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Progression4
"Strong focus on accumulating achievements and upgrades as markers of progress."
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Relaxation1
"Some players find the simple clicking and music relaxing, though others find it boring or irritating."
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Sensation-3
"Minimal sensory stimulation; visuals and audio described as poor or basic."
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Status4
"Achievements serve as social status symbols on Steam profiles; main motivation is boosting profile recognition."
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Story-5
"No story or narrative content."
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Strategy-4
"No strategic depth; gameplay is straightforward clicking and buying upgrades."
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Thrill-5
"No suspense or thrill; gameplay is predictable and monotonous."
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Value2
"Low price and achievement output considered good value by some; others see it as poor investment."
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Violence-5
"No violence or destructive gameplay."
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Survival-5
"No survival or threat elements."
Last update: 29/04/2026