Achievement Clicker 2019 similar games & best alternatives
Achievement Clicker 2019
2018
Related articles
Quick resume
Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!
Global score
82/100
Genres
Adventure, Casual, Indie, Simulator, Strategy
Pros
- Provides a large number of achievements quickly
- Very low price
- Simple and easy to use
- Supports autoclickers for fast completion
- Can serve as a distraction or relaxation tool
Cons
- Repetitive and minimal gameplay
- Crashes steam frequently due to achievement flooding
- Poor graphics and audio
- No story or meaningful content
- Potential physical strain from clicking
Motivations
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Autonomy-4
"Gameplay is highly repetitive clicking with minimal player decision or freedom; mostly following a fixed routine."
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Competence-3
"No real skill or challenge involved; clicking repeatedly or using autoclickers leads to predictable outcomes."
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Competition-4
"No competitive elements or comparison with others; focus is on personal achievement count."
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Continuation-3
"Players tend to finish quickly or abandon; some use autoclickers to speed completion; low habitual engagement."
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Cooperation-5
"Entirely single-player and independent; no cooperative or multiplayer features."
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Creativity-5
"No creative or building elements; purely clicking on a static interface."
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Domination-5
"No social dominance or power exertion; interactions are absent."
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Escapism1
"Some players mention using the game as a distraction or relaxation tool during difficult times."
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Expectation-4
"Players engage voluntarily mainly for achievement hunting; no obligation or external pressure."
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Experimenting-4
"Gameplay is repetitive with no exploration of new mechanics; some use of autoclickers but no in-game experimentation."
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Exploration-5
"No exploration or discovery; static environment with no new areas."
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Expression-5
"No customization or self-expression features."
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Fantasy-5
"No narrative or fictional elements; purely mechanical clicking."
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Fellowship-5
"No community or social interaction within the game."
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Growth1
"Some sense of progression through upgrades and achievement accumulation, but minimal learning or skill development."
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Health-5
"Sedentary gameplay with potential for physical strain (e.g., carpal tunnel) mentioned."
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Idle4
"Game supports idling and use of autoclickers; players often let it run unattended."
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Intimacy-5
"No social or emotional connections formed through gameplay."
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Leadership-5
"No leadership or group management roles."
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Progression4
"Strong focus on accumulating achievements and upgrades as markers of progress."
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Relaxation1
"Some players find the simple clicking and music relaxing, though others find it boring or irritating."
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Sensation-3
"Minimal sensory stimulation; visuals and audio described as poor or basic."
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Status4
"Achievements serve as social status symbols on Steam profiles; main motivation is boosting profile recognition."
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Story-5
"No story or narrative content."
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Strategy-4
"No strategic depth; gameplay is straightforward clicking and buying upgrades."
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Thrill-5
"No suspense or thrill; gameplay is predictable and monotonous."
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Value2
"Low price and achievement output considered good value by some; others see it as poor investment."
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Violence-5
"No violence or destructive gameplay."
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Survival-5
"No survival or threat elements."
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Last update: 06/03/2026