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Achievement Clicker 2019

PC (Microsoft Windows) • 2018

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Quick resume

Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!

Global score

82/100

Genres

Adventure, Casual, Indie, Simulator, Strategy

Pros

  • Provides a large number of achievements quickly
  • Very low price
  • Simple and easy to use
  • Supports autoclickers for fast completion
  • Can serve as a distraction or relaxation tool

Cons

  • Repetitive and minimal gameplay
  • Crashes steam frequently due to achievement flooding
  • Poor graphics and audio
  • No story or meaningful content
  • Potential physical strain from clicking

Motivations

  • Autonomy
    -4

    "Gameplay is highly repetitive clicking with minimal player decision or freedom; mostly following a fixed routine."

  • Competence
    -3

    "No real skill or challenge involved; clicking repeatedly or using autoclickers leads to predictable outcomes."

  • Competition
    -4

    "No competitive elements or comparison with others; focus is on personal achievement count."

  • Continuation
    -3

    "Players tend to finish quickly or abandon; some use autoclickers to speed completion; low habitual engagement."

  • Cooperation
    -5

    "Entirely single-player and independent; no cooperative or multiplayer features."

  • Creativity
    -5

    "No creative or building elements; purely clicking on a static interface."

  • Domination
    -5

    "No social dominance or power exertion; interactions are absent."

  • Escapism
    1

    "Some players mention using the game as a distraction or relaxation tool during difficult times."

  • Expectation
    -4

    "Players engage voluntarily mainly for achievement hunting; no obligation or external pressure."

  • Experimenting
    -4

    "Gameplay is repetitive with no exploration of new mechanics; some use of autoclickers but no in-game experimentation."

  • Exploration
    -5

    "No exploration or discovery; static environment with no new areas."

  • Expression
    -5

    "No customization or self-expression features."

  • Fantasy
    -5

    "No narrative or fictional elements; purely mechanical clicking."

  • Fellowship
    -5

    "No community or social interaction within the game."

  • Growth
    1

    "Some sense of progression through upgrades and achievement accumulation, but minimal learning or skill development."

  • Health
    -5

    "Sedentary gameplay with potential for physical strain (e.g., carpal tunnel) mentioned."

  • Idle
    4

    "Game supports idling and use of autoclickers; players often let it run unattended."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    4

    "Strong focus on accumulating achievements and upgrades as markers of progress."

  • Relaxation
    1

    "Some players find the simple clicking and music relaxing, though others find it boring or irritating."

  • Sensation
    -3

    "Minimal sensory stimulation; visuals and audio described as poor or basic."

  • Status
    4

    "Achievements serve as social status symbols on Steam profiles; main motivation is boosting profile recognition."

  • Story
    -5

    "No story or narrative content."

  • Strategy
    -4

    "No strategic depth; gameplay is straightforward clicking and buying upgrades."

  • Thrill
    -5

    "No suspense or thrill; gameplay is predictable and monotonous."

  • Value
    2

    "Low price and achievement output considered good value by some; others see it as poor investment."

  • Violence
    -5

    "No violence or destructive gameplay."

  • Survival
    -5

    "No survival or threat elements."

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    Last update: 06/03/2026