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Ayahuasca similar games & best alternatives

Ayahuasca

PC (Microsoft Windows), SteamVR • 2020

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Quick resume

In the jungle at night, a journey awaits for you... are you ready to embrace the experience? Ayahuasca, the vine of the soul, and how to find your inner space.

Global score

81/100

Genres

Indie

Similar games

    Pros

    • Immersive and visually stunning psychedelic experience
    • Authentic representation of ayahuasca-like trip
    • Relaxing and meditative for some users
    • Unique vr artistic expression
    • Good audio including shamanic chanting

    Cons

    • Short duration (~20 minutes)
    • Minimal to no interactivity
    • Performance issues reported on some systems
    • Price considered high for content length
    • Some users find imagery unsettling or inducing nausea

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. It leans lower than usual among comparable games on Progression, Value, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -4

      "The experience is mostly passive with minimal interaction, following a fixed sequence without player control over actions or decisions."

    • Competence
      -5

      "No skill or challenge involved; users simply watch and experience the visuals without tasks or feedback on performance."

    • Competition
      -5

      "No competitive elements or comparison to others; purely individual experience."

    • Continuation
      1

      "Some users report repeated use for relaxation or meditation, but overall limited replay value due to short length."

    • Cooperation
      -5

      "Entirely individual experience with no cooperative or multiplayer features."

    • Creativity
      2

      "Creative visual and audio design by developers, but no player-driven creation or modification."

    • Domination
      -5

      "No social dominance or power dynamics present."

    • Escapism
      5

      "Strong escapism focus; users seek to experience psychedelic-like altered states and spiritual journeys."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest in psychedelic or spiritual experiences."

    • Experimenting
      1

      "Some novelty in exploring psychedelic visuals in VR, but no player experimentation or influence on experience."

    • Exploration
      -3

      "Users passively experience a fixed sequence of scenes rather than actively exploring new areas."

    • Expression
      -5

      "No avatar or environment customization; presentation is standardized."

    • Fantasy
      5

      "Highly imaginative, surreal, and psychedelic visual and audio content simulating altered states."

    • Fellowship
      -5

      "No social or community features; solitary experience."

    • Growth
      1

      "Some users report personal insight or spiritual reflection, but no skill or knowledge acquisition."

    • Health
      -5

      "Sedentary VR experience with no physical activity or health-related features."

    • Idle
      4

      "Short sessions that can be used for relaxation or filling time; no demanding continuous attention."

    • Intimacy
      -5

      "No social interaction or emotional connection with others."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      -5

      "No accumulation of items, upgrades, or progression mechanics."

    • Relaxation
      4

      "Many users find it relaxing and meditative, though some find parts unsettling or inducing nausea."

    • Sensation
      5

      "Strong sensory stimulation through vivid visuals and immersive audio."

    • Status
      -5

      "No social recognition or status elements."

    • Story
      2

      "Narrative-like progression through symbolic psychedelic scenes, but minimal plot or character interaction."

    • Strategy
      -5

      "No strategic or problem-solving elements."

    • Thrill
      1

      "Some users experience moments of fear or discomfort, but overall controlled and predictable experience."

    • Value
      -2

      "Mixed opinions on value; many consider it overpriced for short duration, though some find it worthwhile on sale."

    • Violence
      -5

      "No violent or destructive gameplay elements."

    • Survival
      -5

      "No survival or threat avoidance mechanics."

    Last update: 29/04/2026