Achievements printer Thumbnail

Achievements printer similar games & best alternatives

Achievements printer

PC (Microsoft Windows) • 2018

Related articles

Quick resume

Achievement printer is simple basketball game. You need swipe the ball towards the hoop to score

Global score

85/100

Genres

Action, Casual, Indie, Sport

Pros

  • Massive number of easy achievements
  • Custom achievement creation for profile decoration
  • Low price
  • Runs on low-end pcs
  • Achievement hunting niche appeal

Cons

  • Minimal and repetitive gameplay
  • Lack of meaningful challenge or story
  • Achievement spam can be annoying
  • Some achievements removed due to dmca
  • Not engaging as a traditional game

Motivations

  • Autonomy
    -3

    "Gameplay is minimal and achievements unlock automatically with little player input, encouraging passive engagement rather than active control."

  • Competence
    -4

    "The game requires almost no skill; achievements are earned by idling or minimal interaction, with predictable and repetitive outcomes."

  • Competition
    -5

    "No evidence of competitive modes or comparison with others; focus is on personal achievement collection without ranking or leaderboards."

  • Continuation
    2

    "Some players report long idle sessions to accumulate achievements, indicating habitual play, though others find it boring and disengage quickly."

  • Cooperation
    -5

    "No cooperative or multiplayer elements; gameplay and achievements are single-player and independent."

  • Creativity
    3

    "Allows custom user-submitted achievements and profile showcase customization, supporting creative expression in achievement design."

  • Domination
    -5

    "No indication of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    2

    "Some users use the game as a light distraction or background activity, but it lacks immersive or deep escapist qualities."

  • Expectation
    -4

    "Players engage voluntarily for achievement hunting or profile customization, not due to obligation or external pressure."

  • Experimenting
    -3

    "Gameplay is repetitive and lacks novelty; however, custom achievements provide some experimentation in profile decoration."

  • Exploration
    -5

    "No exploration elements; environments and gameplay are static and minimal."

  • Expression
    4

    "Strong emphasis on customizing achievement showcases and profile aesthetics through unique achievement icons and user submissions."

  • Fantasy
    -5

    "Game is a simple basketball simulation with no fantasy or imaginative fiction elements."

  • Fellowship
    -3

    "Limited social interaction; some community engagement in achievement requests but primarily solo experience."

  • Growth
    -4

    "No meaningful learning or skill development; progression is automatic and does not require player improvement."

  • Health
    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle
    5

    "Designed for idling; achievements unlock while the game runs in the background with minimal attention required."

  • Intimacy
    -5

    "No close relationships or emotional social interactions described."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    5

    "Focus on accumulating a large number of achievements and profile customization items as progression."

  • Relaxation
    1

    "Some users find the game relaxing as a background activity, but others find it tedious or boring."

  • Sensation
    -3

    "Sensory stimulation is minimal; graphics and audio are basic and not designed for excitement."

  • Status
    4

    "Achievements serve as social status symbols on Steam profiles; players use them to showcase and gain recognition."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free and purely mechanical."

  • Strategy
    -5

    "No strategic or problem-solving gameplay; actions are simple and repetitive."

  • Thrill
    -5

    "No suspense or thrill; gameplay is predictable and low risk."

  • Value
    3

    "Perceived as good value by achievement hunters for the low price and large achievement count, despite minimal gameplay."

  • Violence
    -5

    "No violence or destructive elements; gameplay is constructive in terms of profile customization."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and low-risk environment."

Similar games

    Last update: 06/03/2026