Achievements printer similar games & best alternatives
Should you play it?
Achievement printer is simple basketball game. You need swipe the ball towards the hoop to score
What works
- Massive number of easy achievements
- Custom achievement creation for profile decoration
- Low price
- Runs on low-end pcs
- Achievement hunting niche appeal
Things to keep in mind
- Minimal and repetitive gameplay
- Lack of meaningful challenge or story
- Achievement spam can be annoying
- Some achievements removed due to dmca
- Not engaging as a traditional game
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Achievements printer: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Status, Expression. It leans lower than usual among comparable games on Story.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
-3"Gameplay is mostly automated with limited player control; players follow preset routines with minimal direct input."
The Eminence in Shadow: Master of Garden
"Gameplay is minimal and achievements unlock automatically with little player input, encouraging passive engagement rather than active control."
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Competence
Game with the same Competence vibe
-4"Gameplay is extremely simple and repetitive clicking with no skill challenge; achievements are mostly trivial."
Achievement Clicker 2018
"The game requires almost no skill; achievements are earned by idling or minimal interaction, with predictable and repetitive outcomes."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements or comparison to others; focus is on personal progression and achievements."
Loot Grind Simulator
"No evidence of competitive modes or comparison with others; focus is on personal achievement collection without ranking or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Players report long idle sessions and habitual play, though some find progression slow and repetitive."
Idling Gears
"Some players report long idle sessions to accumulate achievements, indicating habitual play, though others find it boring and disengage quickly."
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Cooperation
Game with the same Cooperation vibe
-5"No cooperative or multiplayer elements; gameplay is entirely single-player and independent."
Mouse (Sneaking)
"No cooperative or multiplayer elements; gameplay and achievements are single-player and independent."
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Creativity
Game with the same Creativity vibe
3"Customization via numerous achievement icons for profile decoration encourages creative self-expression."
RetroMaze
"Allows custom user-submitted achievements and profile showcase customization, supporting creative expression in achievement design."
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Domination
Game with the same Domination vibe
-5"No indication of exerting control or superiority over others; interactions are individual and non-confrontational."
Nubby's Number Factory
"No indication of exerting control or superiority over others; interactions are individual and non-confrontational."
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Escapism
Game with the same Escapism vibe
2"Players use the game as a light, casual distraction and stress relief, though it is not deeply immersive."
Caribbean Crashers
"Some users use the game as a light distraction or background activity, but it lacks immersive or deep escapist qualities."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun or achievement hunting, not out of obligation or external pressure."
100 hidden aliens
"Players engage voluntarily for achievement hunting or profile customization, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
-3"Gameplay is repetitive with little novelty; however, some experimentation with achievement customization exists."
Mouse (Sneaking)
"Gameplay is repetitive and lacks novelty; however, custom achievements provide some experimentation in profile decoration."
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Exploration
Game with the same Exploration vibe
-5"No exploration elements; gameplay confined to known mini-games and fixed environments."
Purple Place - Classic Games
"No exploration elements; environments and gameplay are static and minimal."
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Expression
Game with the same Expression vibe
4"Customization of achievement icons and profile showcases allows for player self-expression."
Mouse (Sneaking)
"Strong emphasis on customizing achievement showcases and profile aesthetics through unique achievement icons and user submissions."
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Fantasy
Game with the same Fantasy vibe
-5"Game simulates a realistic and mundane process with no fictional or imaginative elements."
Paint Drying Simulator
"Game is a simple basketball simulation with no fantasy or imaginative fiction elements."
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Fellowship
Game with the same Fellowship vibe
-3"Limited social interaction; some community engagement but gameplay is primarily solo."
Kādomon: Hyper Auto Battlers Prologue
"Limited social interaction; some community engagement in achievement requests but primarily solo experience."
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Growth
Game with the same Growth vibe
-4"No meaningful learning or skill development; gameplay is repetitive and lacks progression."
Big Rigs: Over the Road Racing
"No meaningful learning or skill development; progression is automatic and does not require player improvement."
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Health
Game with the same Health vibe
-5"Purely sedentary gameplay with no physical activity or health-related features."
Tokyo Xtreme Racer
"Purely sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
5"Many achievements unlock by idling in the main menu; game designed to be left running unattended."
Mouse (Sneaking)
"Designed for idling; achievements unlock while the game runs in the background with minimal attention required."
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Intimacy
Game with the same Intimacy vibe
-5"No close relationships or emotional social interactions described."
Angvik
"No close relationships or emotional social interactions described."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
5"Strong focus on accumulating a large number of achievements and unlocking profile customization items."
Reflex
"Focus on accumulating a large number of achievements and profile customization items as progression."
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Relaxation
Game with the same Relaxation vibe
1"Simple, repetitive gameplay can be relaxing but some find it boring or annoying."
Distant Space
"Some users find the game relaxing as a background activity, but others find it tedious or boring."
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Sensation
Game with the same Sensation vibe
-3"Minimal sensory stimulation; graphics and sound are simple and functional rather than exciting."
TIS-100
"Sensory stimulation is minimal; graphics and audio are basic and not designed for excitement."
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Status
Game with the same Status vibe
4"Achievements serve as social status symbols on Steam profiles, valued by players."
Zup! 7
"Achievements serve as social status symbols on Steam profiles; players use them to showcase and gain recognition."
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Story
Game with the same Story vibe
-5"No narrative or story elements; gameplay is context-free and mechanical."
Just Click The Button
"No narrative or story elements; gameplay is context-free and purely mechanical."
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Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay; interactions are straightforward and simple."
Little Mouse's Encyclopedia
"No strategic or problem-solving gameplay; actions are simple and repetitive."
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Thrill
Game with the same Thrill vibe
-5"No suspense or thrill; gameplay is predictable and monotonous."
Achievement Clicker 2019
"No suspense or thrill; gameplay is predictable and low risk."
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Value
Game with the same Value vibe
3"Perceived as good value for achievement hunters and low price; poor value for gameplay quality."
Blood Feed
"Perceived as good value by achievement hunters for the low price and large achievement count, despite minimal gameplay."
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Violence
Game with the same Violence vibe
-5"No violence or destructive elements; gameplay is constructive and peaceful."
Catch a Falling Star
"No violence or destructive elements; gameplay is constructive in terms of profile customization."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and low-risk environment."
Cookie Clicker
"No survival or threat avoidance mechanics; stable and low-risk environment."
Last update: 01/06/2026