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Achievements printer similar games & best alternatives

Achievements printer

PC (Microsoft Windows) • 2018

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Quick resume

Achievement printer is simple basketball game. You need swipe the ball towards the hoop to score

Global score

85/100

Genres

Action, Casual, Indie, Sport

Similar games

    Pros

    • Massive number of easy achievements
    • Custom achievement creation for profile decoration
    • Low price
    • Runs on low-end pcs
    • Achievement hunting niche appeal

    Cons

    • Minimal and repetitive gameplay
    • Lack of meaningful challenge or story
    • Achievement spam can be annoying
    • Some achievements removed due to dmca
    • Not engaging as a traditional game

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -3

      "Gameplay is minimal and achievements unlock automatically with little player input, encouraging passive engagement rather than active control."

    • Competence
      -4

      "The game requires almost no skill; achievements are earned by idling or minimal interaction, with predictable and repetitive outcomes."

    • Competition
      -5

      "No evidence of competitive modes or comparison with others; focus is on personal achievement collection without ranking or leaderboards."

    • Continuation
      2

      "Some players report long idle sessions to accumulate achievements, indicating habitual play, though others find it boring and disengage quickly."

    • Cooperation
      -5

      "No cooperative or multiplayer elements; gameplay and achievements are single-player and independent."

    • Creativity
      3

      "Allows custom user-submitted achievements and profile showcase customization, supporting creative expression in achievement design."

    • Domination
      -5

      "No indication of exerting control or superiority over others; interactions are individual and non-confrontational."

    • Escapism
      2

      "Some users use the game as a light distraction or background activity, but it lacks immersive or deep escapist qualities."

    • Expectation
      -4

      "Players engage voluntarily for achievement hunting or profile customization, not due to obligation or external pressure."

    • Experimenting
      -3

      "Gameplay is repetitive and lacks novelty; however, custom achievements provide some experimentation in profile decoration."

    • Exploration
      -5

      "No exploration elements; environments and gameplay are static and minimal."

    • Expression
      4

      "Strong emphasis on customizing achievement showcases and profile aesthetics through unique achievement icons and user submissions."

    • Fantasy
      -5

      "Game is a simple basketball simulation with no fantasy or imaginative fiction elements."

    • Fellowship
      -3

      "Limited social interaction; some community engagement in achievement requests but primarily solo experience."

    • Growth
      -4

      "No meaningful learning or skill development; progression is automatic and does not require player improvement."

    • Health
      -5

      "Purely sedentary gameplay with no physical activity or health-related features."

    • Idle
      5

      "Designed for idling; achievements unlock while the game runs in the background with minimal attention required."

    • Intimacy
      -5

      "No close relationships or emotional social interactions described."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      5

      "Focus on accumulating a large number of achievements and profile customization items as progression."

    • Relaxation
      1

      "Some users find the game relaxing as a background activity, but others find it tedious or boring."

    • Sensation
      -3

      "Sensory stimulation is minimal; graphics and audio are basic and not designed for excitement."

    • Status
      4

      "Achievements serve as social status symbols on Steam profiles; players use them to showcase and gain recognition."

    • Story
      -5

      "No narrative or story elements; gameplay is context-free and purely mechanical."

    • Strategy
      -5

      "No strategic or problem-solving gameplay; actions are simple and repetitive."

    • Thrill
      -5

      "No suspense or thrill; gameplay is predictable and low risk."

    • Value
      3

      "Perceived as good value by achievement hunters for the low price and large achievement count, despite minimal gameplay."

    • Violence
      -5

      "No violence or destructive elements; gameplay is constructive in terms of profile customization."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable and low-risk environment."

    Last update: 29/04/2026