Achievements printer similar games & best alternatives
Achievements printer
2018
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Quick resume
Achievement printer is simple basketball game. You need swipe the ball towards the hoop to score
Global score
85/100
Genres
Action, Casual, Indie, Sport
Pros
- Massive number of easy achievements
- Custom achievement creation for profile decoration
- Low price
- Runs on low-end pcs
- Achievement hunting niche appeal
Cons
- Minimal and repetitive gameplay
- Lack of meaningful challenge or story
- Achievement spam can be annoying
- Some achievements removed due to dmca
- Not engaging as a traditional game
Motivations
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Autonomy-3
"Gameplay is minimal and achievements unlock automatically with little player input, encouraging passive engagement rather than active control."
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Competence-4
"The game requires almost no skill; achievements are earned by idling or minimal interaction, with predictable and repetitive outcomes."
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Competition-5
"No evidence of competitive modes or comparison with others; focus is on personal achievement collection without ranking or leaderboards."
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Continuation2
"Some players report long idle sessions to accumulate achievements, indicating habitual play, though others find it boring and disengage quickly."
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Cooperation-5
"No cooperative or multiplayer elements; gameplay and achievements are single-player and independent."
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Creativity3
"Allows custom user-submitted achievements and profile showcase customization, supporting creative expression in achievement design."
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Domination-5
"No indication of exerting control or superiority over others; interactions are individual and non-confrontational."
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Escapism2
"Some users use the game as a light distraction or background activity, but it lacks immersive or deep escapist qualities."
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Expectation-4
"Players engage voluntarily for achievement hunting or profile customization, not due to obligation or external pressure."
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Experimenting-3
"Gameplay is repetitive and lacks novelty; however, custom achievements provide some experimentation in profile decoration."
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Exploration-5
"No exploration elements; environments and gameplay are static and minimal."
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Expression4
"Strong emphasis on customizing achievement showcases and profile aesthetics through unique achievement icons and user submissions."
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Fantasy-5
"Game is a simple basketball simulation with no fantasy or imaginative fiction elements."
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Fellowship-3
"Limited social interaction; some community engagement in achievement requests but primarily solo experience."
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Growth-4
"No meaningful learning or skill development; progression is automatic and does not require player improvement."
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Health-5
"Purely sedentary gameplay with no physical activity or health-related features."
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Idle5
"Designed for idling; achievements unlock while the game runs in the background with minimal attention required."
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Intimacy-5
"No close relationships or emotional social interactions described."
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Leadership-5
"No leadership or group management elements present."
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Progression5
"Focus on accumulating a large number of achievements and profile customization items as progression."
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Relaxation1
"Some users find the game relaxing as a background activity, but others find it tedious or boring."
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Sensation-3
"Sensory stimulation is minimal; graphics and audio are basic and not designed for excitement."
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Status4
"Achievements serve as social status symbols on Steam profiles; players use them to showcase and gain recognition."
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Story-5
"No narrative or story elements; gameplay is context-free and purely mechanical."
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Strategy-5
"No strategic or problem-solving gameplay; actions are simple and repetitive."
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Thrill-5
"No suspense or thrill; gameplay is predictable and low risk."
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Value3
"Perceived as good value by achievement hunters for the low price and large achievement count, despite minimal gameplay."
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Violence-5
"No violence or destructive elements; gameplay is constructive in terms of profile customization."
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Survival-5
"No survival or threat avoidance mechanics; stable and low-risk environment."
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Last update: 06/03/2026