Achievement Clicker 2018 similar games & best alternatives
Achievement Clicker 2018
2018
Related articles
Quick resume
Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!
Global score
79/100
Genres
Casual, Indie, Simulator, Strategy
Pros
- Massive number of achievements
- Very cheap price
- Simple and quick to complete
- Runs on low-end pcs
- Useful for achievement hunters
Cons
- Repetitive and minimal gameplay
- Steam client crashes due to achievement spam
- Last achievement requires tedious repeated resets
- No story or meaningful content
- Potential physical strain from clicking
Motivations
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Autonomy4
"Players freely click or use autoclickers to progress; minimal forced routines except for the last achievement requiring repeated resets."
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Competence-4
"Gameplay is extremely simple and repetitive clicking with no skill challenge; achievements are mostly trivial."
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Competition-3
"No competitive elements or leaderboards; focus is on personal achievement collection without comparison."
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Continuation-3
"Short playtime with quick completion; many players stop after unlocking achievements; some frustration with last achievement."
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Cooperation-5
"Entirely single-player and independent; no cooperation or multiplayer features."
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Creativity-5
"No creative or building elements; purely clicking predefined buttons and resetting."
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Domination-5
"No social dominance or power over others; no PvP or trash talk."
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Escapism2
"Some players used it as a low-effort distraction or stress relief, but overall minimal immersion."
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Expectation-4
"Players engage voluntarily for achievement hunting and personal goals, not out of obligation."
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Experimenting-4
"Gameplay is highly repetitive with no exploration of new mechanics or strategies."
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Exploration-5
"No exploration or discovery; static environment and repetitive clicking."
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Expression-5
"No character or environment customization; no self-expression features."
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Fantasy-5
"No fictional narrative or roleplaying; purely mechanical clicking."
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Fellowship-5
"No community or social interaction features; purely solo experience."
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Growth-3
"Minimal learning or skill development; some players learn to use autoclickers or optimize resets."
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Health-5
"Sedentary gameplay with risk of physical strain (carpal tunnel); no physical activity."
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Idle3
"Can be played idly with autoclickers; some players use it as background or filler activity."
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Intimacy-5
"No social or emotional connections formed through gameplay."
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Leadership-5
"No leadership or group management roles; single player only."
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Progression4
"Strong focus on accumulating achievements as a form of progression; upgrades exist but are superficial."
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Relaxation1
"Some players found it relaxing or stress-relieving, but others found it tedious or frustrating."
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Sensation-3
"Minimal sensory stimulation; simple visuals and repetitive sounds; some report annoying audio."
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Status4
"Achievements serve as social status symbols on Steam profiles; main motivation is boosting achievement count."
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Story-5
"No story or narrative; purely mechanical achievement unlocking."
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Strategy-4
"No strategic depth; clicking and resetting are straightforward and repetitive."
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Thrill-4
"No suspense or risk; gameplay is predictable and low tension."
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Value3
"Low price and quick achievement gain provide perceived value for achievement hunters."
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Violence-5
"No violence or combat; purely constructive clicking."
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Survival-5
"No survival elements or threats; stable and risk-free environment."
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Last update: 06/03/2026