Achievement Clicker 2018 similar games & best alternatives
Achievement Clicker 2018
2018
Related articles
Quick resume
Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!
Global score
79/100
Genres
Casual, Indie, Simulator, Strategy
Similar games
Pros
- Massive number of achievements
- Very cheap price
- Simple and quick to complete
- Runs on low-end pcs
- Useful for achievement hunters
Cons
- Repetitive and minimal gameplay
- Steam client crashes due to achievement spam
- Last achievement requires tedious repeated resets
- No story or meaningful content
- Potential physical strain from clicking
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Fantasy, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players freely click or use autoclickers to progress; minimal forced routines except for the last achievement requiring repeated resets."
-
Competence-4
"Gameplay is extremely simple and repetitive clicking with no skill challenge; achievements are mostly trivial."
-
Competition-3
"No competitive elements or leaderboards; focus is on personal achievement collection without comparison."
-
Continuation-3
"Short playtime with quick completion; many players stop after unlocking achievements; some frustration with last achievement."
-
Cooperation-5
"Entirely single-player and independent; no cooperation or multiplayer features."
-
Creativity-5
"No creative or building elements; purely clicking predefined buttons and resetting."
-
Domination-5
"No social dominance or power over others; no PvP or trash talk."
-
Escapism2
"Some players used it as a low-effort distraction or stress relief, but overall minimal immersion."
-
Expectation-4
"Players engage voluntarily for achievement hunting and personal goals, not out of obligation."
-
Experimenting-4
"Gameplay is highly repetitive with no exploration of new mechanics or strategies."
-
Exploration-5
"No exploration or discovery; static environment and repetitive clicking."
-
Expression-5
"No character or environment customization; no self-expression features."
-
Fantasy-5
"No fictional narrative or roleplaying; purely mechanical clicking."
-
Fellowship-5
"No community or social interaction features; purely solo experience."
-
Growth-3
"Minimal learning or skill development; some players learn to use autoclickers or optimize resets."
-
Health-5
"Sedentary gameplay with risk of physical strain (carpal tunnel); no physical activity."
-
Idle3
"Can be played idly with autoclickers; some players use it as background or filler activity."
-
Intimacy-5
"No social or emotional connections formed through gameplay."
-
Leadership-5
"No leadership or group management roles; single player only."
-
Progression4
"Strong focus on accumulating achievements as a form of progression; upgrades exist but are superficial."
-
Relaxation1
"Some players found it relaxing or stress-relieving, but others found it tedious or frustrating."
-
Sensation-3
"Minimal sensory stimulation; simple visuals and repetitive sounds; some report annoying audio."
-
Status4
"Achievements serve as social status symbols on Steam profiles; main motivation is boosting achievement count."
-
Story-5
"No story or narrative; purely mechanical achievement unlocking."
-
Strategy-4
"No strategic depth; clicking and resetting are straightforward and repetitive."
-
Thrill-4
"No suspense or risk; gameplay is predictable and low tension."
-
Value3
"Low price and quick achievement gain provide perceived value for achievement hunters."
-
Violence-5
"No violence or combat; purely constructive clicking."
-
Survival-5
"No survival elements or threats; stable and risk-free environment."
Last update: 29/04/2026