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Achievement Clicker 2018

PC (Microsoft Windows) • 2018

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Quick resume

Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!

Global score

79/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Massive number of achievements
  • Very cheap price
  • Simple and quick to complete
  • Runs on low-end pcs
  • Useful for achievement hunters

Cons

  • Repetitive and minimal gameplay
  • Steam client crashes due to achievement spam
  • Last achievement requires tedious repeated resets
  • No story or meaningful content
  • Potential physical strain from clicking

Motivations

  • Autonomy
    4

    "Players freely click or use autoclickers to progress; minimal forced routines except for the last achievement requiring repeated resets."

  • Competence
    -4

    "Gameplay is extremely simple and repetitive clicking with no skill challenge; achievements are mostly trivial."

  • Competition
    -3

    "No competitive elements or leaderboards; focus is on personal achievement collection without comparison."

  • Continuation
    -3

    "Short playtime with quick completion; many players stop after unlocking achievements; some frustration with last achievement."

  • Cooperation
    -5

    "Entirely single-player and independent; no cooperation or multiplayer features."

  • Creativity
    -5

    "No creative or building elements; purely clicking predefined buttons and resetting."

  • Domination
    -5

    "No social dominance or power over others; no PvP or trash talk."

  • Escapism
    2

    "Some players used it as a low-effort distraction or stress relief, but overall minimal immersion."

  • Expectation
    -4

    "Players engage voluntarily for achievement hunting and personal goals, not out of obligation."

  • Experimenting
    -4

    "Gameplay is highly repetitive with no exploration of new mechanics or strategies."

  • Exploration
    -5

    "No exploration or discovery; static environment and repetitive clicking."

  • Expression
    -5

    "No character or environment customization; no self-expression features."

  • Fantasy
    -5

    "No fictional narrative or roleplaying; purely mechanical clicking."

  • Fellowship
    -5

    "No community or social interaction features; purely solo experience."

  • Growth
    -3

    "Minimal learning or skill development; some players learn to use autoclickers or optimize resets."

  • Health
    -5

    "Sedentary gameplay with risk of physical strain (carpal tunnel); no physical activity."

  • Idle
    3

    "Can be played idly with autoclickers; some players use it as background or filler activity."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single player only."

  • Progression
    4

    "Strong focus on accumulating achievements as a form of progression; upgrades exist but are superficial."

  • Relaxation
    1

    "Some players found it relaxing or stress-relieving, but others found it tedious or frustrating."

  • Sensation
    -3

    "Minimal sensory stimulation; simple visuals and repetitive sounds; some report annoying audio."

  • Status
    4

    "Achievements serve as social status symbols on Steam profiles; main motivation is boosting achievement count."

  • Story
    -5

    "No story or narrative; purely mechanical achievement unlocking."

  • Strategy
    -4

    "No strategic depth; clicking and resetting are straightforward and repetitive."

  • Thrill
    -4

    "No suspense or risk; gameplay is predictable and low tension."

  • Value
    3

    "Low price and quick achievement gain provide perceived value for achievement hunters."

  • Violence
    -5

    "No violence or combat; purely constructive clicking."

  • Survival
    -5

    "No survival elements or threats; stable and risk-free environment."

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    Last update: 06/03/2026