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All You Can Eat

PC (Microsoft Windows) • 2017

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Quick resume

Meet a modern hero of our times, a man so lazy he decided to quit his job and just spend his life inside an All-you-can-eat diner. As years go by, his freeloading nature becomes legend, but then a tragedy occurs - the diner is about to close down! Will he settle down and get a regular job? Never!!!

Global score

81/100

Genres

Adventure, Casual, Indie, Point-and-click

Pros

  • Unique comic book style and export feature
  • Humorous and charming writing
  • Simple and accessible point-and-click gameplay
  • Low price point
  • Developer commentary in new game+

Cons

  • Very short gameplay length
  • Limited replay value
  • Some bugs with overlapping panels
  • Linear story with minimal complexity
  • Lack of music and voice acting

Motivations

  • Autonomy
    2

    "Players have freedom to explore dialogue options and item combinations in a point-and-click style, but the story is linear with a fixed progression."

  • Competence
    1

    "The puzzles are simple and easy, providing some light challenge but mostly straightforward gameplay."

  • Competition
    -4

    "No competitive elements or player comparison; focus is on personal pace and exploration."

  • Continuation
    -3

    "Short game with limited replay value beyond achievement hunting; players often complete it quickly."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Unique comic book style presentation and ability to export playthrough as a printable comic; limited player creation but novel format."

  • Domination
    -5

    "No elements of exerting control over others; purely individual experience."

  • Escapism
    3

    "Players enjoy a humorous, quirky story and novel comic format as a lighthearted escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for fun and curiosity; no obligation or external pressure noted."

  • Experimenting
    2

    "Players try different dialogue options and item uses to explore story and achievements, though within a linear framework."

  • Exploration
    1

    "Limited environment and locations, but players explore dialogue and item interactions within the comic panels."

  • Expression
    2

    "Some self-expression through choices and the unique comic export feature, but no character customization."

  • Fantasy
    2

    "The story is humorous and fictional with quirky characters, but grounded in a plausible setting."

  • Fellowship
    -5

    "No social or community features; purely solo play."

  • Growth
    1

    "Some light learning through puzzle solving and exploring dialogue, but overall simple and straightforward."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention during short play sessions; no background or idle gameplay."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are scripted and limited."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Basic progression through story and achievements; no complex item or upgrade systems."

  • Relaxation
    3

    "Lighthearted humor and simple puzzles create a relaxing, low-stress experience."

  • Sensation
    2

    "Enjoyable comic art style and sound effects provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Strong narrative focus with humorous writing and unique comic strip storytelling."

  • Strategy
    0

    "Minimal strategic or complex problem solving; puzzles are simple and straightforward."

  • Thrill
    -3

    "Low risk and tension; gameplay is calm and predictable."

  • Value
    3

    "Generally considered good value for the low price and unique concept despite short length."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and dialogue."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026