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100 hidden eternals

PC (Microsoft Windows) • 2020

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Quick resume

Hidden object game in a surreal style. Black and white hand-drawn style. Animated puzzles. Mind blown.

Global score

93/100

Genres

Adventure, Casual, Indie, Point-and-click

Pros

  • Unique interactive puzzles within hidden object gameplay
  • Beautiful hand-drawn surreal art style
  • Relaxing music and atmosphere
  • Easy achievements and trading cards
  • Affordable price especially on sale

Cons

  • Very short game length
  • Some puzzles lack in-game hints
  • No music volume control
  • Limited replayability
  • Requires keyboard for some functions (e.g. night mode)

Motivations

  • Autonomy
    3

    "Players have freedom to explore the large hand-drawn scene, interact with objects, and solve puzzles at their own pace."

  • Competence
    2

    "Game involves skill in observation and puzzle solving, with some challenges requiring logic and experimentation."

  • Competition
    -4

    "Focus is on personal achievement and exploration without competitive elements or player comparison."

  • Continuation
    -3

    "Short game length (~15-30 minutes) and low replayability lead to limited habitual or long session play."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players engage with interactive puzzles and animated elements, requiring creative problem solving."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual play."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving distraction with immersive art and music."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting
    4

    "Game encourages trying new interactions and puzzle solutions beyond simple hidden object finding."

  • Exploration
    4

    "Players explore a large, detailed scene with hidden secrets and puzzles to discover."

  • Expression
    -4

    "No character or environment customization; players interact with fixed artwork."

  • Fantasy
    3

    "Surreal, imaginative art style and mythical themes provide a fantasy experience."

  • Fellowship
    -5

    "No social or community features; entirely solo play."

  • Growth
    2

    "Players develop observational and puzzle-solving skills during gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention to find objects and solve puzzles; not a background or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through finding hidden objects and unlocking achievements."

  • Relaxation
    4

    "Game is described as relaxing and stress-relieving with soothing music and art."

  • Sensation
    3

    "Enjoyable visual and auditory stimuli from hand-drawn art and music."

  • Status
    -4

    "Achievements and trading cards exist but social recognition is minimal and not emphasized."

  • Story
    1

    "Some narrative elements inspired by myth and legend, but mostly context-light hidden object gameplay."

  • Strategy
    2

    "Puzzles require some reasoning and problem solving beyond simple searching."

  • Thrill
    -3

    "Low risk and tension; calm and steady gameplay experience."

  • Value
    4

    "Players perceive good value for price, especially on sale, with achievements and trading cards."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive puzzle solving."

  • Survival
    -5

    "No threats or survival mechanics; stable, low-risk environment."

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    Last update: 06/03/2026