100 hidden eternals similar games & best alternatives

100 hidden eternals

PC (Microsoft Windows) • 2020

Should you play it?

Hidden object game in a surreal style. Black and white hand-drawn style. Animated puzzles. Mind blown.

What works
  • Unique interactive puzzles within hidden object gameplay
  • Beautiful hand-drawn surreal art style
  • Relaxing music and atmosphere
  • Easy achievements and trading cards
  • Affordable price especially on sale
Things to keep in mind
  • Very short game length
  • Some puzzles lack in-game hints
  • No music volume control
  • Limited replayability
  • Requires keyboard for some functions (e.g. night mode)

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Inbetween Land

  • Discolored

  • Hidden Object 6-in-1 bundle

  • Evo Explores

  • Dreamscapes: The Sandman - Premium Edition

  • Missing Translation

  • Tukoni: Prologue

  • Varenje

  • Lumino City

Hidden Gems

Less popular games with surprisingly high similarity

  • Discolored

  • Hidden Object 6-in-1 bundle

  • Evo Explores

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Bejeweled 2 Deluxe

  • Experimenting

    The Talos Principle

  • Exploration

    Dino Trauma

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

100 hidden eternals: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Continuation, Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore a hand-drawn world with freedom to navigate and solve puzzles at their own pace, though within a structured story."

    Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

    "Players have freedom to explore the large hand-drawn scene, interact with objects, and solve puzzles at their own pace."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves solving puzzles with some trial and error and occasional obtuse logic, requiring skill and problem solving."

    Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

    "Game involves skill in observation and puzzle solving, with some challenges requiring logic and experimentation."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progress and exploration without competitive elements or player comparison."

    Capsule for Hero of the Kingdom II Hero of the Kingdom II

    "Focus is on personal achievement and exploration without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (~1-2 hours) and low replay value lead to limited habitual or long session play."

    Capsule for Gomo Gomo

    "Short game length (~15-30 minutes) and low replayability lead to limited habitual or long session play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Accounting+ Accounting+

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively solve puzzles using various interactive objects and mechanisms, though within designed constraints."

    Capsule for The Room Two The Room Two

    "Players engage with interactive puzzles and animated elements, requiring creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual play."

    Capsule for Castle of Illusion Castle of Illusion

    "No elements of exerting control or superiority over others; purely individual play."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief with immersive music and visuals."

    Capsule for Bejeweled 2 Deluxe Bejeweled 2 Deluxe

    "Players use the game as a relaxing, stress-relieving distraction with immersive art and music."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new puzzle solutions, thinking outside the box, and exploring hidden content."

    Capsule for The Talos Principle The Talos Principle

    "Game encourages trying new interactions and puzzle solutions beyond simple hidden object finding."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players explore detailed, interconnected levels with secrets and puzzles encouraging discovery."

    Capsule for Dino Trauma Dino Trauma

    "Players explore a large, detailed scene with hidden secrets and puzzles to discover."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; players interact with preset artwork."

    Capsule for 100 Asian Cats 100 Asian Cats

    "No character or environment customization; players interact with fixed artwork."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy elements like magic, mythical enemies, and medieval setting provide imaginative fiction experience."

    Capsule for Castle Craft Castle Craft

    "Surreal, imaginative art style and mythical themes provide a fantasy experience."

  • Fellowship

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    "No social or community features; entirely solo play."

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    "No social or community features; entirely solo play."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop observational skills and puzzle-solving abilities during gameplay."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "Players develop observational and puzzle-solving skills during gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to find objects and solve puzzles; not a background or idle game."

    Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

    "Requires focused attention to find objects and solve puzzles; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new areas, puzzles, and video footage; some achievement collection."

    Capsule for Dead Take Dead Take

    "Progression through finding hidden objects and unlocking achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as relaxing and stress-relieving with soothing music and art."

    Capsule for 100 Dino Cats 100 Dino Cats

    "Game is described as relaxing and stress-relieving with soothing music and art."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable visual and auditory experience with hand-drawn art and fitting music."

    Capsule for The Little Acre The Little Acre

    "Enjoyable visual and auditory stimuli from hand-drawn art and music."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and trading cards exist but social recognition is minimal and not emphasized."

    Capsule for Love wish Love wish

    "Achievements and trading cards exist but social recognition is minimal and not emphasized."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative elements with some thematic progression, but primarily context-free hidden object gameplay."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Some narrative elements inspired by myth and legend, but mostly context-light hidden object gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require some problem solving and logical thinking, but are generally straightforward."

    Capsule for Poco Poco

    "Puzzles require some reasoning and problem solving beyond simple searching."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk, calm gameplay without suspense or tension."

    Capsule for Mizi NO! Mizi NO!

    "Low risk and tension; calm and steady gameplay experience."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price, especially during sales, with satisfying gameplay and story."

    Capsule for The Way The Way

    "Players perceive good value for price, especially on sale, with achievements and trading cards."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; focus on constructive puzzle solving."

    Capsule for Locked In Mind Locked In Mind

    "No combat or destructive elements; focus on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No threats or survival mechanics; stable, low-risk environment."

    Capsule for Varenje Varenje

    "No threats or survival mechanics; stable, low-risk environment."

Last update: 01/06/2026