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100 hidden eternals similar games & best alternatives

100 hidden eternals

PC (Microsoft Windows) • 2020

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Quick resume

Hidden object game in a surreal style. Black and white hand-drawn style. Animated puzzles. Mind blown.

Global score

93/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Unique interactive puzzles within hidden object gameplay
    • Beautiful hand-drawn surreal art style
    • Relaxing music and atmosphere
    • Easy achievements and trading cards
    • Affordable price especially on sale

    Cons

    • Very short game length
    • Some puzzles lack in-game hints
    • No music volume control
    • Limited replayability
    • Requires keyboard for some functions (e.g. night mode)

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Continuation, Thrill, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore the large hand-drawn scene, interact with objects, and solve puzzles at their own pace."

    • Competence
      2

      "Game involves skill in observation and puzzle solving, with some challenges requiring logic and experimentation."

    • Competition
      -4

      "Focus is on personal achievement and exploration without competitive elements or player comparison."

    • Continuation
      -3

      "Short game length (~15-30 minutes) and low replayability lead to limited habitual or long session play."

    • Cooperation
      -5

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity
      3

      "Players engage with interactive puzzles and animated elements, requiring creative problem solving."

    • Domination
      -5

      "No elements of exerting control or superiority over others; purely individual play."

    • Escapism
      4

      "Players use the game as a relaxing, stress-relieving distraction with immersive art and music."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting
      4

      "Game encourages trying new interactions and puzzle solutions beyond simple hidden object finding."

    • Exploration
      4

      "Players explore a large, detailed scene with hidden secrets and puzzles to discover."

    • Expression
      -4

      "No character or environment customization; players interact with fixed artwork."

    • Fantasy
      3

      "Surreal, imaginative art style and mythical themes provide a fantasy experience."

    • Fellowship
      -5

      "No social or community features; entirely solo play."

    • Growth
      2

      "Players develop observational and puzzle-solving skills during gameplay."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention to find objects and solve puzzles; not a background or idle game."

    • Intimacy
      -5

      "No social or emotional relationship building; purely individual experience."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Progression through finding hidden objects and unlocking achievements."

    • Relaxation
      4

      "Game is described as relaxing and stress-relieving with soothing music and art."

    • Sensation
      3

      "Enjoyable visual and auditory stimuli from hand-drawn art and music."

    • Status
      -4

      "Achievements and trading cards exist but social recognition is minimal and not emphasized."

    • Story
      1

      "Some narrative elements inspired by myth and legend, but mostly context-light hidden object gameplay."

    • Strategy
      2

      "Puzzles require some reasoning and problem solving beyond simple searching."

    • Thrill
      -3

      "Low risk and tension; calm and steady gameplay experience."

    • Value
      4

      "Players perceive good value for price, especially on sale, with achievements and trading cards."

    • Violence
      -5

      "No combat or destructive elements; focus on constructive puzzle solving."

    • Survival
      -5

      "No threats or survival mechanics; stable, low-risk environment."

    Last update: 29/04/2026