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Message Quest

iOS, Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Message Quest is a tiny stained-glass point-n-click adventure about laziness and her herald. Imagine yourself as the main hero’s conscience, the one that must make him work when all he wants to do is sleep.

Global score

86/100

Genres

Adventure, Indie, Point-and-click, Role-playing (RPG), Puzzle

Pros

  • Unique and beautiful stained glass art style
  • Charming and humorous story with memorable characters
  • Relaxing and accessible gameplay suitable for all ages
  • Pleasant soundtrack and voice acting
  • Good value for price

Cons

  • Very short playtime (about 1-2 hours)
  • Simple and easy puzzles with minimal challenge
  • Limited replayability
  • Linear gameplay with little player agency
  • Some minor interface and translation issues

Motivations

  • Autonomy
    3

    "Players have some freedom to choose dialogue options for both sides in conversations and solve puzzles, but overall the game is linear and guided step-by-step."

  • Competence
    1

    "Puzzles and battles are simple and easy, designed for casual or younger players, with minimal challenge."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal story progression."

  • Continuation
    -3

    "Game is very short (about 1-2 hours), with limited replay value; players often wish for more content."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Unique stained glass art style and creative puzzle designs; players engage in assembling mosaics and solving varied mini-games."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven and cooperative in tone."

  • Escapism
    4

    "Lighthearted fantasy story and relaxing gameplay provide a pleasant escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

  • Experimenting
    2

    "Some variety in puzzles and dialogue choices encourage mild experimentation, though gameplay is mostly straightforward."

  • Exploration
    1

    "Exploration is limited to progressing through linear scenes with some discovery of story elements and hidden objects."

  • Expression
    1

    "Dialogue choices allow some expression, but no character customization or environment modification."

  • Fantasy
    5

    "Set in a whimsical fantasy world with imaginative characters and narrative."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    2

    "Players develop understanding of story and character growth, but gameplay skills remain simple."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during puzzles and dialogues; not designed for background play."

  • Intimacy
    -4

    "Limited social connections; interactions are with NPCs in scripted dialogues without emotional sharing."

  • Leadership
    -5

    "No leadership or management roles; player follows a linear narrative."

  • Progression
    3

    "Progression through story chapters and unlocking achievements; some collection of puzzle pieces."

  • Relaxation
    4

    "Game is described as relaxing, lighthearted, and suitable for unwinding."

  • Sensation
    3

    "Enjoyable visual art style and pleasant music provide sensory stimulation."

  • Status
    -5

    "No social status or recognition mechanics; focus is on personal experience."

  • Story
    5

    "Strong narrative focus with engaging characters, humor, and plot twists."

  • Strategy
    1

    "Simple puzzles and turn-based battles require minimal strategic thinking."

  • Thrill
    -3

    "Gameplay is low risk and calm, designed for casual enjoyment rather than suspense."

  • Value
    4

    "Players generally feel the game offers good value for its low price despite short length."

  • Violence
    -3

    "Combat is humorous and non-violent in tone; emphasis on puzzle solving and story."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe game environment."

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    Last update: 06/03/2026