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Pizza Game

Mac, PC (Microsoft Windows), Linux • 2019

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Quick resume

Every boy have a secret. One of them is bones.

Global score

99/100

Genres

Casual, Indie, Simulator, Visual Novel

Pros

  • Hilarious and unique humor
  • Engaging and varied story routes
  • Charming art and music
  • High replay value
  • Accessible navigation and features

Cons

  • Typo-based humor may annoy some
  • Some routes or jokes can feel repetitive
  • Limited voice acting
  • Achievement hunting can be tedious
  • Lack of multiplayer or competitive features

Motivations

  • Autonomy
    4

    "Players make choices affecting routes and endings, with some freedom to explore different story paths."

  • Competence
    2

    "Engages players with reading, decision-making, and occasional gameplay mechanics like QTEs, but overall low skill demand."

  • Competition
    -4

    "Focuses on personal experience and humor, no evidence of competitive modes or leaderboards."

  • Continuation
    4

    "Players report long playtimes, multiple routes, and replaying to discover all content and achievements."

  • Cooperation
    -5

    "Single-player visual novel experience with no cooperative gameplay elements."

  • Creativity
    3

    "Creative writing style with intentional typos, humor, and unique storylines; some player-driven exploration of routes."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; experience is personal and humorous."

  • Escapism
    5

    "Strong escapism through absurd humor, parody, and immersion in a nonsensical fictional world."

  • Expectation
    -5

    "Players engage voluntarily for humor and enjoyment, no indication of obligation or pressure."

  • Experimenting
    3

    "Players try different routes and choices to explore various story outcomes and secrets."

  • Exploration
    3

    "Encourages discovering different story branches, secrets, and endings."

  • Expression
    2

    "Some customization in choices affecting story, but no character or environment personalization."

  • Fantasy
    4

    "Engages players in a fictional, absurd, and exaggerated narrative with comedic and surreal elements."

  • Fellowship
    2

    "Some players enjoy playing with friends and sharing laughs, but game itself is single-player."

  • Growth
    2

    "Players develop reading and comprehension skills, and learn to navigate the game's humor and routes."

  • Health
    -5

    "Sedentary visual novel gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active reading and decision-making; not suited for passive or background play for long periods."

  • Intimacy
    1

    "Some emotional connection to characters and story, but limited social interaction."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Progression through story routes, achievements, and unlocking content."

  • Relaxation
    3

    "Humorous and lighthearted tone provides relaxation and laughter, though some find it intense or tiring."

  • Sensation
    3

    "Enjoyable art, music, and comedic timing provide sensory and emotional stimulation."

  • Status
    -4

    "No social status or recognition systems; focus is on personal enjoyment."

  • Story
    4

    "Strong narrative immersion with multiple routes, character development, and an overarching plot."

  • Strategy
    -2

    "Limited strategic thinking; mostly straightforward reading and choice selection."

  • Thrill
    2

    "Some suspense and surprise in story twists and endings, but overall lighthearted."

  • Value
    4

    "Players report high entertainment value for price and length of content."

  • Violence
    -4

    "Minimal violence; focus on humor and story rather than combat or destruction."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026