The Secret of Tremendous Corporation similar games & best alternatives

The Secret of Tremendous Corporation

PC (Microsoft Windows), Linux • 2015

Should you play it?

Explore the deepest SECRETs™ of the Tremendous Corporation®. Find out what happened to indie devs and save the gaming industry!

What works
  • Free to play
  • Unique hand-drawn art style
  • Humorous and satirical story
  • Short and accessible gameplay
  • Lighthearted tone
Things to keep in mind
  • Very short length
  • Simple and sometimes obtuse puzzles
  • Lack of replayability
  • Limited interface and control options
  • No voice acting and some localization issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • La Rana

  • There Is No Game: Jam Edition 2015

  • Dev Guy

  • Missing Translation

  • Tukoni: Prologue

  • Comedy Quest

  • Inbetween Land

  • Evo Explores

  • Runo

Hidden Gems

Less popular games with surprisingly high similarity

  • Evo Explores

  • 100 hidden eternals

  • All You Can Eat

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Secret of Tremendous Corporation: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Continuation, Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore multiple locations, combine items, and choose dialogue options, typical of point-and-click adventures."

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    "Players have freedom to explore, interact with items, and choose dialogue options in a point-and-click adventure style."

  • Competence

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    "Puzzles are simple and straightforward, providing light challenge but mostly predictable gameplay."

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    "Puzzles are simple and sometimes obtuse, providing some challenge but mostly straightforward gameplay."

  • Competition

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    "No competitive elements; game is single-player and story-driven without player comparison."

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    "No competitive elements; game is single-player with no comparison to others."

  • Continuation

    Game with the same Continuation vibe

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    "Very short game (~30-60 minutes), with little incentive for extended or habitual play."

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  • Cooperation

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    "Entirely single-player experience with no cooperative or multiplayer features."

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  • Creativity

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    "Players experiment with item combinations and explore different story paths, though within a structured narrative."

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  • Domination

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    "No social dominance or power dynamics present; purely individual play."

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    "No social dominance or power dynamics present; purely individual play."

  • Escapism

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    "Provides a fun, humorous distraction from real life with quick, intense matches and comedic elements."

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    "Provides light-hearted humor and distraction from real life, though also includes meta commentary on industry."

  • Expectation

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    "Players engage voluntarily for fun and curiosity, with no obligation or external pressure."

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    "Players engage voluntarily for fun and curiosity, with no obligation or external pressure."

  • Experimenting

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    "Encourages trying different item combinations and exploring dialogue options, though within a linear narrative."

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    "Encourages trying different item combinations and dialogue choices, though within a limited scope."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore a confined map with some secrets and notes to discover, though environment is small."

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    "Players explore a few distinct locations and discover secrets, but environment is small and linear."

  • Expression

    Game with the same Expression vibe

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    "Minimal customization; cosmetic hats exist but no significant player expression or avatar personalization."

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    "Minimal customization; cosmetic DLC exists but is optional and limited to a hat."

  • Fantasy

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    "Stylized, exaggerated workplace setting with humorous and surreal elements, but grounded in real issues."

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  • Fellowship

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    "No community or social interaction features; purely solo experience."

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  • Growth

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    "Some learning through puzzle solving and understanding game mechanics, but limited depth."

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  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

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    "Requires focused attention during short play sessions; no background or idle play."

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    "Requires focused attention during short play sessions; no background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; limited character interaction."

    Capsule for Rental Rental

    "No close social or emotional relationships formed; limited character interaction."

  • Leadership

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    "No leadership or group management elements present."

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  • Progression

    Game with the same Progression vibe

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    "Players collect achievements and complete tasks, but no extensive item or upgrade accumulation."

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    "Players collect and combine items to progress, but no extensive upgrades or accumulation."

  • Relaxation

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    "Generally lighthearted and humorous tone provides a relaxed experience despite occasional puzzle challenge."

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    "Lighthearted tone and humor provide a relaxing experience despite some puzzle challenge."

  • Sensation

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    "Simple visuals and music provide moderate sensory stimulation; not highly intense."

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    "Simple hand-drawn visuals and music offer modest sensory stimulation."

  • Status

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    "No social recognition or status systems in the game."

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  • Story

    Game with the same Story vibe

    4

    "Narrative satire on the gaming industry is a core element, with text-driven story progression integrated into gameplay."

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    "Narrative-driven with satire and meta commentary on the gaming industry; story is a key feature."

  • Strategy

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    "Basic puzzle solving requires some reasoning but no complex strategic planning."

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    "Basic puzzle solving requires some reasoning but no complex strategic planning."

  • Thrill

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    "Low suspense or risk; gameplay is calm and predictable."

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    "Low suspense or risk; gameplay is calm and predictable."

  • Value

    Game with the same Value vibe

    5

    "Free to play with optional cosmetic DLC; players feel good value for time and money."

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    "Free to play with optional cosmetic DLC; players perceive good value for time invested."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive elements; gameplay focuses on exploration and puzzle solving."

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    "No combat or destructive elements; gameplay focuses on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics; stable and safe environment."

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Last update: 01/06/2026