When The Past Was Around - Prologue similar games & best alternatives
When The Past Was Around - Prologue
2019
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Quick resume
This is the prologue chapter of "When the Past was Around", an upcoming adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.
Global score
94/100
Genres
Adventure, Casual, Indie
Pros
- Beautiful hand-drawn art
- Soothing and fitting music
- Emotional and poetic narrative
- Simple and accessible puzzles
- Relaxing and calming atmosphere
Cons
- Very short demo length
- Puzzles are too simplistic
- Music can be repetitive and annoying
- Lack of story clarity for some players
- No audio options to adjust music volume
Motivations
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Autonomy3
"Players direct their own actions through point-and-click mechanics and puzzle solving, with freedom to explore scenes at their own pace."
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Competence1
"Puzzles are simple and easy, providing some sense of accomplishment but minimal technical challenge."
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Competition-5
"No competitive elements; focus is on personal experience and story."
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Continuation2
"Short demo but players express desire to continue with full game, indicating some attachment."
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Cooperation-5
"Single-player experience with no cooperative gameplay."
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Creativity2
"Players interact with environment and solve puzzles creatively, though within predefined scenes."
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Domination-5
"No elements of exerting control or superiority over others."
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Escapism4
"Players use the game as a relaxing, emotional escape with soothing music and art."
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Expectation-4
"Engagement is voluntary and driven by intrinsic interest in art, story, and puzzles."
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Experimenting1
"Some exploration of puzzle solutions and environment interaction, but mostly straightforward."
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Exploration2
"Players explore new environments and discover story elements through interaction."
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Expression-3
"Limited customization or self-expression; players interact with fixed art and story."
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Fantasy3
"Imaginative, abstract narrative with surreal elements like owl-headed character."
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Fellowship-5
"No social or community features; solo experience."
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Growth1
"Some learning through puzzle solving and narrative understanding, but limited complexity."
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Health-5
"Sedentary gameplay with no physical activity."
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Idle-3
"Requires focused attention during puzzle solving and story progression."
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Intimacy3
"Emotional connection to story and characters, conveying intimate feelings of love and loss."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Progression through unlocking new scenes and story segments, with item collection for puzzles."
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Relaxation4
"Calming music, gentle puzzles, and soothing art create a relaxing experience."
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Sensation3
"Enjoyment of visual art and music provides sensory pleasure."
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Status-5
"No social recognition or status systems."
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Story4
"Strong narrative immersion through visuals, music, and gameplay without text."
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Strategy-2
"Puzzles require some thinking but are generally simple and straightforward."
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Thrill-3
"Low suspense or risk; experience is calm and contemplative."
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Value4
"Free demo well received; players feel good value for short, artistic experience."
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Violence-5
"No combat or destructive gameplay; focus on constructive puzzle solving."
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Survival-5
"No threats or survival mechanics; stable, low-risk environment."
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Last update: 06/03/2026