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Almost Home Now

PC (Microsoft Windows), Linux • 2022

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Quick resume

A 10 minute horror experience of a girl walking home alone at night.

Global score

85/100

Genres

Adventure, Free To Play, Indie

Pros

  • Strong atmospheric and audio design
  • Effective use of camera angles to build suspense
  • Short and accessible experience
  • Free or low cost
  • Unique horror walking simulator concept

Cons

  • Very short gameplay length
  • Limited player control and interaction
  • Unpolished controls and camera glitches
  • Lack of replay value
  • Anticlimactic ending and minimal story depth

Motivations

  • Autonomy
    -4

    "Players have very limited control, mostly just moving forward with fixed camera angles and no freedom to explore."

  • Competence
    -3

    "Gameplay is simple and straightforward with minimal challenge or skill required."

  • Competition
    -5

    "No competitive elements or comparison to others; purely a solo experience."

  • Continuation
    -4

    "Very short experience (~5-10 minutes) with limited replay value; many players found it a one-time play."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    -4

    "Players follow a fixed path with no creation or modification options."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    3

    "Provides a creepy, atmospheric experience that allows players to escape reality briefly."

  • Expectation
    -4

    "Players engage voluntarily for a short, casual horror experience without obligation."

  • Experimenting
    -3

    "Gameplay is linear and repetitive with no encouragement to try new strategies or mechanics."

  • Exploration
    -4

    "Limited to following a set path with no real exploration or discovery."

  • Expression
    -5

    "No customization or personalization options available."

  • Fantasy
    2

    "Contains supernatural and horror elements creating an imaginative, eerie atmosphere."

  • Fellowship
    -5

    "No social or community features; purely solo play."

  • Growth
    -4

    "Minimal learning or skill development due to simple, short gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires player attention during the short playtime; not a background or idle game."

  • Intimacy
    -5

    "No social interactions or relationship-building features."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    -4

    "No item collection or upgrades; static experience."

  • Relaxation
    -2

    "Atmosphere creates tension and suspense rather than relaxation."

  • Sensation
    3

    "Effective use of audio and visual cues to create a creepy, suspenseful sensory experience."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    2

    "Simple narrative about walking home while being stalked, with some lore and atmosphere."

  • Strategy
    -4

    "No strategic or problem-solving elements; straightforward walking simulator."

  • Thrill
    3

    "Builds suspense and mild horror tension effectively despite short length."

  • Value
    4

    "Free or low-cost game with good atmosphere and experience for the price."

  • Violence
    -5

    "No combat or destructive gameplay elements."

  • Survival
    2

    "Theme involves avoiding an unseen threat, creating a mild survival tension."

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    Last update: 06/03/2026