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Suspicious Downpour

PC (Microsoft Windows) • 2021

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Quick resume

Suspicious Downpour is a very short single-player comedy horror experience about getting stuck in a storm while out camping. Sit in your tent with your trusty flashlight in the calm rain and just relax. Just be warned If you look for trouble you might find it.

Global score

95/100

Genres

Adventure, Casual, Indie, Simulator, Puzzle

Pros

  • Unique and immersive sound design
  • Relaxing and atmospheric experience
  • Humorous and charming elements
  • Free and very short to complete
  • Creative use of keyboard for music

Cons

  • Extremely limited gameplay and player control
  • Very short with minimal replayability
  • No movement or exploration
  • Lack of story depth and progression
  • High gpu usage despite simple graphics

Motivations

  • Autonomy
    -3

    "Player actions are very limited to looking around, using flashlight, throwing sandwiches, and playing notes on keyboard; no movement or broad decision making."

  • Competence
    -2

    "Gameplay involves simple puzzle-like discovery and experimentation with limited challenge; achievements are easy and can be obtained quickly."

  • Competition
    -5

    "No competitive elements or player comparison; purely single player experience without leaderboards or rankings."

  • Continuation
    1

    "Some players replay to find all achievements or enjoy ambience, but overall very short and easy to complete, limiting long-term engagement."

  • Cooperation
    -5

    "Entirely single player with no cooperative or multiplayer features."

  • Creativity
    2

    "Players can experiment with keyboard notes to create music and throw sandwiches humorously, offering some creative expression within constraints."

  • Domination
    -5

    "No elements of exerting control or superiority over others; no multiplayer or social dominance."

  • Escapism
    3

    "Atmospheric and immersive experience that allows players to relax or escape into a camping scenario with ambient rain and sound design."

  • Expectation
    -4

    "Players engage voluntarily for short, casual experience or curiosity; no obligation or pressure to play."

  • Experimenting
    3

    "Encourages trying different keys and actions to discover achievements and effects, fostering exploration within limited mechanics."

  • Exploration
    -4

    "No physical exploration or movement; environment is static and interaction limited to looking around and minor interactions."

  • Expression
    1

    "Some self-expression possible through music creation on keyboard and sandwich throwing, but no character customization."

  • Fantasy
    1

    "Light horror/comedy theme with imaginative elements like bears and glowing eyes, but grounded in a simple camping scenario."

  • Fellowship
    -5

    "No social or community features; purely solo experience."

  • Growth
    -3

    "Minimal learning curve; some puzzle discovery but overall limited skill or personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    4

    "Can be left running for ambience or short play sessions; some players use it as background relaxation."

  • Intimacy
    -5

    "No social or emotional relationship building; no multiplayer or interaction beyond solo play."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    -3

    "Very limited progression; achievements can be earned quickly but no item upgrades or power accumulation."

  • Relaxation
    4

    "Highly praised ambient sound design and atmosphere provide relaxing and immersive experience."

  • Sensation
    3

    "Good audio and visual atmosphere with rain sounds and subtle horror elements create sensory engagement."

  • Status
    -5

    "No social recognition or status systems; achievements do not count on profiles."

  • Story
    1

    "Simple narrative context of camping in a storm with light horror/comedy elements; story is minimal but present."

  • Strategy
    -3

    "Very limited strategic or problem-solving elements; mostly trial and error with simple puzzles."

  • Thrill
    1

    "Some suspense and mild tension from atmospheric horror elements, but no intense thrills or jump scares."

  • Value
    5

    "Free game with short playtime but high enjoyment and replay value for a no-cost experience."

  • Violence
    -5

    "No combat or destruction; gameplay is non-violent and focused on atmosphere and humor."

  • Survival
    1

    "Light survival theme of enduring a storm and avoiding creatures, but no real threat or resource management."

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    Last update: 06/03/2026