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welcome to heaven

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Heaven... should feel better than this shouldn't it?

Global score

74/100

Genres

Adventure, Free To Play, Indie, Simulator

Pros

  • Thought-provoking moral choices
  • Short and free
  • Unique concept and setting
  • Engaging dialogue
  • Minimal system requirements

Cons

  • Very short length
  • Limited gameplay mechanics
  • Poor graphics and repetitive music
  • Lack of meaningful story depth
  • No multiplayer or social features

Motivations

  • Autonomy
    -2

    "Player makes judgment decisions but with limited meaningful impact and illusion of choice; mostly following preset dialogue options."

  • Competence
    -3

    "Gameplay is simple and predictable, mostly walking and selecting dialogue; minimal skill or challenge."

  • Competition
    -5

    "No competitive elements or comparison to others; purely single player experience."

  • Continuation
    -4

    "Short game (~10-20 minutes) with limited replay value; players tend to finish quickly and move on."

  • Cooperation
    -5

    "Entirely single player with no cooperative or multiplayer features."

  • Creativity
    1

    "Some exploration and dialogue choices, but mostly predefined content with minimal player-driven creation."

  • Domination
    -5

    "No social dominance or power over others; no multiplayer or social hierarchy."

  • Escapism
    3

    "Players use the game as a brief existential or philosophical escape, reflecting on life and morality."

  • Expectation
    -3

    "Players engage voluntarily out of curiosity or interest; no obligation or external pressure."

  • Experimenting
    2

    "Some experimentation with different judgment choices and endings, though limited in scope."

  • Exploration
    1

    "Small environment to explore with some hidden dialogue and easter eggs, but limited map size."

  • Expression
    -4

    "No character customization or personalization; fixed avatars and environments."

  • Fantasy
    4

    "Game is set in a fictional afterlife with surreal and imaginative elements."

  • Fellowship
    -5

    "No social or community features; purely solo experience."

  • Growth
    1

    "Some reflection on morality and personal beliefs encouraged, but minimal skill or knowledge growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires player attention during short play sessions; not designed for background or idle play."

  • Intimacy
    -4

    "Limited emotional connection through dialogue but no social bonding or relationship building."

  • Leadership
    -4

    "Player acts as judge but no leadership or group management roles."

  • Progression
    -4

    "No item collection or upgrades; static experience with two endings."

  • Relaxation
    2

    "Calm, slow-paced gameplay with ambient music; some players find it relaxing or contemplative."

  • Sensation
    -3

    "Minimal sensory stimulation; simple graphics and repetitive music."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    2

    "Narrative driven by dialogue and moral judgment, though story is short and sometimes criticized as shallow."

  • Strategy
    -3

    "Minimal strategic depth; choices have limited impact and no complex problem solving."

  • Thrill
    -4

    "No suspense or risk; very controlled and predictable experience."

  • Value
    4

    "Free game with short playtime; players generally feel it offers good value for time invested."

  • Violence
    -5

    "No combat or destructive gameplay; focus on dialogue and judgment."

  • Survival
    -5

    "No survival elements or threats; stable and safe environment."

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    Last update: 06/03/2026