welcome to heaven similar games & best alternatives
welcome to heaven
2017
Related articles
Quick resume
Heaven... should feel better than this shouldn't it?
Global score
75/100
Genres
Adventure, Free To Play, Indie, Simulator
Similar games
Pros
- Thought-provoking moral choices
- Short and free
- Unique concept and setting
- Engaging dialogue
- Minimal system requirements
Cons
- Very short length
- Limited gameplay mechanics
- Poor graphics and repetitive music
- Lack of meaningful story depth
- No multiplayer or social features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Experimenting. It leans lower than usual among comparable games on Sensation, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy-2
"Player makes judgment decisions but with limited meaningful impact and illusion of choice; mostly following preset dialogue options."
-
Competence-3
"Gameplay is simple and predictable, mostly walking and selecting dialogue; minimal skill or challenge."
-
Competition-5
"No competitive elements or comparison to others; purely single player experience."
-
Continuation-4
"Short game (~10-20 minutes) with limited replay value; players tend to finish quickly and move on."
-
Cooperation-5
"Entirely single player with no cooperative or multiplayer features."
-
Creativity1
"Some exploration and dialogue choices, but mostly predefined content with minimal player-driven creation."
-
Domination-5
"No social dominance or power over others; no multiplayer or social hierarchy."
-
Escapism3
"Players use the game as a brief existential or philosophical escape, reflecting on life and morality."
-
Expectation-3
"Players engage voluntarily out of curiosity or interest; no obligation or external pressure."
-
Experimenting2
"Some experimentation with different judgment choices and endings, though limited in scope."
-
Exploration1
"Small environment to explore with some hidden dialogue and easter eggs, but limited map size."
-
Expression-4
"No character customization or personalization; fixed avatars and environments."
-
Fantasy4
"Game is set in a fictional afterlife with surreal and imaginative elements."
-
Fellowship-5
"No social or community features; purely solo experience."
-
Growth1
"Some reflection on morality and personal beliefs encouraged, but minimal skill or knowledge growth."
-
Health-5
"Sedentary gameplay with no physical activity or health-related features."
-
Idle-4
"Requires player attention during short play sessions; not designed for background or idle play."
-
Intimacy-4
"Limited emotional connection through dialogue but no social bonding or relationship building."
-
Leadership-4
"Player acts as judge but no leadership or group management roles."
-
Progression-4
"No item collection or upgrades; static experience with two endings."
-
Relaxation2
"Calm, slow-paced gameplay with ambient music; some players find it relaxing or contemplative."
-
Sensation-3
"Minimal sensory stimulation; simple graphics and repetitive music."
-
Status-5
"No social recognition or status systems."
-
Story2
"Narrative driven by dialogue and moral judgment, though story is short and sometimes criticized as shallow."
-
Strategy-3
"Minimal strategic depth; choices have limited impact and no complex problem solving."
-
Thrill-4
"No suspense or risk; very controlled and predictable experience."
-
Value4
"Free game with short playtime; players generally feel it offers good value for time invested."
-
Violence-5
"No combat or destructive gameplay; focus on dialogue and judgment."
-
Survival-5
"No survival elements or threats; stable and safe environment."
Last update: 29/04/2026