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lure

PC (Microsoft Windows), Mac • 2022

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Quick resume

To make some money from an old man, you are asked to fish at the forbidden Shinto shrine.

Global score

91/100

Genres

Adventure, Indie

Similar games

    Pros

    • Great retro ps1-style graphics and atmosphere
    • Short and free, easy to try
    • Effective horror atmosphere and jump scare
    • Simple and accessible gameplay
    • Unique horror fishing concept

    Cons

    • Extremely short playtime with minimal content
    • Very limited gameplay mechanics
    • No replay value or alternate paths
    • Sparse audio design
    • Lack of depth or complexity

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. It leans lower than usual among comparable games on Continuation, Progression, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -3

      "Gameplay consists mainly of following a simple, linear task (fishing as instructed), with minimal player choice or branching paths."

    • Competence
      -4

      "The game involves very simple, predictable tasks with minimal skill or challenge."

    • Competition
      -5

      "No indication of competitive elements or comparison with others; purely single-player experience."

    • Continuation
      -4

      "Extremely short game (3-5 minutes) with little replay value; players tend to finish quickly and move on."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity
      -2

      "No player-driven creation or modification; players follow a fixed narrative and gameplay loop."

    • Domination
      -5

      "No elements of exerting control or superiority over others."

    • Escapism
      3

      "Players use the game as a brief atmospheric horror escape from reality."

    • Expectation
      -4

      "Players engage voluntarily for a short, casual experience without obligation."

    • Experimenting
      -4

      "Gameplay is straightforward with no exploration of alternate strategies or mechanics."

    • Exploration
      -3

      "Limited environment with minimal areas to explore; mostly linear walking between fixed points."

    • Expression
      -5

      "No customization or personalization options available."

    • Fantasy
      2

      "The game features a surreal, horror-themed narrative with supernatural elements, though grounded in a simple fishing premise."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      -4

      "Minimal learning or skill development due to very simple gameplay."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      3

      "Short play sessions suitable for filling small time gaps; can be left running to meet review time requirements."

    • Intimacy
      -5

      "No social interaction or relationship building."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      -4

      "No meaningful item collection or upgrades; static experience."

    • Relaxation
      2

      "Atmospheric and calm walking segments create a mild relaxation before the jump scare."

    • Sensation
      2

      "Retro visuals and sound design provide sensory stimulation, though minimal and subdued."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      3

      "Simple narrative with a twist ending; story is a key part of the experience despite short length."

    • Strategy
      -5

      "No strategic or problem-solving elements; gameplay is straightforward."

    • Thrill
      3

      "Jump scare and horror atmosphere provide moments of suspense and thrill."

    • Value
      4

      "Free, very short game with positive reception for delivering a compact experience efficiently."

    • Violence
      -3

      "No combat or destruction; gameplay centers on fishing and exploration."

    • Survival
      -4

      "No survival mechanics or threats; stable environment."

    Last update: 29/04/2026