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Fingerbones

PC (Microsoft Windows) • 2015

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Quick resume

Explore a mysterious abandoned bunker and find notes that paint a disturbing picture.

Global score

80/100

Genres

Adventure, Indie, Free To Play

Pros

  • Strong psychological horror atmosphere
  • Compelling narrative storytelling
  • Short and accessible playtime
  • Free to play
  • Effective use of sound and lighting

Cons

  • Very short length
  • Minimal gameplay mechanics
  • Slow movement and backtracking
  • Low graphical fidelity
  • Lack of save function

Motivations

  • Autonomy
    3

    "Players explore the environment and choose how to investigate notes and solve simple puzzles, allowing some control over their actions."

  • Competence
    -2

    "Gameplay involves simple walking and easy puzzles with minimal challenge, focusing more on narrative than skill."

  • Competition
    -5

    "No competitive elements; the game is a solo, narrative-driven experience without comparison to others."

  • Continuation
    -4

    "Short playtime (~15-30 minutes) with no save function and low replayability; players generally complete it in one sitting."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    2

    "Players piece together story elements and interpret narrative, but gameplay and environment are predefined with minimal modification."

  • Domination
    -5

    "No social or power dynamics; the game is an individual experience without exerting control over others."

  • Escapism
    4

    "The game provides psychological horror and immersive atmosphere, allowing players to escape reality into a disturbing fictional narrative."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in psychological horror and story exploration, with no obligation or pressure."

  • Experimenting
    -3

    "Gameplay is straightforward and repetitive, with little novelty or mechanic experimentation."

  • Exploration
    3

    "Players explore a small environment to discover notes and story elements, encouraging curiosity-driven investigation."

  • Expression
    -5

    "No character customization or self-expression; presentation is fixed and standardized."

  • Fantasy
    3

    "The game presents a dark, psychological fictional narrative with surreal and disturbing themes, though grounded in a plausible post-apocalyptic setting."

  • Fellowship
    -5

    "No social or community features; the experience is solitary."

  • Growth
    1

    "Players gain insight into the story and themes, but gameplay offers minimal skill development or learning."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention during the short play session; no background or idle play."

  • Intimacy
    -5

    "No social interactions or relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player narrative."

  • Progression
    2

    "Players progress through story by unlocking areas and solving puzzles, but no item collection or upgrades."

  • Relaxation
    -2

    "Atmosphere is tense and unsettling rather than relaxing or cathartic."

  • Sensation
    3

    "Uses eerie sound design and lighting effects to create emotional and sensory tension."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Strong narrative focus with immersive storytelling through notes and environment."

  • Strategy
    -3

    "Minimal problem solving with simple puzzles; no complex planning or strategy."

  • Thrill
    3

    "Creates suspense and psychological tension through atmosphere and story rather than jump scares."

  • Value
    5

    "Free game with a compelling experience that players find worthwhile for the short time investment."

  • Violence
    4

    "Themes involve disturbing and implied violent acts, contributing to psychological horror."

  • Survival
    1

    "Some elements of threat and survival implied in story, but no active survival gameplay."

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    Last update: 06/03/2026