The Voidness - Lidar Horror Survival Game similar games & best alternatives

The Voidness - Lidar Horror Survival Game

PC (Microsoft Windows) • 2023

Should you play it?

The Voidness is a SCI-FI psychological horror game where it takes place inside the void where it's filled with just gloom - the only way to see is by scanning the environment with your range finder device, however you are not alone. Don't breathe ... as they are listening.. and watching.

What works
  • Innovative lidar scanning mechanic
  • Strong atmosphere and sound design
  • Effective horror and suspense
  • Good value for price
  • Impressive solo developer achievement
Things to keep in mind
  • Short length and limited replayability
  • Over-reliance on jump scares
  • Some bugs and performance issues
  • Rough writing and grammar
  • Limited controls and accessibility options

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Unforgiving - A Northern Hymn

  • Medusa's Labyrinth

  • Doorways: Old Prototype

  • Face It - A game to fight inner demons

  • Voyager-19

  • Left Alone

  • Happy's Humble Burger Barn

  • Suite 776

  • Flicker of Hope

Hidden Gems

Less popular games with surprisingly high similarity

  • Voyager-19

  • Left Alone

  • Suite 776

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    They Breathe

  • Escapism

    No one lives under the lighthouse Director's cut

  • Thrill

    Shattered Lights

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Voidness - Lidar Horror Survival Game: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Violence, Continuation, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players navigate through scenes with point-and-click mechanics and solve puzzles with some freedom, but the game is linear and guided."

    Capsule for The Search The Search

    "Players navigate the void using a LIDAR scanner with some freedom in movement and exploration, though the game is fairly linear."

  • Competence

    Game with the same Competence vibe

    2

    "Requires some skill in stealth and puzzle solving; enemies can be avoided with some effort, but gameplay is not highly challenging."

    Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

    "Players must learn to use the scanner effectively and avoid enemies, but difficulty is generally moderate and some found it easy."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on solo survival and personal experience."

    Capsule for The Backrooms 1998 - Found Footage Survival Horror Game The Backrooms 1998 - Found Footage Survival Horror Game

    "No evidence of competitive elements; focus is on solo survival and personal experience."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game (~4-6 hours) with low replay value; many players see it as a one-time experience."

    Capsule for INDIKA INDIKA

    "Short game (~2-3 hours) with limited replayability; some players replay occasionally but many see it as a one-time experience."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay."

    Capsule for Dread Flats Dread Flats

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique hand-drawn art style and atmospheric design create a distinct, creative experience."

    Capsule for They Breathe They Breathe

    "Unique use of LIDAR scanning mechanic and atmospheric design praised as innovative and creative."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance elements; purely individual gameplay."

    Capsule for STAR WARS™: Dark Forces Remaster STAR WARS™: Dark Forces Remaster

    "No multiplayer or social dominance elements; purely individual survival."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in atmospheric horror provides escape from real life through tension and dread."

    Capsule for No one lives under the lighthouse Director's cut No one lives under the lighthouse Director's cut

    "Strong horror atmosphere and immersion provide escape from reality and induce dread and tension."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest and enjoyment of horror survival."

    Capsule for Wick Wick

    "Players engage voluntarily for the unique horror experience and personal interest."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages exploration of unusual mechanics, perspectives, and abstract environments; some players experiment with camera modes."

    Capsule for OK/NORMAL OK/NORMAL

    "Players experiment with scanning mechanics and navigating the dark environment, though within a structured story."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of environments and secrets encouraged, but mostly linear level design."

    Capsule for Singularity™ Singularity™

    "Exploration of dark environments using scanning is core, but level design is linear and limited."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization options reported."

    Capsule for Dead Signal Dead Signal

    "No customization or personalization options reported."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Sci-fi horror setting with supernatural elements like sanity effects and hallucinations, blending imaginative fiction."

    Capsule for ZERO PROTOCOL ZERO PROTOCOL

    "Sci-fi horror setting with cosmic and psychological horror elements, imaginative but grounded in fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in inspection and managing interactions, though gameplay is relatively simple."

    Capsule for The Imperial Gatekeeper The Imperial Gatekeeper

    "Players develop skill in using the scanner and understanding enemy behavior, though limited complexity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to timing and precision; not suitable for idle play."

    Capsule for Color Symphony Color Symphony

    "Requires focused attention due to tension and scanning mechanics; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building elements."

    Capsule for Big Pharma Big Pharma

    "No social or emotional relationship building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management features."

    Capsule for Aim Hero Aim Hero

    "No leadership or group management features."

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through levels and story, but no item collection or upgrades."

    Capsule for TRY AGAIN TRY AGAIN

    "Some progression through story and minor upgrades, but limited item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Tense and suspenseful atmosphere with frequent jump scares."

    Capsule for Spooky's Jump Scare Mansion Spooky's Jump Scare Mansion

    "Tense and suspenseful atmosphere with frequent jump scares; not relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through audio design, atmosphere, and jump scares."

    Capsule for Fears to Fathom - Carson House Fears to Fathom - Carson House

    "Strong sensory stimulation through sound design, atmosphere, and jump scares."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    2

    "Short but engaging story with characters and narrative elements."

    Capsule for Bee Simulator Bee Simulator

    "Story is present and appreciated but considered rough in writing and short in length."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players use tactics like mind control and positioning; puzzles require some problem solving."

    Capsule for Rocketbirds: Hardboiled Chicken Rocketbirds: Hardboiled Chicken

    "Players use basic strategy to avoid enemies and manage scanning, but AI and puzzles are simple."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and fear with jump scares and tense atmosphere."

    Capsule for Shattered Lights Shattered Lights

    "High tension and suspense with jump scares and fear of unknown threats."

  • Value

    Game with the same Value vibe

    4

    "Generally considered good value for price, especially given single developer effort and game length."

    Capsule for The Land of Pain The Land of Pain

    "Generally considered good value for price and length, especially given solo developer status."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; focus on survival and avoidance."

    Capsule for The Backrooms Game FREE Edition The Backrooms Game FREE Edition

    "No combat or destruction; focus on avoidance and survival."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay involves avoiding threats and surviving dangerous situations through stealth and evasion."

    Capsule for Fears to Fathom - Woodbury Getaway Fears to Fathom - Woodbury Getaway

    "Core gameplay involves avoiding threats and managing limited visibility to survive."

Last update: 01/06/2026