The Voidness - Lidar Horror Survival Game similar games & best alternatives
Should you play it?
The Voidness is a SCI-FI psychological horror game where it takes place inside the void where it's filled with just gloom - the only way to see is by scanning the environment with your range finder device, however you are not alone. Don't breathe ... as they are listening.. and watching.
What works
- Innovative lidar scanning mechanic
- Strong atmosphere and sound design
- Effective horror and suspense
- Good value for price
- Impressive solo developer achievement
Things to keep in mind
- Short length and limited replayability
- Over-reliance on jump scares
- Some bugs and performance issues
- Rough writing and grammar
- Limited controls and accessibility options
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
The Voidness - Lidar Horror Survival Game: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Violence, Continuation, Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players navigate through scenes with point-and-click mechanics and solve puzzles with some freedom, but the game is linear and guided."
The Search
"Players navigate the void using a LIDAR scanner with some freedom in movement and exploration, though the game is fairly linear."
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Competence
Game with the same Competence vibe
2"Requires some skill in stealth and puzzle solving; enemies can be avoided with some effort, but gameplay is not highly challenging."
Unforgiving - A Northern Hymn
"Players must learn to use the scanner effectively and avoid enemies, but difficulty is generally moderate and some found it easy."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on solo survival and personal experience."
The Backrooms 1998 - Found Footage Survival Horror Game
"No evidence of competitive elements; focus is on solo survival and personal experience."
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Continuation
Game with the same Continuation vibe
-3"Short game (~4-6 hours) with low replay value; many players see it as a one-time experience."
INDIKA
"Short game (~2-3 hours) with limited replayability; some players replay occasionally but many see it as a one-time experience."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay."
Dread Flats
"Entirely single-player experience with no cooperative gameplay."
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Creativity
Game with the same Creativity vibe
4"Unique hand-drawn art style and atmospheric design create a distinct, creative experience."
They Breathe
"Unique use of LIDAR scanning mechanic and atmospheric design praised as innovative and creative."
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Domination
Game with the same Domination vibe
-5"No social or multiplayer dominance elements; purely individual gameplay."
STAR WARS™: Dark Forces Remaster
"No multiplayer or social dominance elements; purely individual survival."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in atmospheric horror provides escape from real life through tension and dread."
No one lives under the lighthouse Director's cut
"Strong horror atmosphere and immersion provide escape from reality and induce dread and tension."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and enjoyment of horror survival."
Wick
"Players engage voluntarily for the unique horror experience and personal interest."
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Experimenting
Game with the same Experimenting vibe
3"Encourages exploration of unusual mechanics, perspectives, and abstract environments; some players experiment with camera modes."
OK/NORMAL
"Players experiment with scanning mechanics and navigating the dark environment, though within a structured story."
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Exploration
Game with the same Exploration vibe
2"Some exploration of environments and secrets encouraged, but mostly linear level design."
Singularity™
"Exploration of dark environments using scanning is core, but level design is linear and limited."
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Expression
Game with the same Expression vibe
-5"No customization or personalization options reported."
Dead Signal
"No customization or personalization options reported."
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Fantasy
Game with the same Fantasy vibe
3"Sci-fi horror setting with supernatural elements like sanity effects and hallucinations, blending imaginative fiction."
ZERO PROTOCOL
"Sci-fi horror setting with cosmic and psychological horror elements, imaginative but grounded in fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
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Growth
Game with the same Growth vibe
2"Players develop skills in inspection and managing interactions, though gameplay is relatively simple."
The Imperial Gatekeeper
"Players develop skill in using the scanner and understanding enemy behavior, though limited complexity."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention due to timing and precision; not suitable for idle play."
Color Symphony
"Requires focused attention due to tension and scanning mechanics; not suitable for idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building elements."
Big Pharma
"No social or emotional relationship building elements."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management features."
Aim Hero
"No leadership or group management features."
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Progression
Game with the same Progression vibe
2"Some progression through levels and story, but no item collection or upgrades."
TRY AGAIN
"Some progression through story and minor upgrades, but limited item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
-3"Tense and suspenseful atmosphere with frequent jump scares."
Spooky's Jump Scare Mansion
"Tense and suspenseful atmosphere with frequent jump scares; not relaxing."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through audio design, atmosphere, and jump scares."
Fears to Fathom - Carson House
"Strong sensory stimulation through sound design, atmosphere, and jump scares."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
2"Short but engaging story with characters and narrative elements."
Bee Simulator
"Story is present and appreciated but considered rough in writing and short in length."
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Strategy
Game with the same Strategy vibe
2"Players use tactics like mind control and positioning; puzzles require some problem solving."
Rocketbirds: Hardboiled Chicken
"Players use basic strategy to avoid enemies and manage scanning, but AI and puzzles are simple."
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Thrill
Game with the same Thrill vibe
4"High suspense and fear with jump scares and tense atmosphere."
Shattered Lights
"High tension and suspense with jump scares and fear of unknown threats."
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Value
Game with the same Value vibe
4"Generally considered good value for price, especially given single developer effort and game length."
The Land of Pain
"Generally considered good value for price and length, especially given solo developer status."
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Violence
Game with the same Violence vibe
-5"No combat or destruction; focus on survival and avoidance."
The Backrooms Game FREE Edition
"No combat or destruction; focus on avoidance and survival."
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Survival
Game with the same Survival vibe
3"Core gameplay involves avoiding threats and surviving dangerous situations through stealth and evasion."
Fears to Fathom - Woodbury Getaway
"Core gameplay involves avoiding threats and managing limited visibility to survive."
Last update: 01/06/2026