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Another Perspective

PC (Microsoft Windows) • 2014

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Quick resume

Another Perspective is a puzzle platformer following the very confusing adventure of someone looking for something. Swap minds to see the world in different ways! Where one mind sees a bottomless pit, another might not. Where one sees a locked door, another sees a key. To change perspective is to change reality!

Global score

88/100

Genres

Adventure, Indie, Puzzle, Platform

Pros

  • Innovative puzzle mechanics
  • Thought-provoking narrative
  • Calm and immersive atmosphere
  • Well-designed levels
  • Good value for price

Cons

  • Short main game length
  • Somewhat pretentious story text
  • Limited graphical variety
  • Partial controller support
  • Speedrun achievement difficulty

Motivations

  • Autonomy
    4

    "Players control their actions freely, solving puzzles by switching between characters and exploring different perspectives."

  • Competence
    3

    "Puzzles provide a moderate challenge with increasing difficulty, requiring skill and problem solving but not extreme mastery."

  • Competition
    -4

    "Focus is on personal puzzle solving and exploration without competitive elements or player comparison."

  • Continuation
    2

    "Players often replay for achievements, speedruns, and mystery mode, showing some habitual engagement despite the short main game."

  • Cooperation
    -5

    "Gameplay is single-player and puzzle solving is done independently without collaboration."

  • Creativity
    3

    "Players creatively solve puzzles using character switching and perspective shifts, though within designed levels."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are solitary and equal."

  • Escapism
    3

    "The game offers a thoughtful, immersive experience that can serve as a mental escape, though it is introspective rather than purely escapist."

  • Expectation
    -4

    "Players engage voluntarily out of interest in puzzles and story, with no external obligation or pressure."

  • Experimenting
    3

    "Players experiment with mechanics like switching characters and perspective to solve puzzles in novel ways."

  • Exploration
    2

    "Exploration is limited to puzzle rooms and perspective shifts, with some discovery of secrets and alternate modes."

  • Expression
    -3

    "Minimal customization or personalization; players follow preset aesthetics and level designs."

  • Fantasy
    2

    "The game has a surreal, metaphysical narrative and mechanics that are imaginative but grounded in puzzle-platformer conventions."

  • Fellowship
    -5

    "The game is a solitary experience with no social or community interaction."

  • Growth
    3

    "Players develop problem-solving skills and learn puzzle mechanics progressively."

  • Health
    -5

    "Sedentary gameplay typical of puzzle platformers with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationships formed; experience is individual and introspective."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player puzzle solving."

  • Progression
    3

    "Players progress through levels and unlock achievements and mystery mode, showing accumulation of experience and completion."

  • Relaxation
    2

    "Calm music and pacing create a relaxing atmosphere, though some puzzles induce tension and challenge."

  • Sensation
    1

    "Visuals and music provide moderate sensory stimulation; not highly intense or exciting but pleasant."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story
    3

    "Narrative is integrated with gameplay through text and metaphysical themes, providing meaningful story immersion."

  • Strategy
    3

    "Puzzles require logical thinking, planning, and problem solving, though mechanics remain relatively simple."

  • Thrill
    -2

    "Game is more contemplative and calm than thrilling; some tension arises from puzzle difficulty but no high suspense."

  • Value
    3

    "Players find good value for price given the quality, challenge, and replayability despite short length."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and puzzle-focused."

  • Survival
    -5

    "No survival or threat avoidance; stable, low-risk puzzle environment."

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    Last update: 06/03/2026