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Tetrobot and Co.

Wii U, Xbox One, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2013

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Quick resume

Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot.Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything.

Global score

96/100

Genres

Casual, Indie, Platform, Strategy, Puzzle

Pros

  • Challenging and well-designed puzzles
  • Undo feature for experimentation
  • Level editor and workshop support
  • Pleasant art and soundtrack
  • Good value and long playtime

Cons

  • Some bugs with undo and physics
  • Lack of story depth
  • No keyboard support
  • Some timing puzzles frustrating
  • Screen scrolling can be tedious

Motivations

  • Autonomy
    4

    "Players freely control Psychobot's movements and block interactions with no forced routines, enabling personal problem-solving approaches."

  • Competence
    5

    "Challenging puzzles with a good difficulty curve requiring skillful logical thinking and mastery of game mechanics."

  • Competition
    -4

    "Focuses on individual puzzle solving and personal achievement without competitive or ranked elements."

  • Continuation
    4

    "Players report long playtimes, engagement with bonus challenges, and use of workshop levels extending play."

  • Cooperation
    -5

    "Single-player experience with no cooperative gameplay or multiplayer interaction."

  • Creativity
    4

    "Includes a level editor and workshop support allowing players to create and share custom puzzles."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and respectful."

  • Escapism
    3

    "Players use the game as a relaxing mental challenge and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment of puzzles, not out of obligation."

  • Experimenting
    4

    "Encourages trial, error, and exploration of block interactions and puzzle solutions with an undo feature."

  • Exploration
    3

    "Players explore multi-room levels and meta-puzzles requiring revisiting areas and discovering solutions."

  • Expression
    -3

    "Limited customization beyond puzzle solving; no avatar or environment personalization."

  • Fantasy
    1

    "Set in a fictional robot repair world with some story elements, but grounded in logical puzzle mechanics."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond sharing workshop content."

  • Growth
    5

    "Strong emphasis on learning new mechanics, improving puzzle-solving skills, and mastering complex challenges."

  • Health
    -5

    "Sedentary gameplay focused on mental activity without physical exercise elements."

  • Idle
    -4

    "Requires focused attention and thoughtful engagement; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual puzzle gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player puzzle solving only."

  • Progression
    4

    "Progression through levels, collecting memory blocks and unlocking bonus stages and achievements."

  • Relaxation
    3

    "Calm, meditative gameplay with a soothing soundtrack and no time pressure."

  • Sensation
    2

    "Pleasant audiovisual experience with charming graphics and music, but not highly stimulating."

  • Status
    -4

    "Achievements exist but social recognition or status seeking is not a core motivation."

  • Story
    1

    "Light narrative and story elements present but not central to gameplay."

  • Strategy
    5

    "Requires logical reasoning, planning, and problem solving to complete puzzles."

  • Thrill
    -3

    "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

  • Value
    4

    "Players feel the game offers good value for time and money with many hours of content."

  • Violence
    -5

    "No combat or destruction; gameplay focuses on constructive puzzle solving."

  • Survival
    -5

    "No threat or failure states; forgiving gameplay with undo and no death."

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    Last update: 06/03/2026