Aotenjo: Infinite Hands similar games & best alternatives

Aotenjo: Infinite Hands

PC (Microsoft Windows), Mac • 2025

Should you play it?

The Mahjong Roguelike. Aotenjo: Infinite Hands is an deckbuilder where you will use Mahjong styles all over the world to beat innate threats, play different Patterns and combos, reach the "bottom" of Aotenjo, and discover ancient secrets....

What works
  • Addictive and deep gameplay
  • Good value for price
  • Accessible for mahjong beginners
  • Unique roguelike deckbuilding mechanics
  • Continuous updates and improvements
Things to keep in mind
  • Steep learning curve for new players
  • Some ui and translation issues
  • Randomness can frustrate players
  • Lack of multiplayer or social features
  • Presentation could be more polished

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

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Hidden Gems

Less popular games with surprisingly high similarity

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  • Clockwork Cleanup

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If you liked…

Recommendations by what you enjoyed most

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Aotenjo: Infinite Hands: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to place tiles strategically and choose building placements, with multiple options and some tactical decisions."

    Capsule for Pan'orama Pan'orama

    "Players have freedom to build their own tile sets, choose artifacts, gadgets, and play styles; runs involve strategic planning and personal decision-making."

  • Competence

    Game with the same Competence vibe

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    "Game provides challenging mahjong puzzles requiring skillful planning and quick decision-making; players report difficulty and satisfaction from overcoming tough levels."

    Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

    "Game involves mastering complex mahjong patterns, strategic use of items, and overcoming challenging bosses, providing skill-based feedback."

  • Competition

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    "Focus is on individual runs and personal progression rather than direct player-vs-player competition or leaderboards."

    Capsule for Drop Duchy Drop Duchy

    "Focus is on personal runs and beating score thresholds rather than direct player-vs-player competition or leaderboards."

  • Continuation

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    "Many reviews mention addictive gameplay and desire to keep playing, with progression systems encouraging repeated runs."

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  • Cooperation

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    "Single-player roguelike experience with no cooperative multiplayer or teamwork elements described."

    Capsule for Reignbreaker Reignbreaker

    "Single-player roguelike experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."

    Capsule for HELLCARD HELLCARD

    "Players can customize decks, use gadgets to modify tiles, and experiment with many unique patterns and artifacts."

  • Domination

    Game with the same Domination vibe

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    "No evidence of exerting control over others; gameplay is individual and self-directed."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "No evidence of exerting control over others; gameplay is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a relaxing, satisfying distraction with engaging music and visuals."

    Capsule for To The Core To The Core

    "Players use the game as a relaxing, absorbing distraction with a soothing soundtrack and engaging mechanics."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    Capsule for Fallout 4 Fallout 4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Game encourages trying new deck combinations, strategies, and board tactics."

    Capsule for Faeria Faeria

    "Game encourages trying new combos, artifacts, decks, and strategies to find effective runs."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore different characters, hands, relics, and strategies, though physical map exploration is limited."

    Capsule for Demonic Mahjong Demonic Mahjong

    "Players explore many different mahjong patterns, decks, and artifact combinations, though physical exploration is limited."

  • Expression

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    "Some customization of decks and character builds, but limited cosmetic or avatar personalization."

    Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

    "Some customization through decks and tile modifications, but limited cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "The game is grounded in historical reality and realistic human struggles, though some fictional elements exist."

    Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

    "Game is based on realistic mahjong mechanics with some fictionalized patterns, but largely grounded in real-world gameplay."

  • Fellowship

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    "No multiplayer or social community features; focus is on solo play."

    Capsule for Vampyr Vampyr

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  • Growth

    Game with the same Growth vibe

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    "Strong focus on learning, skill improvement, and mastering complex mahjong rules and strategies."

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    "Players learn mahjong rules, improve strategies, and unlock new patterns and decks over time."

  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention and strategic thinking; not suitable for passive or background play."

    Capsule for Cube Chaos Cube Chaos

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  • Intimacy

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    "No evidence of close social relationships or emotional sharing; solo experience."

    Capsule for Intravenous 2 Intravenous 2

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  • Leadership

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    "No leadership or group management roles; purely individual gameplay."

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    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate cards, upgrades, and improve decks to progress through the game."

    Capsule for Space Food Truck Space Food Truck

    "Players accumulate artifacts, upgrade patterns, and improve decks to progress through runs."

  • Relaxation

    Game with the same Relaxation vibe

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    "Music and satisfying gameplay provide flow and relaxation, though some difficulty spikes add tension."

    Capsule for Demonic Mahjong Demonic Mahjong

    "Described as relaxing with chill music and satisfying gameplay, though some tension exists in challenging runs."

  • Sensation

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    "Visual and auditory feedback is pleasant but not heavily emphasized."

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  • Status

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    "No social recognition or ranking systems; focus is on personal achievement."

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  • Story

    Game with the same Story vibe

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    "No narrative or plot elements; gameplay is context-free and focused on mechanics."

    Capsule for Wireworks Wireworks

    "No narrative or plot elements; gameplay is context-free and focused on mechanics."

  • Strategy

    Game with the same Strategy vibe

    5

    "High emphasis on mental challenge, planning, and problem solving in deck building and combat."

    Capsule for Touhou: Lost Branch of Legend Touhou: Lost Branch of Legend

    "High emphasis on mental challenge, planning, and problem solving with complex scoring and deckbuilding."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and challenge in boss fights and RNG elements, but overall controlled and predictable gameplay."

    Capsule for FAIRY TAIL: DUNGEONS FAIRY TAIL: DUNGEONS

    "Some suspense and tension from RNG and boss fights, but overall controlled and methodical gameplay."

  • Value

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    "Many reviews praise the game as a great value for price, with dense content and replayability."

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    "Many reviews praise the game as a good value for price, with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

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    "No combat or destruction; gameplay centers on constructive tile building and scoring."

    Capsule for Demonic Mahjong Demonic Mahjong

    "No combat or destructive gameplay; focus on constructive tile building and scoring."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid failure and manage resources to survive increasingly difficult runs."

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    "Players must avoid failure by managing resources and overcoming threats in runs, though not a traditional survival game."

Last update: 01/06/2026