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Dice A Million

PC (Microsoft Windows) • 2026

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Quick resume

Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.

Global score

89/100

Genres

Indie, Strategy

Pros

  • Addictive gameplay loop with strong replayability
  • Deep and creative dice and ring synergy system
  • Well-polished ui and satisfying sound design
  • Frequent developer updates and balancing efforts
  • Accessible yet challenging roguelike mechanics

Cons

  • Bosses often feel unbalanced and can unfairly counter builds
  • High rng can lead to frustrating run failures
  • Some dice and builds feel underpowered or rarely viable
  • Lack of boss reroll or mitigation options
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have significant control over dice and ring combinations, build strategies, and spending decisions, allowing personal freedom in shaping runs."

  • Competence
    3

    "Game rewards skillful synergy building and strategic planning, though RNG elements introduce unpredictability; players feel effective when mastering combos."

  • Competition
    -2

    "Focus is primarily on personal score improvement and self-set goals rather than direct competition or leaderboards."

  • Continuation
    5

    "Strong 'one more run' addictive loop with players reporting long sessions and habitual play."

  • Cooperation
    -5

    "Single-player experience focused on individual builds and progression without multiplayer or teamwork."

  • Creativity
    5

    "High creativity in building unique dice and ring synergies, experimenting with different combinations and strategies."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are solo and self-directed."

  • Escapism
    4

    "Players use the game as a dopamine-inducing, stress-relieving experience with immersive number stacking and engaging mechanics."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    5

    "Strong emphasis on trying new builds, synergies, and adapting to RNG and boss challenges."

  • Exploration
    3

    "Players discover new dice, rings, and hidden content through progression and experimentation."

  • Expression
    2

    "Some customization in builds and strategies allows personal expression, though no avatar or cosmetic personalization."

  • Fantasy
    1

    "Game involves imaginative dice and ring effects but grounded in abstract number mechanics rather than narrative fantasy."

  • Fellowship
    -5

    "No social or community gameplay elements; strictly solo experience."

  • Growth
    4

    "Players develop skill in understanding synergies, probabilities, and build optimization over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during runs; not designed for background or idle play."

  • Intimacy
    -5

    "No social or emotional connection features; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    5

    "Strong progression through unlocking dice, rings, and builds; accumulating power and upgrades."

  • Relaxation
    2

    "Players experience flow and satisfaction from combos but also report frustration from RNG and boss difficulty spikes."

  • Sensation
    3

    "Enjoyable sound design, music, and visual effects provide stimulating sensory feedback."

  • Status
    -5

    "No social recognition or status systems; focus is on personal achievement."

  • Story
    -4

    "Minimal narrative elements; gameplay centers on score and build mechanics rather than story immersion."

  • Strategy
    4

    "Requires mental challenge in planning builds, managing synergies, and adapting to boss mechanics."

  • Thrill
    3

    "Players enjoy suspense and excitement from RNG outcomes and challenging bosses."

  • Value
    4

    "Players perceive strong value for time and money due to depth, replayability, and developer support."

  • Violence
    -5

    "No combat or destructive gameplay; focus on constructive dice-building mechanics."

  • Survival
    3

    "Players must overcome escalating challenges and boss threats to survive runs."

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    Last update: 06/03/2026