Lost For Swords similar games & best alternatives

Lost For Swords

Android, PC (Microsoft Windows) • 2025

Should you play it?

Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat.

What works
  • Unique blend of deckbuilding and tactical puzzle gameplay
  • High replayability with multiple classes and level editor
  • Thoughtful resource and positioning mechanics
  • Accessible yet challenging difficulty curve
  • Fair price and good value for content
Things to keep in mind
  • Some balancing issues and difficulty spikes
  • Limited content variety after extended play
  • Minor bugs reported
  • Lack of social or cooperative features
  • Animation length can be long at high damage

What to play next

Top picks

Games that feel the closest overall

  • Trials of Fire

  • Guild of Dungeoneering Ultimate Edition

  • Die in the Dungeon

  • Astral Throne

  • Hadean Tactics

  • Arcanium: Rise of Akhan

  • Moekuri: Adorable + Tactical SRPG

  • Lucky Hunter

  • Prime of Flames

Hidden Gems

Less popular games with surprisingly high similarity

  • Astral Throne

  • Arcanium: Rise of Akhan

  • Card Quest

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Hex of Steel

  • Autonomy

    The Royal Writ

  • Competence

    Pawnbarian

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lost For Swords: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over deck building, card placement, and strategy, with multiple viable approaches and synergies to explore."

    Capsule for The Royal Writ The Royal Writ

    "Players have significant control over deck building, movement, and strategic decisions including resource management and path planning."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with strategic puzzles requiring skillful planning and execution, rewarding mastery and thoughtful play."

    Capsule for Pawnbarian Pawnbarian

    "The game challenges players with tactical puzzles, requiring skillful planning and execution, rewarding mastery and strategic thinking."

  • Competition

    Game with the same Competition vibe

    -3

    "No leaderboards or ranked modes; focus is on personal progression and overcoming challenges at own pace."

    Capsule for Core Defense Core Defense

    "No leaderboards or ranked modes; focus is on personal progress and self-set challenges rather than direct competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple endings, leveling system, and modes encourage habitual and repeated play."

    Capsule for DEAD RISING® DEAD RISING®

    "High replayability with multiple classes, difficulty modes, and a level editor encourages long-term engagement and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player focused with no mention of multiplayer or cooperative modes; players engage independently."

    Capsule for BALL x PIT BALL x PIT

    "Gameplay is primarily single-player focused with no mention of cooperative multiplayer; players engage independently."

  • Creativity

    Game with the same Creativity vibe

    4

    "Includes a level editor allowing players to create and share custom levels, fostering creativity."

    Capsule for Angry Birds VR: Isle of Pigs Angry Birds VR: Isle of Pigs

    "Strong creative element through deck building, strategic combinations, and a built-in level editor for creating and sharing custom levels."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and strategic without emphasis on overpowering or dominating other players."

    Capsule for Dicefolk Dicefolk

    "Interactions are strategic and puzzle-like without emphasis on dominating or exerting power over other players."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a mental challenge and distraction, engaging deeply with its mechanics to escape real-life stress."

    Capsule for Dice Player One Dice Player One

    "Players use the game as a mental challenge and distraction, engaging deeply in strategic puzzles to escape real-life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Flywrench Flywrench

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore various card synergies, builds, and strategic options; game encourages trying new tactics and combinations."

    Capsule for HELLCARD HELLCARD

    "Encourages trying different classes, builds, and strategies; players experiment with card synergies and tactical approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration occurs through discovering new map layouts and unlocking new towers, units, and spells."

    Capsule for Hexguardian Hexguardian

    "Exploration is present in discovering new cards, synergies, and custom levels, though within a structured tower progression."

  • Expression

    Game with the same Expression vibe

    3

    "Players express themselves through deck customization and strategic choices, though no avatar personalization."

    Capsule for Nowhere Prophet Nowhere Prophet

    "Players express themselves through deck customization and level creation, though no mention of avatar or cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game features fantasy elements like bosses and monsters in a colorful, stylized world, though combat is simple."

    Capsule for Omega Crafter Omega Crafter

    "The game features fantasy elements like knights, mages, and roguelike mechanics, though grounded in tactical puzzle gameplay."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; community exists mainly around modding and forums rather than in-game social features."

    Capsule for Eador: Genesis Eador: Genesis

    "Minimal social interaction; community mainly through sharing custom levels rather than in-game social features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in deck building and strategy; progression through card upgrades and unlocking new cards."

    Capsule for War of Omens Card Game War of Omens Card Game

    "Players develop skills in strategy, deck building, and resource management; progression unlocks new cards and characters."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and thoughtful planning; not suited for passive or background play."

    Capsule for Seek Girl Ⅶ Seek Girl Ⅶ

    "Requires focused attention and thoughtful planning; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; mostly solitary use."

    Capsule for Home Design 3D Home Design 3D

    "No evidence of close social relationships or emotional sharing; primarily a solitary experience."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, achievements, and unlock modes, showing clear progression."

    Capsule for Loop-Loop DX Loop-Loop DX

    "Players accumulate cards, upgrades, and unlock new characters and builds, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While challenging, the game balances difficulty to avoid frustration, allowing flow and satisfaction."

    Capsule for Kingsvein Kingsvein

    "While challenging, the game balances difficulty to avoid frustration, providing a satisfying flow state for many players."

  • Sensation

    Game with the same Sensation vibe

    2

    "Simple but charming visuals and sound provide pleasant sensory stimulation."

    Capsule for OH MY GOD, LOOK AT THIS KNIGHT OH MY GOD, LOOK AT THIS KNIGHT

    "Visuals and sound are described as charming and fitting, providing pleasant sensory stimulation without overwhelming effects."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative focus; story is light and secondary to gameplay."

    Capsule for After the Fall® After the Fall®

    "Minimal narrative focus; story is light and mainly serves as context for gameplay rather than a driving element."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic and tactical planning and problem solving."

    Capsule for Hex of Steel Hex of Steel

    "Core gameplay revolves around deep strategic planning, tactical positioning, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension arises from timing and risk of failure; players experience suspense and relief upon success."

    Capsule for Supaplex Supaplex

    "Tension arises from resource management and risk of failure, creating suspense and rewarding careful play."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price with extensive content, replayability, and quality."

    Capsule for Evolution Board Game Evolution Board Game

    "Players feel the game offers good value with extensive content, replayability, and a fair price point."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves defeating monsters but is not focused on gratuitous violence; more tactical and turn-based."

    Capsule for Enishia and the Binding Brand Enishia and the Binding Brand

    "Combat involves defeating monsters and destruction of obstacles, but is tactical and not gratuitous."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid failure by managing resources and threats, with increasing difficulty and survival challenges."

    Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

    "Players must manage limited resources and avoid failure through careful planning and survival tactics."

Last update: 11/07/2026