Lost For Swords similar games & best alternatives
Should you play it?
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat.
What works
- Unique blend of deckbuilding and tactical puzzle gameplay
- High replayability with multiple classes and level editor
- Thoughtful resource and positioning mechanics
- Accessible yet challenging difficulty curve
- Fair price and good value for content
Things to keep in mind
- Some balancing issues and difficulty spikes
- Limited content variety after extended play
- Minor bugs reported
- Lack of social or cooperative features
- Animation length can be long at high damage
What to play next
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Similarity map
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Lost For Swords: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Fantasy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over deck building, card placement, and strategy, with multiple viable approaches and synergies to explore."
"Players have significant control over deck building, movement, and strategic decisions including resource management and path planning."
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Competence
Game with the same Competence vibe
4"The game challenges players with strategic puzzles requiring skillful planning and execution, rewarding mastery and thoughtful play."
"The game challenges players with tactical puzzles, requiring skillful planning and execution, rewarding mastery and strategic thinking."
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Competition
Game with the same Competition vibe
-3"No leaderboards or ranked modes; focus is on personal progression and overcoming challenges at own pace."
"No leaderboards or ranked modes; focus is on personal progress and self-set challenges rather than direct competition."
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Continuation
Game with the same Continuation vibe
4"High replayability with multiple endings, leveling system, and modes encourage habitual and repeated play."
"High replayability with multiple classes, difficulty modes, and a level editor encourages long-term engagement and habitual play."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player focused with no mention of multiplayer or cooperative modes; players engage independently."
"Gameplay is primarily single-player focused with no mention of cooperative multiplayer; players engage independently."
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Creativity
Game with the same Creativity vibe
4"Includes a level editor allowing players to create and share custom levels, fostering creativity."
"Strong creative element through deck building, strategic combinations, and a built-in level editor for creating and sharing custom levels."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced and strategic without emphasis on overpowering or dominating other players."
"Interactions are strategic and puzzle-like without emphasis on dominating or exerting power over other players."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a mental challenge and distraction, engaging deeply with its mechanics to escape real-life stress."
"Players use the game as a mental challenge and distraction, engaging deeply in strategic puzzles to escape real-life stress."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players explore various card synergies, builds, and strategic options; game encourages trying new tactics and combinations."
"Encourages trying different classes, builds, and strategies; players experiment with card synergies and tactical approaches."
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Exploration
Game with the same Exploration vibe
3"Exploration occurs through discovering new map layouts and unlocking new towers, units, and spells."
"Exploration is present in discovering new cards, synergies, and custom levels, though within a structured tower progression."
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Expression
Game with the same Expression vibe
3"Players express themselves through deck customization and strategic choices, though no avatar personalization."
"Players express themselves through deck customization and level creation, though no mention of avatar or cosmetic personalization."
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Fantasy
Game with the same Fantasy vibe
2"The game features fantasy elements like bosses and monsters in a colorful, stylized world, though combat is simple."
"The game features fantasy elements like knights, mages, and roguelike mechanics, though grounded in tactical puzzle gameplay."
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Fellowship
Game with the same Fellowship vibe
-3"Minimal social interaction; community exists mainly around modding and forums rather than in-game social features."
"Minimal social interaction; community mainly through sharing custom levels rather than in-game social features."
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Growth
Game with the same Growth vibe
4"Players develop skills in deck building and strategy; progression through card upgrades and unlocking new cards."
"Players develop skills in strategy, deck building, and resource management; progression unlocks new cards and characters."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and thoughtful planning; not suited for passive or background play."
"Requires focused attention and thoughtful planning; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; mostly solitary use."
"No evidence of close social relationships or emotional sharing; primarily a solitary experience."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
4"Players accumulate upgrades, achievements, and unlock modes, showing clear progression."
"Players accumulate cards, upgrades, and unlock new characters and builds, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
2"While challenging, the game balances difficulty to avoid frustration, allowing flow and satisfaction."
"While challenging, the game balances difficulty to avoid frustration, providing a satisfying flow state for many players."
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Sensation
Game with the same Sensation vibe
2"Simple but charming visuals and sound provide pleasant sensory stimulation."
"Visuals and sound are described as charming and fitting, providing pleasant sensory stimulation without overwhelming effects."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
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Story
Game with the same Story vibe
-2"Minimal narrative focus; story is light and secondary to gameplay."
"Minimal narrative focus; story is light and mainly serves as context for gameplay rather than a driving element."
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Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic and tactical planning and problem solving."
"Core gameplay revolves around deep strategic planning, tactical positioning, and problem solving."
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Thrill
Game with the same Thrill vibe
3"Tension arises from timing and risk of failure; players experience suspense and relief upon success."
"Tension arises from resource management and risk of failure, creating suspense and rewarding careful play."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for price with extensive content, replayability, and quality."
"Players feel the game offers good value with extensive content, replayability, and a fair price point."
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Violence
Game with the same Violence vibe
1"Combat involves defeating monsters but is not focused on gratuitous violence; more tactical and turn-based."
"Combat involves defeating monsters and destruction of obstacles, but is tactical and not gratuitous."
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Survival
Game with the same Survival vibe
4"Players must avoid failure by managing resources and threats, with increasing difficulty and survival challenges."
"Players must manage limited resources and avoid failure through careful planning and survival tactics."
Last update: 11/07/2026