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Dice & Fold

Mac, PC (Microsoft Windows), Linux • 2024

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Quick resume

A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.

Global score

85/100

Genres

Casual, Indie, Role-playing (RPG), Strategy

Pros

  • Addictive and challenging gameplay
  • Variety of characters and items
  • Frequent developer updates and roadmap
  • Cozy and appealing art style
  • Good value for price

Cons

  • Some bugs and ui issues reported
  • Randomness can feel punishing
  • Limited build variety and strategic depth
  • Minimal narrative or story
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players have meaningful choices in dice placement, character selection, and item builds, allowing control over strategies despite RNG elements."

  • Competence
    4

    "The game is challenging with skillful dice management and strategic planning required to overcome enemies and bosses."

  • Competition
    -3

    "Focus is on individual runs and personal improvement rather than direct competition or leaderboards."

  • Continuation
    4

    "Highly addictive with players reporting long sessions and repeated runs due to engaging gameplay and progression."

  • Cooperation
    -4

    "Gameplay is primarily single-player focused with companions as AI helpers, no multiplayer or player cooperation."

  • Creativity
    3

    "Players create builds by combining characters, companions, items, and dice strategies, allowing creative approaches."

  • Domination
    -5

    "No evidence of exerting control over other players; interactions are single-player focused and balanced."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving experience with a cozy art style and engaging gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different characters, item synergies, and dice strategies to find effective combos."

  • Exploration
    2

    "Some exploration of new characters, items, and strategies, though runs are linear without map branching."

  • Expression
    2

    "Players customize builds and choose characters, but limited cosmetic or avatar personalization."

  • Fantasy
    3

    "The game features imaginative characters, abilities, and fantasy-themed enemies in a stylized setting."

  • Fellowship
    -4

    "Minimal social interaction; players mostly play solo without community or multiplayer focus."

  • Growth
    4

    "Players learn strategies, improve skills, and unlock new characters and trinkets over time."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and active decision-making during runs; not a background or idle game."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; single-player experience."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    4

    "Players accumulate items, trinkets, and unlock characters, progressing through runs and meta-progression."

  • Relaxation
    3

    "Game provides a chill, cozy experience with a balance of challenge and flow, suitable for relaxation."

  • Sensation
    2

    "Pleasant art style and sound design provide moderate sensory enjoyment without intense stimulation."

  • Status
    -4

    "Achievements and unlocks exist but social recognition or popularity is not a major focus."

  • Story
    -4

    "Minimal narrative or lore; gameplay centers on runs and mechanics rather than story immersion."

  • Strategy
    4

    "Strong emphasis on tactical dice placement, resource management, and build optimization."

  • Thrill
    3

    "Players experience suspense and excitement from RNG and challenging encounters."

  • Value
    4

    "Players perceive good value for money due to content, replayability, and developer support."

  • Violence
    2

    "Combat involves defeating enemies with dice, but presented in a stylized, non-graphic manner."

  • Survival
    3

    "Players manage health and resources to avoid failure and survive through multiple stages."

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    Last update: 06/03/2026