Dice & Fold similar games & best alternatives
Dice & Fold
2024
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Quick resume
A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
Global score
84/100
Genres
Casual, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Addictive and challenging gameplay
- Variety of characters and items
- Frequent developer updates and roadmap
- Cozy and appealing art style
- Good value for price
Cons
- Some bugs and ui issues reported
- Randomness can feel punishing
- Limited build variety and strategic depth
- Minimal narrative or story
- Lack of multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Story, Intimacy, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have meaningful choices in dice placement, character selection, and item builds, allowing control over strategies despite RNG elements."
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Competence4
"The game is challenging with skillful dice management and strategic planning required to overcome enemies and bosses."
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Competition-3
"Focus is on individual runs and personal improvement rather than direct competition or leaderboards."
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Continuation4
"Highly addictive with players reporting long sessions and repeated runs due to engaging gameplay and progression."
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Cooperation-4
"Gameplay is primarily single-player focused with companions as AI helpers, no multiplayer or player cooperation."
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Creativity3
"Players create builds by combining characters, companions, items, and dice strategies, allowing creative approaches."
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Domination-5
"No evidence of exerting control over other players; interactions are single-player focused and balanced."
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Escapism4
"Players use the game as a relaxing, stress-relieving experience with a cozy art style and engaging gameplay."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."
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Experimenting4
"Players experiment with different characters, item synergies, and dice strategies to find effective combos."
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Exploration2
"Some exploration of new characters, items, and strategies, though runs are linear without map branching."
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Expression2
"Players customize builds and choose characters, but limited cosmetic or avatar personalization."
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Fantasy3
"The game features imaginative characters, abilities, and fantasy-themed enemies in a stylized setting."
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Fellowship-4
"Minimal social interaction; players mostly play solo without community or multiplayer focus."
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Growth4
"Players learn strategies, improve skills, and unlock new characters and trinkets over time."
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Health-5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention and active decision-making during runs; not a background or idle game."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; single-player experience."
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Leadership-5
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression4
"Players accumulate items, trinkets, and unlock characters, progressing through runs and meta-progression."
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Relaxation3
"Game provides a chill, cozy experience with a balance of challenge and flow, suitable for relaxation."
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Sensation2
"Pleasant art style and sound design provide moderate sensory enjoyment without intense stimulation."
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Status-4
"Achievements and unlocks exist but social recognition or popularity is not a major focus."
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Story-4
"Minimal narrative or lore; gameplay centers on runs and mechanics rather than story immersion."
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Strategy4
"Strong emphasis on tactical dice placement, resource management, and build optimization."
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Thrill3
"Players experience suspense and excitement from RNG and challenging encounters."
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Value4
"Players perceive good value for money due to content, replayability, and developer support."
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Violence2
"Combat involves defeating enemies with dice, but presented in a stylized, non-graphic manner."
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Survival3
"Players manage health and resources to avoid failure and survive through multiple stages."
Last update: 29/04/2026