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Astrologaster similar games & best alternatives

Astrologaster

PC (Microsoft Windows), iOS, Nintendo Switch, Mac • 2019

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Quick resume

Astrologaster is a comedy game set in Shakespeare’s London. Play as 'Doctor' Simon Forman and treat his patients using astrology. A story-driven adventure based on a truly ridiculous story.

Global score

95/100

Genres

Adventure, Casual, Indie, Visual Novel, Strategy

Similar games

    Pros

    • Witty and humorous writing
    • Excellent voice acting and music
    • Unique historical setting and narrative
    • Engaging character-driven story
    • Good value for price and length

    Cons

    • Limited gameplay mechanics
    • Linear story with low replayability
    • Lack of manual save and save slots
    • Some choices have unclear consequences
    • Static visuals and repetitive scenes

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Exploration, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players make choices in astrological readings affecting outcomes, showing some control over decisions despite linear narrative."

    • Competence
      2

      "Players engage in interpreting clues and history to make decisions, requiring some skill and knowledge, though gameplay is simple."

    • Competition
      -4

      "Focus is on personal narrative experience and decision-making without direct comparison or competitive modes."

    • Continuation
      1

      "Game encourages replay to explore alternate outcomes but length and linearity reduce strong habitual play."

    • Cooperation
      -5

      "Single-player experience focused on individual decision-making with no multiplayer or teamwork elements."

    • Creativity
      1

      "Players creatively interpret astrological charts and historical knowledge but within predefined story structure."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are narrative and equal."

    • Escapism
      4

      "Strong escapism through immersion in historical setting, humor, and narrative distinct from real life."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story, humor, and history without obligation or pressure."

    • Experimenting
      3

      "Players explore different choices and outcomes, experimenting with advice and story branches."

    • Exploration
      -2

      "Exploration is limited to narrative choices within known historical and story contexts, no physical exploration."

    • Expression
      -3

      "Limited customization; expression mainly through choice of dialogue options rather than avatar or environment."

    • Fantasy
      3

      "Engages players in imaginative fiction blending historical fact with comedic and fictionalized elements."

    • Fellowship
      -5

      "Experience is solitary with no social or community features."

    • Growth
      2

      "Players learn historical context and develop deductive reasoning through gameplay."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention on dialogue and choices; not designed for background or idle play."

    • Intimacy
      -4

      "Limited to narrative relationships; no real social interaction or emotional sharing with other players."

    • Leadership
      -5

      "No leadership or group management roles; player acts individually."

    • Progression
      2

      "Progression through gaining letters of recommendation and unlocking story outcomes."

    • Relaxation
      4

      "Calm, humorous narrative with balanced challenge provides a relaxing experience."

    • Sensation
      2

      "Enjoyable auditory and visual stimuli through voice acting, music, and art style."

    • Status
      -5

      "No social recognition or status systems; focus is on personal narrative."

    • Story
      5

      "Strong narrative immersion with well-developed characters, humor, and historical plot."

    • Strategy
      1

      "Some mental challenge in interpreting clues and choosing advice, but overall simple decision-making."

    • Thrill
      0

      "Minimal suspense or risk; mostly lighthearted and comedic tone."

    • Value
      4

      "Players perceive good value for time and money due to unique story, humor, and production quality."

    • Violence
      -5

      "No combat or destructive gameplay; focus on narrative and dialogue."

    • Survival
      -4

      "No survival mechanics; low risk environment focused on story."

    Last update: 29/04/2026