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Astrologaster

iOS, Nintendo Switch, PC (Microsoft Windows), Mac • 2019

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Quick resume

Astrologaster is a comedy game set in Shakespeare’s London. Play as 'Doctor' Simon Forman and treat his patients using astrology. A story-driven adventure based on a truly ridiculous story.

Global score

95/100

Genres

Adventure, Casual, Indie, Visual Novel, Strategy

Pros

  • Witty and humorous writing
  • Excellent voice acting and music
  • Unique historical setting and narrative
  • Engaging character-driven story
  • Good value for price and length

Cons

  • Limited gameplay mechanics
  • Linear story with low replayability
  • Lack of manual save and save slots
  • Some choices have unclear consequences
  • Static visuals and repetitive scenes

Motivations

  • Autonomy
    3

    "Players make choices in astrological readings affecting outcomes, showing some control over decisions despite linear narrative."

  • Competence
    2

    "Players engage in interpreting clues and history to make decisions, requiring some skill and knowledge, though gameplay is simple."

  • Competition
    -4

    "Focus is on personal narrative experience and decision-making without direct comparison or competitive modes."

  • Continuation
    1

    "Game encourages replay to explore alternate outcomes but length and linearity reduce strong habitual play."

  • Cooperation
    -5

    "Single-player experience focused on individual decision-making with no multiplayer or teamwork elements."

  • Creativity
    1

    "Players creatively interpret astrological charts and historical knowledge but within predefined story structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and equal."

  • Escapism
    4

    "Strong escapism through immersion in historical setting, humor, and narrative distinct from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story, humor, and history without obligation or pressure."

  • Experimenting
    3

    "Players explore different choices and outcomes, experimenting with advice and story branches."

  • Exploration
    -2

    "Exploration is limited to narrative choices within known historical and story contexts, no physical exploration."

  • Expression
    -3

    "Limited customization; expression mainly through choice of dialogue options rather than avatar or environment."

  • Fantasy
    3

    "Engages players in imaginative fiction blending historical fact with comedic and fictionalized elements."

  • Fellowship
    -5

    "Experience is solitary with no social or community features."

  • Growth
    2

    "Players learn historical context and develop deductive reasoning through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention on dialogue and choices; not designed for background or idle play."

  • Intimacy
    -4

    "Limited to narrative relationships; no real social interaction or emotional sharing with other players."

  • Leadership
    -5

    "No leadership or group management roles; player acts individually."

  • Progression
    2

    "Progression through gaining letters of recommendation and unlocking story outcomes."

  • Relaxation
    4

    "Calm, humorous narrative with balanced challenge provides a relaxing experience."

  • Sensation
    2

    "Enjoyable auditory and visual stimuli through voice acting, music, and art style."

  • Status
    -5

    "No social recognition or status systems; focus is on personal narrative."

  • Story
    5

    "Strong narrative immersion with well-developed characters, humor, and historical plot."

  • Strategy
    1

    "Some mental challenge in interpreting clues and choosing advice, but overall simple decision-making."

  • Thrill
    0

    "Minimal suspense or risk; mostly lighthearted and comedic tone."

  • Value
    4

    "Players perceive good value for time and money due to unique story, humor, and production quality."

  • Violence
    -5

    "No combat or destructive gameplay; focus on narrative and dialogue."

  • Survival
    -4

    "No survival mechanics; low risk environment focused on story."

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    Last update: 06/03/2026