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The Henry Stickmin Collection

PC (Microsoft Windows), Mac • 2020

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Quick resume

A choose-your-own-path where failing is more fun than succeeding.

Global score

99/100

Genres

Adventure, Casual, Indie, Point-and-click

Pros

  • Humorous and entertaining story with many endings
  • Nostalgic remaster of classic flash games
  • High replayability through choice exploration
  • Polished animations and voice acting
  • Accessible and easy gameplay

Cons

  • Game crashes in fullscreen mode reported
  • Some achievements (bios) can be tedious to collect
  • Limited gameplay depth and challenge
  • Short overall playtime for full completion
  • No multiplayer or social features

Motivations

  • Autonomy
    5

    "Players make frequent choices that direct the story and outcomes, embodying high personal control and freedom."

  • Competence
    1

    "Gameplay is simple point-and-click with easy difficulty, but players engage in exploring multiple endings and achievements, providing some skill and challenge."

  • Competition
    -4

    "Focus is on personal exploration and enjoyment without competitive elements or leaderboards."

  • Continuation
    3

    "Players often replay to discover all endings and achievements, showing habitual engagement and attachment."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players experiment with different choices and paths, though within predefined story branches."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players use humor, absurdity, and nostalgic references to escape real life and enjoy lighthearted distraction."

  • Expectation
    -4

    "Engagement is voluntary and motivated by intrinsic interest and enjoyment, not obligation."

  • Experimenting
    5

    "Game encourages trying all possible choices, exploring multiple endings and fails."

  • Exploration
    4

    "Players discover many different story branches, secrets, and character bios."

  • Expression
    -3

    "Limited character customization; expression mainly through choice of story path rather than avatar personalization."

  • Fantasy
    5

    "Highly imaginative, comedic, and absurd scenarios with stick figure characters and improbable events."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    2

    "Players learn story details, references, and how to unlock achievements, though gameplay skill demands are low."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires active attention to make choices and watch animations; not a background or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building with other players."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players collect achievements, character bios, and unlock multiple endings, showing accumulation of in-game rewards."

  • Relaxation
    4

    "Lighthearted humor and simple gameplay provide a relaxing, enjoyable experience."

  • Sensation
    2

    "Visuals and audio are simple but polished; humor and references provide emotional stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with multiple branching plots, character development, and humor."

  • Strategy
    1

    "Minimal strategic challenge; choices affect story but require little planning or problem solving."

  • Thrill
    1

    "Some suspense in choice outcomes but overall low risk and tension."

  • Value
    3

    "Good perceived value for price, especially on sale; provides hours of entertainment and replayability."

  • Violence
    -4

    "Fails often involve comedic deaths but game is non-violent in tone and style, focusing on humor rather than destruction."

  • Survival
    -4

    "No survival or resource management elements; stable, low-risk gameplay."

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    Last update: 06/03/2026