Elroy and the Aliens similar games & best alternatives

Elroy and the Aliens

Linux, PC (Microsoft Windows), Mac • 2025

Should you play it?

It's the year 1993. Talking robots, ghosts from the past, and ancient alien technology buried under desert sand. An adventure following Elroy and Peggie in the search of a long-lost father. How far would you go to bring back the ones you love?

What works
  • Charming story and characters
  • Beautiful hand-drawn art and animation
  • Excellent voice acting and music
  • Logical and accessible puzzles
  • Multiple endings and replay value
Things to keep in mind
  • Puzzles generally too easy for veterans
  • Linear story progression
  • Some players find hints too explicit
  • Short game length
  • Limited character customization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Journey Down: Chapter Three

  • realMyst: Masterpiece Edition

  • Deponia: The Complete Journey

  • Slice of Sea

  • Sam & Max Save the World

  • The Inheritance of Crimson Manor

  • Underground Blossom

  • Irony Curtain: From Matryoshka with Love

  • The Whispered World Special Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • The Journey Down: Chapter Three

  • Slice of Sea

  • Irony Curtain: From Matryoshka with Love

If you liked…

Recommendations by what you enjoyed most

  • Story

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    Estranged: The Departure

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Elroy and the Aliens: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. It leans lower than usual among comparable games on Thrill, Survival, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can control four characters and choose skill builds; story is mostly linear with few decisions but some freedom in exploration and side activities"

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    "Players control multiple characters and make decisions affecting exploration and puzzle solving, though the story is mostly linear."

  • Competence

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    "Puzzles are generally straightforward and not very challenging, but still provide some sense of accomplishment and problem solving."

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    "Puzzles are logical and provide a sense of accomplishment but are generally easy and straightforward."

  • Competition

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    "No evidence of competitive elements; gameplay is single-player and story-driven."

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    "No evidence of competitive elements; gameplay is single-player and story-driven."

  • Continuation

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    "Players report engaging story and characters that encourage long play sessions and replay for different endings."

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    "Players report engaging story and characters that encourage extended play sessions and replaying for multiple endings."

  • Cooperation

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    "Single-player game with no multiplayer or cooperative gameplay."

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    "Single-player game with no multiplayer or cooperative gameplay."

  • Creativity

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    "Players explore and solve puzzles with some freedom in approach, but within a linear narrative and predefined environments."

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    "Players solve puzzles and explore different locations with some freedom, but within a structured narrative and predefined assets."

  • Domination

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    -5

    "No social dominance or power dynamics; interactions are individual and narrative-focused."

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    "No social dominance or power dynamics; interactions are cooperative and narrative-focused."

  • Escapism

    Game with the same Escapism vibe

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    "Players enjoy immersive atmosphere, suspense, and story as a form of escape and relaxation."

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    "Players enjoy immersive storytelling and nostalgic atmosphere as a form of relaxation and escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

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    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and puzzle experimentation, but mostly follows a linear narrative path."

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    "Some exploration and puzzle experimentation, but mostly following a guided narrative path."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore various planets, ships, and environments to uncover secrets and progress."

    Capsule for Space Quest™ Collection Space Quest™ Collection

    "Players explore multiple planets and locations, uncovering story elements and secrets."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players interact with preset characters and environments without personal modification."

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    "Limited customization; players interact with preset characters and environments without personal modification."

  • Fantasy

    Game with the same Fantasy vibe

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    "Game features sci-fi elements, surreal dream sequences, and imaginative fiction consistent with visual novel and mystery genres."

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    "Game features imaginative sci-fi elements, time travel, aliens, and fictional storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community involvement."

    Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop problem-solving skills and progress through story-driven puzzles."

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    "Players develop problem-solving skills and progress through story-driven challenges."

  • Health

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    "Sedentary gameplay typical of point-and-click adventure games."

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    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to solve puzzles and follow story; not designed for background play."

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    "Requires focused attention to solve puzzles and follow story; not designed for background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Emotional engagement through story and character depth, but limited social interaction or relationship building."

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    "Emotional engagement with characters but limited social or emotional connection beyond the narrative."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative focus."

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  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock multiple endings, and progress through story chapters."

    Capsule for REVEIL REVEIL

    "Players collect items and unlock new areas and story chapters, progressing through multiple endings."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "The game is described as relaxing and enjoyable, with a lighthearted tone and easy difficulty."

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    "Game is described as relaxing and enjoyable, with a smooth pacing and lighthearted tone."

  • Sensation

    Game with the same Sensation vibe

    3

    "Vibrant art style, music, and voice acting provide sensory enjoyment and emotional engagement."

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    "Vibrant hand-drawn art, voice acting, and music provide sensory enjoyment and emotional engagement."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with engaging story, characters, and multiple endings."

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    "Strong narrative immersion with engaging characters, multiple endings, and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some logical thinking and observation but are generally straightforward without complex planning."

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    "Puzzles require some logical thinking but are generally straightforward without complex strategy."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is calm and predictable."

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    "Low suspense or risk; gameplay is calm and predictable."

  • Value

    Game with the same Value vibe

    3

    "Players report good value especially on sale, with many hours of engaging content."

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    "Players report good value for time spent, especially on sale, with engaging content and polish."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent gameplay; focus on puzzle solving and narrative."

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    "No violent gameplay; focus on puzzle solving and story."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

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    "No survival or threat avoidance mechanics; stable and safe game environment."

Last update: 27/05/2026