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Evan's Remains

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4 • 2020

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Quick resume

Years after a boy genius named Evan disappears, a bizarre letter arrives. Evan wants a girl named Dysis to come find him. As Dysis, you’ll need to solve an intricate series of puzzles to unravel the entire mystery—and bring Evan home.

Global score

88/100

Genres

Adventure, Casual, Indie, Platform, Visual Novel, Puzzle

Pros

  • Engaging and emotional story
  • Beautiful pixel art and animation
  • Relaxing and atmospheric soundtrack
  • Accessible and intuitive puzzles with skip option
  • Player choice in pacing and experience

Cons

  • Story pacing can feel slow or heavy with dialogue
  • Puzzles may be too simple or repetitive for some
  • Some players find the ending divisive or confusing
  • Limited gameplay variety and exploration
  • Lack of replayability beyond story nostalgia

Motivations

  • Autonomy
    4

    "Players can skip puzzles or story segments, allowing control over their experience and pacing."

  • Competence
    2

    "Puzzles provide some challenge but are generally simple and accessible, with an option to skip."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal experience and story."

  • Continuation
    3

    "Players report being hooked by story and wanting to finish; some replay for nostalgia or story re-experience."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity
    1

    "Some puzzle solving and platforming creativity, but mostly predefined puzzles and story."

  • Domination
    -5

    "No elements of dominance or power over others; cooperative and narrative focus."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with emotional and philosophical story."

  • Expectation
    -4

    "Engagement driven by intrinsic interest in story and puzzles, voluntary play."

  • Experimenting
    1

    "Some experimentation with puzzle solutions encouraged, but within structured gameplay."

  • Exploration
    1

    "Limited exploration in linear levels, but discovery of story and puzzle solutions."

  • Expression
    -5

    "No character customization or player expression; fixed narrative and visuals."

  • Fantasy
    3

    "Story involves mystery and imaginative elements beyond realistic scenarios."

  • Fellowship
    -5

    "Solo game experience with minimal social interaction."

  • Growth
    3

    "Players develop puzzle-solving skills and engage with complex narrative themes."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention to puzzles and story; not designed for background play."

  • Intimacy
    1

    "Emotional engagement with characters and story, but no social relationship building."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative."

  • Progression
    2

    "Progression through story and puzzles, but no item collection or upgrades."

  • Relaxation
    4

    "Calm atmosphere, soothing music, and gentle puzzle difficulty promote relaxation."

  • Sensation
    3

    "Enjoyable pixel art visuals and atmospheric soundtrack provide sensory pleasure."

  • Status
    -5

    "No social status or recognition systems present."

  • Story
    5

    "Strong narrative focus with emotional, philosophical, and plot twists driving engagement."

  • Strategy
    1

    "Puzzles require some problem solving but are generally straightforward and simple."

  • Thrill
    1

    "Some suspense in story twists but overall calm and contemplative tone."

  • Value
    4

    "Players feel the game offers good value for price and time invested."

  • Violence
    -5

    "No violent or destructive gameplay elements; focus on puzzles and story."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

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    Last update: 06/03/2026