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In Sound Mind

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

In Sound Mind is an imaginative first-person psychological horror with frenetic puzzles, unique boss fights, and original music by The Living Tombstone. Journey within the inner workings of the one place you can’t seem to escape—your own mind.

Global score

95/100

Genres

Action, Indie, Adventure, Platform, Shooter, Puzzle

Similar games

    Pros

    • Engaging psychological horror story
    • Unique and clever puzzles
    • Immersive atmosphere and sound design
    • Creative level and enemy design
    • Excellent soundtrack by the living tombstone

    Cons

    • Performance and optimization issues
    • Some clunky combat mechanics
    • Occasional frustrating puzzles
    • Minor bugs and softlocks reported
    • Limited replay incentives beyond achievements

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore levels, solve puzzles in multiple ways, and choose combat or stealth approaches."

    • Competence
      3

      "Puzzles require logical thinking and some skill; combat is straightforward but requires some aiming and resource management."

    • Competition
      -5

      "Single-player experience focused on personal story and exploration without competitive elements."

    • Continuation
      4

      "Many players report being hooked for long sessions, with engaging story and atmosphere encouraging continued play."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer components."

    • Creativity
      4

      "Unique puzzles, inventive mechanics tied to story and characters, and creative level design."

    • Domination
      -5

      "No social dominance or power over others; focus is on individual experience."

    • Escapism
      4

      "Strong psychological horror and surreal environments provide immersive escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and intrinsic motivation for story and atmosphere."

    • Experimenting
      3

      "Players experiment with various gadgets and puzzle solutions, exploring different mechanics."

    • Exploration
      4

      "Encouraged to explore detailed environments, find hidden lore, collectibles, and secrets."

    • Expression
      -3

      "Limited customization; focus is on narrative and puzzle solving rather than avatar personalization."

    • Fantasy
      4

      "Surreal, psychological horror setting with imaginative and symbolic environments."

    • Fellowship
      -5

      "No social or community features; solitary single-player experience."

    • Growth
      3

      "Players develop problem-solving skills and learn new mechanics throughout the game."

    • Health
      -5

      "Sedentary gameplay typical of single-player PC games; no physical activity involved."

    • Idle
      -4

      "Requires focused attention and engagement; puzzles and combat demand active play."

    • Intimacy
      -4

      "Emotional connection to story and characters but no social or interpersonal interaction."

    • Leadership
      -5

      "No leadership or group management elements; purely individual experience."

    • Progression
      3

      "Players collect items, unlock gadgets, and improve stats to progress through the story."

    • Relaxation
      1

      "Atmosphere is tense and eerie with moments of calm, balancing suspense and flow."

    • Sensation
      4

      "Strong sensory stimulation from visuals, sound design, and music enhancing emotional impact."

    • Status
      -5

      "No social recognition or ranking systems; focus on personal narrative experience."

    • Story
      5

      "Narrative-driven game with deep psychological themes and engaging character arcs."

    • Strategy
      3

      "Players must plan puzzle solutions and combat tactics, though not highly complex."

    • Thrill
      4

      "Psychological horror and suspense create tension and moments of relief."

    • Value
      4

      "Players report high satisfaction and value for time spent given story length and quality."

    • Violence
      2

      "Includes combat and shooting elements but violence is not gratuitous or central."

    • Survival
      2

      "Some resource management and avoidance of enemies, but not high-risk survival gameplay."

    Last update: 29/04/2026