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Decay: The Mare

Xbox One, Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Sam is an addict who ends up in an institution named “Reaching Dreams”, hoping to kick his drug problem and sort out his miserable life. But during the first night, something goes horribly wrong and he gets stuck in an endless nightmare…

Global score

76/100

Genres

Adventure, Indie

Pros

  • Atmospheric psychological horror
  • Engaging story with multiple endings
  • Well-designed puzzles with hint system
  • Good sound design and music
  • Affordable price especially on sale

Cons

  • Short game length
  • Navigation can be confusing
  • Static graphics with low resolution
  • Limited replay value
  • Some puzzles can be vague or illogical

Motivations

  • Autonomy
    3

    "Players navigate through static screens with point-and-click mechanics, allowing some freedom in exploration and puzzle solving but within a structured environment."

  • Competence
    3

    "The game features puzzles of varying difficulty that require attention and problem solving, providing a moderate challenge and feedback through achievements."

  • Competition
    -5

    "The game is a single-player point-and-click adventure with no competitive elements or player comparison."

  • Continuation
    1

    "Short game length (2-4 hours) with some replay value due to multiple endings and collectibles, but generally a contained experience."

  • Cooperation
    -5

    "Single-player experience without multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players engage in puzzle solving and exploration with some unique mechanics like using a camera to reveal hidden clues, but within predefined scenes."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "The psychological horror atmosphere and immersive story provide a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in horror and puzzle gameplay, with no obligation or external pressure."

  • Experimenting
    2

    "Players explore environments and try different puzzle solutions, with some encouragement to experiment with item combinations."

  • Exploration
    3

    "Exploration of multiple interconnected rooms and environments is a key part of gameplay, with some disorientation noted."

  • Expression
    -5

    "No character customization or self-expression features; players experience a fixed narrative and presentation."

  • Fantasy
    3

    "The game features surreal, psychological horror elements and dreamlike scenarios, creating an imaginative fictional experience."

  • Fellowship
    -5

    "No social or community features; strictly a solo experience."

  • Growth
    2

    "Players develop problem-solving skills and understanding of the story through puzzle completion and exploration."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles and progress; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship-building features."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through story chapters, puzzle completion, and collectible acquisition provides a sense of advancement."

  • Relaxation
    1

    "Atmospheric and suspenseful, but tension is maintained rather than relaxation or flow."

  • Sensation
    2

    "The game uses sound design and visual atmosphere to create emotional and sensory engagement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Strong narrative focus with psychological horror story and multiple endings that engage players."

  • Strategy
    2

    "Puzzle solving requires logical thinking and planning, though not highly complex."

  • Thrill
    3

    "Jump scares and suspenseful atmosphere provide moments of thrill and tension."

  • Value
    3

    "Generally considered good value especially when purchased on sale given its short length and quality."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival
    -3

    "No survival mechanics; low risk environment focused on exploration and puzzles."

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    Last update: 06/03/2026