GET EVEN similar games & best alternatives

GET EVEN

PlayStation 4, PC (Microsoft Windows), Xbox One • 2017

Should you play it?

Take a deep breath... Try to remember: a girl, a chair, a bomb. Just keep... calm. Follow the voice into the depths of you memory. Relax... and search for the darkest memories in the deepest recesses of your mind. Can you find her? The clock is ticking... And this is just a part of the treatment.

What works
  • Compelling and complex story
  • Excellent voice acting and sound design
  • Unique gameplay mechanics like corner gun
  • Immersive psychological thriller atmosphere
  • Multiple endings and replayability
Things to keep in mind
  • Clunky and frustrating stealth and combat mechanics
  • Dated graphics and technical issues
  • Limited player freedom in gameplay
  • Some pacing issues and repetitive exploration
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Lightkeeper

  • The Heilwald Loophole

  • It Comes In Waves

  • Luto

  • [Chilla's Art] Night Delivery | 例外配達

  • Amnesia: Rebirth

  • Fran Bow

  • Metal Garden

  • Remothered: Tormented Fathers

Hidden Gems

Less popular games with surprisingly high similarity

  • The Heilwald Loophole

  • It Comes In Waves

  • Lake Haven - Chrysalis

If you liked…

Recommendations by what you enjoyed most

  • Story

    Demons Roots

  • Escapism

    Alfred Hitchcock - Vertigo

  • Exploration

    Five Nights at Freddy's: Into the Pit

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GET EVEN: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose playstyle (stealth or assault) and make some story-impacting choices, allowing personal control within a mostly linear structure."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Players can choose stealth or combat approaches and make decisions affecting story outcomes, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves exploration, puzzle solving, and some combat, but overall mechanics are simple and sometimes clunky, requiring minimal skill."

    Capsule for 35MM 35MM

    "Gameplay includes some skill elements like stealth and shooting, but combat and stealth mechanics are generally simple and sometimes frustrating."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player narrative experience with no competitive or multiplayer elements."

    Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

    "Single-player narrative experience with no competitive or multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players are engaged by the story and mysteries, encouraging continued play despite some frustration and backtracking."

    Capsule for Legend of Mysteria RPG Legend of Mysteria RPG

    "Strong story and mystery motivate players to continue playing, though some find gameplay frustrating and may disengage."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative gameplay."

    Capsule for Outlast 2 Outlast 2

    "Entirely single-player with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Encourages creative problem solving and exploration, with players experimenting with movement and puzzle solutions."

    Capsule for Cavern of Dreams Cavern of Dreams

    "Unique mechanics like the Corner Gun and memory manipulation encourage creative problem solving and exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; focus is on personal story experience."

    Capsule for 近畿霊務局 - Kinki Spiritual Affairs Bureau 近畿霊務局 - Kinki Spiritual Affairs Bureau

    "No evidence of exerting control or superiority over others; focus is on personal story experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological thriller narrative provides immersive escape from real life."

    Capsule for Alfred Hitchcock - Vertigo Alfred Hitchcock - Vertigo

    "Psychological thriller narrative and immersive atmosphere provide strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in mystery and story; no indications of obligation or pressure."

    Capsule for Return to Shironagasu Island Return to Shironagasu Island

    "Players engage voluntarily for story and mystery; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Exploration of memories and environments offers some novelty, though gameplay mechanics are mostly established and linear."

    Capsule for >observer_ >observer_

    "Players can experiment with stealth vs combat and explore memories in nonlinear ways."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of environments, discovery of secrets, and interaction between past and present worlds are core gameplay elements."

    Capsule for Five Nights at Freddy's: Into the Pit Five Nights at Freddy's: Into the Pit

    "Exploration of environments and memories is a core gameplay element, with many hidden clues and secrets."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on narrative and environment rather than self-expression."

    Capsule for Alone in the Dark Alone in the Dark

    "Limited character customization; focus is on narrative and exploration rather than self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative, surreal mechanics and settings, though grounded in a sci-fi narrative."

    Capsule for Viewfinder Viewfinder

    "Game features sci-fi elements and surreal memory sequences, blending reality with fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn stealth tactics, puzzle solving, and story comprehension; some skill progression via abilities."

    Capsule for Republique Republique

    "Players learn story details, puzzle solving, and stealth tactics; some skill development involved."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for The Drifter The Drifter

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to puzzles and story; not designed for background or casual play."

    Capsule for Gray Dawn Gray Dawn

    "Requires focused attention due to story and puzzle elements; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; emotional engagement is with story and characters rather than other players."

    Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

    "Limited social interaction; emotional engagement is with story and characters rather than other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for Who's Lila? Who's Lila?

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate clues, items, and story knowledge to advance the investigation and unlock new areas."

    Capsule for Kathy Rain 2: Soothsayer Kathy Rain 2: Soothsayer

    "Players collect evidence and unlock weapons and story content, showing progression through discovery."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is immersive and sometimes tense; some players find it relaxing, others experience suspense."

    Capsule for Scavenger SV-4 Scavenger SV-4

    "Atmosphere is tense and suspenseful; some players find it immersive but not necessarily relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Sound design and music create emotional impact and sensory engagement."

    Capsule for Corpse Party Corpse Party

    "Strong sound design and music create emotional and sensory engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Highly praised narrative with deep characters, emotional impact, and complex plot."

    Capsule for Demons Roots Demons Roots

    "Highly praised narrative with complex plot, multiple endings, and strong emotional impact."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players use stealth, combat tactics, and puzzle-solving strategies."

    Capsule for A Plague Tale: Requiem A Plague Tale: Requiem

    "Players use stealth, puzzle solving, and tactical choices, though combat strategy is limited."

  • Thrill

    Game with the same Thrill vibe

    3

    "Psychological horror elements and suspenseful story create tension and emotional thrills."

    Capsule for OMORI OMORI

    "Suspenseful and psychological thriller elements create tension and emotional thrills."

  • Value

    Game with the same Value vibe

    3

    "Good perceived value especially on sale; praised for visuals, story, and unique experience"

    Capsule for Prince of Persia® Prince of Persia®

    "Good perceived value especially at discounted price; praised for story and unique experience."

  • Violence

    Game with the same Violence vibe

    -2

    "Combat is present but not focused on violence; more about stealth and non-lethal approaches"

    Capsule for Beyond Good & Evil - 20th Anniversary Edition Beyond Good & Evil - 20th Anniversary Edition

    "Violence is present but discouraged; stealth and non-lethal approaches are rewarded."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements in combat and resource management but not a primary focus."

    Capsule for BONELAB BONELAB

    "Some survival elements in avoiding detection and managing limited combat resources."

Last update: 01/06/2026