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GET EVEN

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2017

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Quick resume

Take a deep breath... Try to remember: a girl, a chair, a bomb. Just keep... calm. Follow the voice into the depths of you memory. Relax... and search for the darkest memories in the deepest recesses of your mind. Can you find her? The clock is ticking... And this is just a part of the treatment.

Global score

76/100

Genres

Action, Indie, Shooter, Adventure

Pros

  • Compelling and complex story
  • Excellent voice acting and sound design
  • Unique gameplay mechanics like corner gun
  • Immersive psychological thriller atmosphere
  • Multiple endings and replayability

Cons

  • Clunky and frustrating stealth and combat mechanics
  • Dated graphics and technical issues
  • Limited player freedom in gameplay
  • Some pacing issues and repetitive exploration
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players can choose stealth or combat approaches and make decisions affecting story outcomes, indicating moderate player control."

  • Competence
    1

    "Gameplay includes some skill elements like stealth and shooting, but combat and stealth mechanics are generally simple and sometimes frustrating."

  • Competition
    -5

    "Single-player narrative experience with no competitive or multiplayer elements."

  • Continuation
    2

    "Strong story and mystery motivate players to continue playing, though some find gameplay frustrating and may disengage."

  • Cooperation
    -5

    "Entirely single-player with no cooperative gameplay."

  • Creativity
    3

    "Unique mechanics like the Corner Gun and memory manipulation encourage creative problem solving and exploration."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; focus is on personal story experience."

  • Escapism
    4

    "Psychological thriller narrative and immersive atmosphere provide strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for story and mystery; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players can experiment with stealth vs combat and explore memories in nonlinear ways."

  • Exploration
    4

    "Exploration of environments and memories is a core gameplay element, with many hidden clues and secrets."

  • Expression
    -3

    "Limited character customization; focus is on narrative and exploration rather than self-expression."

  • Fantasy
    3

    "Game features sci-fi elements and surreal memory sequences, blending reality with fiction."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    3

    "Players learn story details, puzzle solving, and stealth tactics; some skill development involved."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to story and puzzle elements; not designed for casual or background play."

  • Intimacy
    -4

    "Limited social interaction; emotional engagement is with story and characters rather than other players."

  • Leadership
    -5

    "No leadership or group management elements; single-player experience."

  • Progression
    3

    "Players collect evidence and unlock weapons and story content, showing progression through discovery."

  • Relaxation
    1

    "Atmosphere is tense and suspenseful; some players find it immersive but not necessarily relaxing."

  • Sensation
    3

    "Strong sound design and music create emotional and sensory engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Highly praised narrative with complex plot, multiple endings, and strong emotional impact."

  • Strategy
    2

    "Players use stealth, puzzle solving, and tactical choices, though combat strategy is limited."

  • Thrill
    3

    "Suspenseful and psychological thriller elements create tension and emotional thrills."

  • Value
    3

    "Good perceived value especially at discounted price; praised for story and unique experience."

  • Violence
    -2

    "Violence is present but discouraged; stealth and non-lethal approaches are rewarded."

  • Survival
    1

    "Some survival elements in avoiding detection and managing limited combat resources."

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    Last update: 06/03/2026