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True Fear: Forsaken Souls Part 1

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2016

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Quick resume

True Fear: Forsaken Souls takes the best of the psychological thriller, blending in fun and intuitive gameplay mechanics. Episode 1, the first in a trilogy, will long be remembered.

Global score

92/100

Genres

Adventure, Casual, Point-and-click, Puzzle

Pros

  • Intriguing and well-paced story
  • Atmospheric and creepy sound design
  • Varied and logical puzzles
  • Cinematic cutscenes
  • Option to toggle hidden object scenes

Cons

  • Story ends on a cliffhanger
  • Some interface and achievement bugs
  • Limited character animation and expression
  • Linear gameplay with some illogical item placements
  • Short overall playtime

Motivations

  • Autonomy
    3

    "Players explore multiple locations, solve puzzles, and choose how to approach hidden object scenes or adventure mode, indicating moderate player control."

  • Competence
    3

    "Puzzles vary in difficulty with an expert mode and hint system; players engage in logical problem solving and receive feedback, supporting skill development."

  • Competition
    -4

    "Game focuses on personal exploration and story progression without competitive elements or leaderboards."

  • Continuation
    4

    "Players report long play sessions, multiple replays, and strong attachment to story and atmosphere, indicating desire to keep playing."

  • Cooperation
    -5

    "Single-player experience focused on individual puzzle solving and exploration without multiplayer or cooperative play."

  • Creativity
    2

    "Players combine found items and solve puzzles creatively within the game’s logic, though within predefined scenarios."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

  • Escapism
    4

    "Players use the game to immerse in a dark, psychological horror story, escaping real life through atmosphere and mystery."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and puzzle genres, with no indication of obligation or pressure."

  • Experimenting
    2

    "Game encourages trying different puzzle solutions and exploring environments, though within a structured narrative."

  • Exploration
    4

    "Players explore multiple large, atmospheric locations, uncover secrets, and backtrack to solve puzzles."

  • Expression
    -3

    "Limited customization; players interact with fixed characters and environments without avatar personalization."

  • Fantasy
    4

    "Game features supernatural and psychological horror elements, creating an imaginative and eerie fictional world."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    3

    "Players learn puzzle mechanics, develop problem-solving skills, and piece together story elements."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

  • Idle
    -4

    "Requires focused attention and active engagement to solve puzzles and progress the story."

  • Intimacy
    -4

    "Limited emotional connection beyond the narrative; no social or emotional sharing with other players."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player experience."

  • Progression
    3

    "Players collect items, unlock new areas, and advance through story chapters and bonus content."

  • Relaxation
    2

    "Atmosphere is tense and eerie but gameplay is paced and puzzle-based, allowing moments of flow and relaxation."

  • Sensation
    3

    "Game provides sensory stimulation through creepy visuals, atmospheric sound, and suspenseful music."

  • Status
    -4

    "No social recognition or status systems; achievements exist but are personal rather than social."

  • Story
    5

    "Strong narrative immersion with cinematic cutscenes, unfolding mystery, and character development."

  • Strategy
    3

    "Players use logic and reasoning to solve puzzles and plan item usage, though within a linear story."

  • Thrill
    3

    "Psychological horror and suspense create tension and occasional jump scares, providing thrill."

  • Value
    2

    "Generally perceived as good value especially on sale; some complaints about achievement difficulty."

  • Violence
    -3

    "Minimal violence; focus is on exploration and puzzle solving rather than combat or destruction."

  • Survival
    -4

    "No survival mechanics or threat of failure; gameplay is safe and story-driven."

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    Last update: 06/03/2026