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True Fear: Forsaken Souls Part 1 similar games & best alternatives

True Fear: Forsaken Souls Part 1

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2016

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Quick resume

True Fear: Forsaken Souls takes the best of the psychological thriller, blending in fun and intuitive gameplay mechanics. Episode 1, the first in a trilogy, will long be remembered.

Global score

92/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Intriguing and well-paced story
    • Atmospheric and creepy sound design
    • Varied and logical puzzles
    • Cinematic cutscenes
    • Option to toggle hidden object scenes

    Cons

    • Story ends on a cliffhanger
    • Some interface and achievement bugs
    • Limited character animation and expression
    • Linear gameplay with some illogical item placements
    • Short overall playtime

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Continuation, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore multiple locations, solve puzzles, and choose how to approach hidden object scenes or adventure mode, indicating moderate player control."

    • Competence
      3

      "Puzzles vary in difficulty with an expert mode and hint system; players engage in logical problem solving and receive feedback, supporting skill development."

    • Competition
      -4

      "Game focuses on personal exploration and story progression without competitive elements or leaderboards."

    • Continuation
      4

      "Players report long play sessions, multiple replays, and strong attachment to story and atmosphere, indicating desire to keep playing."

    • Cooperation
      -5

      "Single-player experience focused on individual puzzle solving and exploration without multiplayer or cooperative play."

    • Creativity
      2

      "Players combine found items and solve puzzles creatively within the game’s logic, though within predefined scenarios."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

    • Escapism
      4

      "Players use the game to immerse in a dark, psychological horror story, escaping real life through atmosphere and mystery."

    • Expectation
      -4

      "Players engage voluntarily out of interest in horror and puzzle genres, with no indication of obligation or pressure."

    • Experimenting
      2

      "Game encourages trying different puzzle solutions and exploring environments, though within a structured narrative."

    • Exploration
      4

      "Players explore multiple large, atmospheric locations, uncover secrets, and backtrack to solve puzzles."

    • Expression
      -3

      "Limited customization; players interact with fixed characters and environments without avatar personalization."

    • Fantasy
      4

      "Game features supernatural and psychological horror elements, creating an imaginative and eerie fictional world."

    • Fellowship
      -5

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth
      3

      "Players learn puzzle mechanics, develop problem-solving skills, and piece together story elements."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

    • Idle
      -4

      "Requires focused attention and active engagement to solve puzzles and progress the story."

    • Intimacy
      -4

      "Limited emotional connection beyond the narrative; no social or emotional sharing with other players."

    • Leadership
      -5

      "No leadership or group management elements; purely single-player experience."

    • Progression
      3

      "Players collect items, unlock new areas, and advance through story chapters and bonus content."

    • Relaxation
      2

      "Atmosphere is tense and eerie but gameplay is paced and puzzle-based, allowing moments of flow and relaxation."

    • Sensation
      3

      "Game provides sensory stimulation through creepy visuals, atmospheric sound, and suspenseful music."

    • Status
      -4

      "No social recognition or status systems; achievements exist but are personal rather than social."

    • Story
      5

      "Strong narrative immersion with cinematic cutscenes, unfolding mystery, and character development."

    • Strategy
      3

      "Players use logic and reasoning to solve puzzles and plan item usage, though within a linear story."

    • Thrill
      3

      "Psychological horror and suspense create tension and occasional jump scares, providing thrill."

    • Value
      2

      "Generally perceived as good value especially on sale; some complaints about achievement difficulty."

    • Violence
      -3

      "Minimal violence; focus is on exploration and puzzle solving rather than combat or destruction."

    • Survival
      -4

      "No survival mechanics or threat of failure; gameplay is safe and story-driven."

    Last update: 29/04/2026