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Beyond Gravity

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Beyond Gravity is procedurally generated "platformer" where you jump in-between planets and try to collect as many pickups as you can. This gets progressively harder the further you jump. No need to worry tho as you can upgrade your character with loads of upgrades and power-ups!

Global score

88/100

Genres

Action, Casual, Indie, Platform

Pros

  • Simple and addictive gameplay
  • Pleasant graphics and music
  • Easy achievements
  • Low price
  • Good for short casual sessions

Cons

  • Gameplay is repetitive
  • Limited content and upgrades
  • No multiplayer or social features
  • Some grind in achievements
  • Music can become annoying

Motivations

  • Autonomy
    3

    "Players control timing of jumps and upgrade choices freely, though gameplay is simple and repetitive."

  • Competence
    2

    "Requires timing and skill to master jumps, but overall low difficulty and achievements are easy."

  • Competition
    1

    "Includes leaderboards and score comparison, but competition is minimal and casual."

  • Continuation
    1

    "Addictive for short sessions with achievements motivating continued play, but becomes repetitive quickly."

  • Cooperation
    -5

    "Single-player game with no cooperative elements."

  • Creativity
    -4

    "Gameplay follows fixed mechanics with no creation or modification features."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a relaxing distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation."

  • Experimenting
    -3

    "Gameplay is repetitive with limited novelty or exploration of mechanics."

  • Exploration
    -4

    "Procedurally generated but environments are visually similar and repetitive."

  • Expression
    1

    "Some character customization and skins available but limited impact."

  • Fantasy
    2

    "Cartoonish space setting with a bearded astronaut, mild fantasy elements."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    2

    "Players improve skills and unlock upgrades, though progression is limited."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    3

    "Suitable for short, casual play sessions and quick breaks."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Collecting screws and buying upgrades provides a sense of progression."

  • Relaxation
    4

    "Calm, simple gameplay with relaxing music and low stress."

  • Sensation
    2

    "Pleasant visuals and sounds provide mild sensory enjoyment."

  • Status
    1

    "Leaderboards and achievements provide some recognition but limited social status."

  • Story
    -3

    "Minimal story context; mostly context-free gameplay."

  • Strategy
    -2

    "Simple timing and jump mechanics with limited strategic depth."

  • Thrill
    1

    "Some tension from timing jumps and avoiding fireballs, but overall low risk."

  • Value
    4

    "Good value for price; players appreciate low cost and achievements."

  • Violence
    -5

    "No violent or destructive gameplay elements."

  • Survival
    1

    "Avoiding fireballs and falling provides mild survival challenge."

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    Last update: 06/03/2026