Beyond Gravity similar games & best alternatives

Beyond Gravity

PC (Microsoft Windows), Linux, Mac • 2014

Should you play it?

Beyond Gravity is procedurally generated "platformer" where you jump in-between planets and try to collect as many pickups as you can. This gets progressively harder the further you jump. No need to worry tho as you can upgrade your character with loads of upgrades and power-ups!

What works
  • Simple and addictive gameplay
  • Pleasant graphics and music
  • Easy achievements
  • Low price
  • Good for short casual sessions
Things to keep in mind
  • Gameplay is repetitive
  • Limited content and upgrades
  • No multiplayer or social features
  • Some grind in achievements
  • Music can become annoying

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • BEHEMOTH

  • Orbt XL

  • BlackSmith HIT

  • Ding Dong XL

  • Turbo Pug DX

  • OutDrive

  • Montaro RE

  • Running Through Russia

  • Razortron 2000

Hidden Gems

Less popular games with surprisingly high similarity

  • BEHEMOTH

  • Ding Dong XL

  • Catch a Falling Star

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Sheepy

  • Value

    Zup! Zero 2

  • Autonomy

    Poop Clicker

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Beyond Gravity: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to click and choose upgrades at their own pace, though gameplay is largely repetitive and routine."

    Capsule for Poop Clicker Poop Clicker

    "Players control timing of jumps and upgrade choices freely, though gameplay is simple and repetitive."

  • Competence

    Game with the same Competence vibe

    2

    "While movement is slow and simple, mastering jump mechanics and exploration requires skill; achievements provide challenges that reward player skill."

    Capsule for Snail Simulator Snail Simulator

    "Requires timing and skill to master jumps, but overall low difficulty and achievements are easy."

  • Competition

    Game with the same Competition vibe

    1

    "Includes leaderboards and score competition against friends, but competition is minimal and optional."

    Capsule for Bird Bird

    "Includes leaderboards and score comparison, but competition is minimal and casual."

  • Continuation

    Game with the same Continuation vibe

    1

    "Addictive gameplay and achievement hunting encourage extended play, but some find it repetitive."

    Capsule for Slash It 2 Slash It 2

    "Addictive for short sessions with achievements motivating continued play, but becomes repetitive quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no cooperative elements."

    Capsule for Peace, Death! Peace, Death!

    "Single-player game with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Gameplay follows a fixed mechanic and level design; no user creation or modification features present."

    Capsule for oO oO

    "Gameplay follows fixed mechanics with no creation or modification features."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others."

    Capsule for Sounds of Her Love Sounds of Her Love

    "No elements of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction and stress relief."

    Capsule for Spectraball Spectraball

    "Players use the game as a relaxing distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation."

    Capsule for Cat Quest Cat Quest

    "Players engage voluntarily for fun and relaxation, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is repetitive with little novelty or exploration of mechanics."

    Capsule for Wet Girl Wet Girl

    "Gameplay is repetitive with limited novelty or exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Procedurally generated maps offer some variation but overall environments and rooms are repetitive and familiar."

    Capsule for Little Noah: Scion of Paradise Little Noah: Scion of Paradise

    "Procedurally generated but environments are visually similar and repetitive."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization, but some cosmetic changes possible in multiplayer skins."

    Capsule for Rune Classic Rune Classic

    "Some character customization and skins available but limited impact."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Imaginative space setting with quirky characters and humorous elements."

    Capsule for Cozy Space Survivors Cozy Space Survivors

    "Cartoonish space setting with a bearded astronaut, mild fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Players improve through upgrades and skill development, though progression is slow and grindy."

    Capsule for Get Off My Lawn! Get Off My Lawn!

    "Players improve skills and unlock upgrades, though progression is limited."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for Two Digits Two Digits

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short sessions and casual play during breaks."

    Capsule for Freebie Freebie

    "Suitable for short, casual play sessions and quick breaks."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Unlocking upgrades, new abilities, and collectibles provides a sense of progression."

    Capsule for DeadCore DeadCore

    "Collecting screws and buying upgrades provides a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, low-stress gameplay with relaxing music and simple mechanics."

    Capsule for Sheepy Sheepy

    "Calm, simple gameplay with relaxing music and low stress."

  • Sensation

    Game with the same Sensation vibe

    2

    "Simple but pleasant visuals and sound effects provide mild sensory enjoyment."

    Capsule for Snakecremental Snakecremental

    "Pleasant visuals and sounds provide mild sensory enjoyment."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements provide some recognition but limited social status impact."

    Capsule for Yet Another Zombie Defense Yet Another Zombie Defense

    "Leaderboards and achievements provide some recognition but limited social status."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative context; gameplay is largely context-free and focused on mechanics."

    Capsule for 10,000,000 10,000,000

    "Minimal story context; mostly context-free gameplay."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Minimal strategic depth; mostly timing jumps and avoiding obstacles with little planning."

    Capsule for Running Through Russia Running Through Russia

    "Simple timing and jump mechanics with limited strategic depth."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from avoiding obstacles and timing jumps, but overall low risk and predictable."

    Capsule for Montaro RE Montaro RE

    "Some tension from timing jumps and avoiding fireballs, but overall low risk."

  • Value

    Game with the same Value vibe

    4

    "Low price and achievement rewards provide good perceived value for many players."

    Capsule for Zup! Zero 2 Zup! Zero 2

    "Good value for price; players appreciate low cost and achievements."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay elements."

    Capsule for The White Door The White Door

    "No violent or destructive gameplay elements."

  • Survival

    Game with the same Survival vibe

    1

    "Avoiding death from falls and hazards provides light survival challenge."

    Capsule for Doorways: Old Prototype Doorways: Old Prototype

    "Avoiding fireballs and falling provides mild survival challenge."

Last update: 01/06/2026