Tap Tap Infinity similar games & best alternatives
Tap Tap Infinity
2015
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Quick resume
Tap Tap Infinity is a fully 3D incremental RPG. Hire Heroes to fight for you, even with the game closed! Gain unimaginable DPS, mountains of gold, conquer thousands of levels and millions of monsters on your quest to defeat ‘The Master'.
Global score
74/100
Genres
Action, Casual, Free To Play, Indie, Role-playing (RPG)
Similar games
Pros
- Free to play with no paywall
- Well-balanced progression and upgrades
- Active developer engagement and frequent updates
- Cloud saving and cross-platform support
- Casual and idle-friendly gameplay
Cons
- Graphics are simple and repetitive
- Some players find gameplay grindy or repetitive
- Limited social or cooperative features
- Storyline is minimal and basic
- Music can be repetitive or annoying
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Creativity, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose heroes, upgrade skills, and decide how to spend infinity tokens; some strategic choices involved."
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Competence3
"Game involves skillful management of upgrades, ranks, and tokens with feedback on progression and achievements."
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Competition1
"Includes leaderboards and some social comparison, but mostly focused on individual progression."
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Continuation4
"Many players report long playtimes, habitual play, and grinding for achievements and progression."
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Cooperation-4
"Gameplay is primarily single-player and independent; no significant cooperative elements."
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Creativity-3
"Players follow established upgrade paths and routines; limited customization or creation."
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Domination-4
"Interactions are balanced and respectful; no evidence of dominance or power over others."
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Escapism3
"Players use the game as a casual distraction and stress relief, enjoying idle progression."
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Expectation-4
"Players engage voluntarily for fun and achievement hunting, not out of obligation."
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Experimenting2
"Some experimentation with skills and upgrade strategies, but mostly within known mechanics."
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Exploration-2
"Game features repeating levels and bosses with limited new discovery after initial stages."
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Expression-3
"Minimal character or environment customization; mostly standardized presentation."
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Fantasy3
"Game features fantasy monsters, heroes, and a light storyline with imaginative elements."
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Fellowship-4
"Minimal social interaction; mostly solo play without community integration."
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Growth4
"Strong focus on player progression, learning game mechanics, and improving strategies."
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Health-4
"Sedentary gameplay with repetitive clicking; no physical activity involved."
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Idle4
"Designed for idle play with offline progression and casual engagement."
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Intimacy-5
"No evidence of forming close relationships or emotional sharing in gameplay."
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Leadership-4
"No leadership or group management; players act independently."
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Progression5
"Core gameplay revolves around accumulating upgrades, items, and ranks."
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Relaxation3
"Many players find the game relaxing and suitable for casual play and stress relief."
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Sensation2
"Visuals and sound provide moderate stimulation; not highly intense sensory experience."
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Status1
"Some recognition through achievements and leaderboards but limited social status impact."
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Story2
"Includes a basic storyline and lore, more than typical clicker games."
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Strategy3
"Requires planning upgrades, skill usage, and resource allocation for optimal progression."
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Thrill-2
"Gameplay is predictable and low risk; minimal suspense or emotional tension."
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Value4
"Free-to-play with fair progression; players perceive good return on time invested."
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Violence2
"Combat against monsters is central but presented in a cartoonish, non-graphic manner."
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Survival-3
"No survival mechanics; gameplay occurs in stable, low-risk conditions."
Last update: 29/04/2026