Nefarious similar games & best alternatives

Nefarious

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2017

Should you play it?

Play as the villain in Nefarious! An action platformer where you globe hop between several kingdoms kidnapping princesses who alter gameplay in unique ways. Then thwart various heroes in reverse boss fights, recreated iconic battles where you control the boss.

What works
  • Unique villain protagonist concept
  • Engaging characters and humor
  • Varied boss fights and gameplay twists
  • Strong narrative and multiple endings
  • Colorful art and memorable soundtrack
Things to keep in mind
  • Clunky and imprecise controls
  • Short game length
  • Some sound design issues
  • Lack of polish and missing sound effects
  • Some frustrating platforming sections

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • STAR WARS™: Bounty Hunter™

  • Xeodrifter

  • CONVERGENCE: A League of Legends Story™

  • Wonder Boy: The Dragon's Trap

  • Shantae: Risky's Revenge - Director's Cut

  • SANABI

  • Headlander

  • Mages of Mystralia

  • Spaceport Hope

Hidden Gems

Less popular games with surprisingly high similarity

  • Shovel Knight: Specter of Torment

  • Vernal Edge

  • The Eternal Castle [REMASTERED]

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Doom & Destiny

  • Story

    The Bard's Tale ARPG: Remastered and Resnarkled

  • Autonomy

    Fida Puti Samurai

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Nefarious: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over weapon choices, upgrades, and run strategies within procedurally generated levels, supporting player-directed actions and decisions."

    Capsule for Fida Puti Samurai Fida Puti Samurai

    "Players control Crow, the villain, with freedom to choose upgrades and approach levels; some scripted elements but overall player-directed actions."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves puzzles and some combat/platforming sections that require skill, though some combat and platforming mechanics are clunky and frustrating."

    Capsule for Burnhouse Lane Burnhouse Lane

    "Gameplay involves platforming and combat with some skill challenges, though controls can be clunky and some sections are easy or frustrating."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of multiplayer or leaderboards; players set personal goals."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "Focus is on single-player experience with no mention of multiplayer or leaderboards; players set personal goals."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game length but some replay value through collectibles and achievements encourages return play."

    Capsule for Castle of Illusion Castle of Illusion

    "Some replay value from multiple endings, collectibles, and achievements, but game length is short and some players lose interest after completion."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative gameplay elements."

    Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

    "Entirely single-player with no cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Unique mechanics, evolving gameplay, and creative level design with new powers and varied boss fights."

    Capsule for Struggling Struggling

    "Creative twist on villain protagonist and reverse boss fights; some customization with upgrades; level design varies."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and narrative-driven."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No evidence of exerting control over others; game is single-player and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy the humorous narrative and immersive atmosphere as a form of distraction and entertainment from real life."

    Capsule for Escape the Game Escape the Game

    "Players enjoy humorous, imaginative villain role and story, providing distraction and entertainment from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with strategies and upgrades, but core gameplay is repetitive and routine-based."

    Capsule for Pixel Cafe Pixel Cafe

    "Some experimentation with different gameplay mechanics per level and upgrades, though core gameplay is consistent."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels have hidden areas and collectibles encouraging exploration beyond main paths."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Collectibles and secret areas encourage some exploration beyond main path."

  • Expression

    Game with the same Expression vibe

    2

    "Some character upgrades and visual customization, but limited player-driven expression."

    Capsule for ITORAH ITORAH

    "Character upgrades and some customization available; portraits and art style allow some player expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with parody of RPG tropes, mythical creatures, and imaginative fiction."

    Capsule for Doom & Destiny Doom & Destiny

    "Strong fantasy theme with villain protagonist, giant robots, and parody of classic hero tropes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; primarily solo play."

    Capsule for Star of Providence Star of Providence

    "No multiplayer or social community features; primarily solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in platforming and combat; learn boss patterns and improve gameplay over time."

    Capsule for Constance Constance

    "Players learn platforming skills, boss fight patterns, and upgrade Crow's abilities."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for MAHOUTEQ! MAHOUTEQ!

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to action and platforming; not a casual or idle game."

    Capsule for MDK MDK

    "Requires focused attention and skillful platforming; not a casual or idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to character interactions in story; no close social relationships or multiplayer bonding."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Limited to character interactions in story; no close social relationships or multiplayer bonding."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management gameplay elements."

    Capsule for An Octave Higher An Octave Higher

    "No leadership or group management gameplay elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate upgrades and unlock new abilities as they advance through campaigns."

    Capsule for Death Crown Death Crown

    "Players collect money to buy upgrades and unlock abilities, progressing Crow's power."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While some find it fun and cathartic, the challenging platforming also induces tension and frustration."

    Capsule for Only Up: SKIBIDI TOGETHER Only Up: SKIBIDI TOGETHER

    "Humorous story and music provide enjoyment, but some platforming sections cause frustration and tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful art style, animations, and music provide pleasant sensory stimulation."

    Capsule for Skulls of the Shogun Skulls of the Shogun

    "Colorful art, music, and sound design provide sensory stimulation, though some sound issues noted."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with engaging, humorous dialogue and multiple endings."

    Capsule for The Bard's Tale ARPG: Remastered and Resnarkled The Bard's Tale ARPG: Remastered and Resnarkled

    "Strong narrative focus with engaging characters, humor, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning and timing required for platforming and boss sequences, but combat and exploration are straightforward."

    Capsule for Solar Ash Solar Ash

    "Some planning needed for boss fights and upgrades, but mostly straightforward platforming."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from platforming challenges and boss fights, but overall moderate and controlled."

    Capsule for Alwa's Legacy Alwa's Legacy

    "Some challenge and tension in platforming and boss fights, but overall moderate intensity."

  • Value

    Game with the same Value vibe

    1

    "Generally positive value for price, especially on sale; some consider full price high for length."

    Capsule for Freedom Fall Freedom Fall

    "Generally positive value for price; some complaints about short length but overall worth the cost."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting and defeating enemies, with some violent themes, though stylized and cartoonish."

    Capsule for POPGOES Arcade POPGOES Arcade

    "Combat involves punching, grenade throwing, and boss fights with destruction, fitting villain theme."

  • Survival

    Game with the same Survival vibe

    1

    "Players must avoid hazards and enemies to survive and progress, adding a moderate survival challenge."

    Capsule for Escape the Game Escape the Game

    "Players must avoid hazards and enemies to progress; some challenge in staying alive."

Last update: 01/06/2026